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author | Iago Toral Quiroga <[email protected]> | 2014-06-03 12:25:08 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-06-30 08:08:50 +0200 |
commit | 9650293b51b23b86f4fcf6875e1801555fa235d0 (patch) | |
tree | 77406c1c075634e99b5613bcea8e3d956a5ebb25 /src/glsl/builtin_functions.cpp | |
parent | 6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (diff) |
i965/gs: Set number of control data bits for stream mode.
If the geometry shader is indeed using streams then we need 2 control data
bits per vertex for the StreamID. If the shader is not using streams then
we don't need control data bits.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
0 files changed, 0 insertions, 0 deletions