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author | Marek Olšák <[email protected]> | 2012-10-12 18:46:32 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-10-29 12:51:41 +0100 |
commit | 96ed6c90eff58ce030c39c2b4db6daf512586b34 (patch) | |
tree | 5fc59c951dd1fc7ac3f70354f6f4e3581ba5b8aa /src/glsl/builtin_stubs.cpp | |
parent | b3921e1f53833420e0a0fd581f741744e7957a05 (diff) |
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
The 2x and 4x MSAA cases are completely broken. The lfdptr instruction returns
garbage there.
The 8x MSAA case is broken on Cayman, though at least the result looks somewhat
correct.
Only the 8x MSAA case works on Evergreen and is enabled.
Diffstat (limited to 'src/glsl/builtin_stubs.cpp')
0 files changed, 0 insertions, 0 deletions