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authorMaxence Le DorĂ© <[email protected]>2014-01-03 00:09:49 +0100
committerKenneth Graunke <[email protected]>2014-01-06 14:28:06 -0800
commitcf70d2a7c0b8752001b7ed3a533aedb8c45759be (patch)
treedd1f566f462de6c3a88739c3c9d59ecc4f57c667 /src/glsl/builtin_functions.cpp
parentff50493bb34858811bc5e5f7b3b2428e9cd3fd25 (diff)
glsl: add a shader_trinary_minmax predicate
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r--src/glsl/builtin_functions.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 840a6c9a27c..18cdb2437f2 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -334,6 +334,12 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
return state->ARB_shader_atomic_counters_enable;
}
+static bool
+shader_trinary_minmax(const _mesa_glsl_parse_state *state)
+{
+ return state->AMD_shader_trinary_minmax_enable;
+}
+
/** @} */
/******************************************************************************/