diff options
author | Chris Forbes <[email protected]> | 2013-11-10 19:34:53 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2014-07-12 11:20:02 +1200 |
commit | b45d4171080b4106aeb97cd449e584ab74a14d65 (patch) | |
tree | 64bcceef21b4dc6b103806c03caca80bb1af5893 /src/glsl/builtin_functions.cpp | |
parent | 1d5b06664fdd31a9447a1d10ec0615245aa46563 (diff) |
glsl: add new interpolateAt* builtin functions
V2: - Don't assume everyone wants interpolateAtSample() lowered to
interpolateAtOffset. It turns out this isn't what we want most
of the time for i965. Lowering can be added later in an ir pass
which drivers opt into, rather than bolting it straight into the
builtin definition.
- Only expose the interpolateAt* builtins in the fragment language.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 258b83142c0..e01742c4d05 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -226,6 +226,14 @@ shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state) } static bool +fs_gpu_shader5(const _mesa_glsl_parse_state *state) +{ + return state->stage == MESA_SHADER_FRAGMENT && + (state->is_version(400, 0) || state->ARB_gpu_shader5_enable); +} + + +static bool texture_array_lod(const _mesa_glsl_parse_state *state) { return lod_exists_in_stage(state) && @@ -627,6 +635,9 @@ private: B1(uaddCarry) B1(usubBorrow) B1(mulExtended) + B1(interpolateAtCentroid) + B1(interpolateAtOffset) + B1(interpolateAtSample) ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail); ir_function_signature *_atomic_op(const char *intrinsic, @@ -2186,6 +2197,24 @@ builtin_builder::create_builtins() _mulExtended(glsl_type::uvec3_type), _mulExtended(glsl_type::uvec4_type), NULL); + add_function("interpolateAtCentroid", + _interpolateAtCentroid(glsl_type::float_type), + _interpolateAtCentroid(glsl_type::vec2_type), + _interpolateAtCentroid(glsl_type::vec3_type), + _interpolateAtCentroid(glsl_type::vec4_type), + NULL); + add_function("interpolateAtOffset", + _interpolateAtOffset(glsl_type::float_type), + _interpolateAtOffset(glsl_type::vec2_type), + _interpolateAtOffset(glsl_type::vec3_type), + _interpolateAtOffset(glsl_type::vec4_type), + NULL); + add_function("interpolateAtSample", + _interpolateAtSample(glsl_type::float_type), + _interpolateAtSample(glsl_type::vec2_type), + _interpolateAtSample(glsl_type::vec3_type), + _interpolateAtSample(glsl_type::vec4_type), + NULL); add_function("atomicCounter", _atomic_op("__intrinsic_atomic_read", @@ -4260,6 +4289,44 @@ builtin_builder::_mulExtended(const glsl_type *type) } ir_function_signature * +builtin_builder::_interpolateAtCentroid(const glsl_type *type) +{ + ir_variable *interpolant = in_var(type, "interpolant"); + interpolant->data.must_be_shader_input = 1; + MAKE_SIG(type, fs_gpu_shader5, 1, interpolant); + + body.emit(ret(interpolate_at_centroid(interpolant))); + + return sig; +} + +ir_function_signature * +builtin_builder::_interpolateAtOffset(const glsl_type *type) +{ + ir_variable *interpolant = in_var(type, "interpolant"); + interpolant->data.must_be_shader_input = 1; + ir_variable *offset = in_var(glsl_type::vec2_type, "offset"); + MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset); + + body.emit(ret(interpolate_at_offset(interpolant, offset))); + + return sig; +} + +ir_function_signature * +builtin_builder::_interpolateAtSample(const glsl_type *type) +{ + ir_variable *interpolant = in_var(type, "interpolant"); + interpolant->data.must_be_shader_input = 1; + ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num"); + MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num); + + body.emit(ret(interpolate_at_sample(interpolant, sample_num))); + + return sig; +} + +ir_function_signature * builtin_builder::_atomic_intrinsic(builtin_available_predicate avail) { ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter"); |