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authorIago Toral Quiroga <[email protected]>2014-06-03 12:25:08 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:50 +0200
commit9650293b51b23b86f4fcf6875e1801555fa235d0 (patch)
tree77406c1c075634e99b5613bcea8e3d956a5ebb25 /src/glsl/builtin_functions.cpp
parent6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (diff)
i965/gs: Set number of control data bits for stream mode.
If the geometry shader is indeed using streams then we need 2 control data bits per vertex for the StreamID. If the shader is not using streams then we don't need control data bits. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
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