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authorIan Romanick <[email protected]>2014-07-14 15:48:37 -0700
committerKenneth Graunke <[email protected]>2014-08-29 23:28:26 -0700
commit8eeca7a56cf1ef47b6f86cc5a0397a532a7c2932 (patch)
tree8e863952cb68d909c1491a82b24da8e6857feb2b /src/glsl/builtin_functions.cpp
parentc0cd5bedf66887e958e140c047afc5bc26160000 (diff)
glsl: Use a single bit for the dual-source blend index
The only values allowed are 0 and 1, and the value is checked before assigning. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0 After (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0 Before (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0 After (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0 A real savings of 173KiB on 32-bit and no change on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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