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authorMarek Olšák <[email protected]>2012-10-12 18:46:32 +0200
committerMarek Olšák <[email protected]>2012-10-29 12:51:41 +0100
commit96ed6c90eff58ce030c39c2b4db6daf512586b34 (patch)
tree5fc59c951dd1fc7ac3f70354f6f4e3581ba5b8aa /src/glsl/builtin_stubs.cpp
parentb3921e1f53833420e0a0fd581f741744e7957a05 (diff)
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
The 2x and 4x MSAA cases are completely broken. The lfdptr instruction returns garbage there. The 8x MSAA case is broken on Cayman, though at least the result looks somewhat correct. Only the 8x MSAA case works on Evergreen and is enabled.
Diffstat (limited to 'src/glsl/builtin_stubs.cpp')
0 files changed, 0 insertions, 0 deletions