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authorPaul Berry <[email protected]>2013-12-16 13:09:20 -0800
committerPaul Berry <[email protected]>2013-12-17 12:31:36 -0800
commit7963fde37b6646aef7868f9d552960e5967dd811 (patch)
tree071cdf5d1a6349ed4b9cb62b54ca71d7fb3f8e82 /src/glsl/builtin_functions.cpp
parentabab4385437bdcfbfff1cf772a5c418eb06ed822 (diff)
glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
These enums were redundant. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r--src/glsl/builtin_functions.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 6af587add53..840a6c9a27c 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -77,7 +77,7 @@ always_available(const _mesa_glsl_parse_state *state)
static bool
compatibility_vs_only(const _mesa_glsl_parse_state *state)
{
- return state->target == vertex_shader &&
+ return state->target == MESA_SHADER_VERTEX &&
state->language_version <= 130 &&
!state->es_shader;
}
@@ -85,13 +85,13 @@ compatibility_vs_only(const _mesa_glsl_parse_state *state)
static bool
fs_only(const _mesa_glsl_parse_state *state)
{
- return state->target == fragment_shader;
+ return state->target == MESA_SHADER_FRAGMENT;
}
static bool
gs_only(const _mesa_glsl_parse_state *state)
{
- return state->target == geometry_shader;
+ return state->target == MESA_SHADER_GEOMETRY;
}
static bool
@@ -103,7 +103,7 @@ v110(const _mesa_glsl_parse_state *state)
static bool
v110_fs_only(const _mesa_glsl_parse_state *state)
{
- return !state->es_shader && state->target == fragment_shader;
+ return !state->es_shader && state->target == MESA_SHADER_FRAGMENT;
}
static bool
@@ -122,7 +122,7 @@ static bool
v130_fs_only(const _mesa_glsl_parse_state *state)
{
return state->is_version(130, 300) &&
- state->target == fragment_shader;
+ state->target == MESA_SHADER_FRAGMENT;
}
static bool
@@ -155,7 +155,7 @@ lod_exists_in_stage(const _mesa_glsl_parse_state *state)
* Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
* don't need to explicitly check state->es_shader.
*/
- return state->target == vertex_shader ||
+ return state->target == MESA_SHADER_VERTEX ||
state->is_version(130, 300) ||
state->ARB_shader_texture_lod_enable;
}
@@ -223,7 +223,7 @@ texture_array_lod(const _mesa_glsl_parse_state *state)
static bool
fs_texture_array(const _mesa_glsl_parse_state *state)
{
- return state->target == fragment_shader &&
+ return state->target == MESA_SHADER_FRAGMENT &&
state->EXT_texture_array_enable;
}
@@ -243,7 +243,7 @@ texture_multisample(const _mesa_glsl_parse_state *state)
static bool
fs_texture_cube_map_array(const _mesa_glsl_parse_state *state)
{
- return state->target == fragment_shader &&
+ return state->target == MESA_SHADER_FRAGMENT &&
(state->is_version(400, 0) ||
state->ARB_texture_cube_map_array_enable);
}
@@ -265,7 +265,7 @@ texture_query_levels(const _mesa_glsl_parse_state *state)
static bool
texture_query_lod(const _mesa_glsl_parse_state *state)
{
- return state->target == fragment_shader &&
+ return state->target == MESA_SHADER_FRAGMENT &&
state->ARB_texture_query_lod_enable;
}
@@ -292,7 +292,7 @@ texture_gather_only(const _mesa_glsl_parse_state *state)
static bool
fs_oes_derivatives(const _mesa_glsl_parse_state *state)
{
- return state->target == fragment_shader &&
+ return state->target == MESA_SHADER_FRAGMENT &&
(state->is_version(110, 300) ||
state->OES_standard_derivatives_enable);
}
@@ -318,7 +318,7 @@ tex3d(const _mesa_glsl_parse_state *state)
static bool
fs_tex3d(const _mesa_glsl_parse_state *state)
{
- return state->target == fragment_shader &&
+ return state->target == MESA_SHADER_FRAGMENT &&
(!state->es_shader || state->OES_texture_3D_enable);
}