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authorMatt Turner <[email protected]>2013-09-17 21:34:15 -0700
committerMatt Turner <[email protected]>2013-10-07 10:43:19 -0700
commit06e41a02a3564b00404dd3dd5d6f6b5897df36e9 (patch)
treec8addcab70dc2f20e65df76fd2570230ff5e64bd /src/glsl/builtin_functions.cpp
parent69909c866b6595f80d206c8e2484b1dc6668e7be (diff)
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.
These built-ins have two "out" parameters, which makes implementing them efficiently with our current compiler infrastructure difficult. Instead, implement them in terms of the existing ir_binop_mul IR (to return the low 32-bits) and a new ir_binop_mul64 which returns the high 32-bits. v2: Rename mul64 -> imul_high as suggested by Ken. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r--src/glsl/builtin_functions.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 5b1b9c3b7c1..d40888d3819 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -533,6 +533,7 @@ private:
B2(frexp)
B1(uaddCarry)
B1(usubBorrow)
+ B1(mulExtended)
#undef B0
#undef B1
#undef B2
@@ -1961,6 +1962,18 @@ builtin_builder::create_builtins()
_usubBorrow(glsl_type::uvec3_type),
_usubBorrow(glsl_type::uvec4_type),
NULL);
+ add_function("imulExtended",
+ _mulExtended(glsl_type::int_type),
+ _mulExtended(glsl_type::ivec2_type),
+ _mulExtended(glsl_type::ivec3_type),
+ _mulExtended(glsl_type::ivec4_type),
+ NULL);
+ add_function("umulExtended",
+ _mulExtended(glsl_type::uint_type),
+ _mulExtended(glsl_type::uvec2_type),
+ _mulExtended(glsl_type::uvec3_type),
+ _mulExtended(glsl_type::uvec4_type),
+ NULL);
#undef F
#undef FI
#undef FIU
@@ -3762,6 +3775,24 @@ builtin_builder::_usubBorrow(const glsl_type *type)
return sig;
}
+
+/**
+ * For both imulExtended() and umulExtended() built-ins.
+ */
+ir_function_signature *
+builtin_builder::_mulExtended(const glsl_type *type)
+{
+ ir_variable *x = in_var(type, "x");
+ ir_variable *y = in_var(type, "y");
+ ir_variable *msb = out_var(type, "msb");
+ ir_variable *lsb = out_var(type, "lsb");
+ MAKE_SIG(glsl_type::void_type, gpu_shader5, 4, x, y, msb, lsb);
+
+ body.emit(assign(msb, imul_high(x, y)));
+ body.emit(assign(lsb, mul(x, y)));
+
+ return sig;
+}
/** @} */
/******************************************************************************/