diff options
author | Iago Toral Quiroga <[email protected]> | 2015-04-23 11:21:54 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-25 08:39:22 +0200 |
commit | ea0a1f5beb22982a886ba862ba95f92c9e35165a (patch) | |
tree | d65f7936f897c569f66c7e273168da5a676550c6 /src/glsl/builtin_functions.cpp | |
parent | 2cacebaad3da88853e9b0d19522d24e11a7f4f91 (diff) |
glsl: Add atomic functions from ARB_shader_storage_buffer_object
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index ede9dd867df..f0f6be21b7d 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -401,6 +401,12 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state) } static bool +shader_storage_buffer_object(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shader_storage_buffer_object_enable; +} + +static bool shader_trinary_minmax(const _mesa_glsl_parse_state *state) { return state->AMD_shader_trinary_minmax_enable; @@ -741,6 +747,17 @@ private: ir_function_signature *_atomic_counter_op(const char *intrinsic, builtin_available_predicate avail); + ir_function_signature *_atomic_ssbo_intrinsic2(builtin_available_predicate avail, + const glsl_type *type); + ir_function_signature *_atomic_ssbo_op2(const char *intrinsic, + builtin_available_predicate avail, + const glsl_type *type); + ir_function_signature *_atomic_ssbo_intrinsic3(builtin_available_predicate avail, + const glsl_type *type); + ir_function_signature *_atomic_ssbo_op3(const char *intrinsic, + builtin_available_predicate avail, + const glsl_type *type); + B1(min3) B1(max3) B1(mid3) @@ -881,6 +898,55 @@ builtin_builder::create_intrinsics() _atomic_counter_intrinsic(shader_atomic_counters), NULL); + add_function("__intrinsic_ssbo_atomic_add", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_min", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_max", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_and", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_or", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_xor", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_exchange", + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic2(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("__intrinsic_ssbo_atomic_comp_swap", + _atomic_ssbo_intrinsic3(shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_intrinsic3(shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_image_functions(false); add_function("__intrinsic_memory_barrier", @@ -2553,6 +2619,71 @@ builtin_builder::create_builtins() shader_atomic_counters), NULL); + add_function("atomicAdd", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_add", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_add", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicMin", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_min", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_min", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicMax", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_max", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_max", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicAnd", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_and", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_and", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicOr", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_or", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_or", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicXor", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_xor", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_xor", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicExchange", + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_exchange", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op2("__intrinsic_ssbo_atomic_exchange", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("atomicCompSwap", + _atomic_ssbo_op3("__intrinsic_ssbo_atomic_comp_swap", + shader_storage_buffer_object, + glsl_type::uint_type), + _atomic_ssbo_op3("__intrinsic_ssbo_atomic_comp_swap", + shader_storage_buffer_object, + glsl_type::int_type), + NULL); + add_function("min3", _min3(glsl_type::float_type), _min3(glsl_type::vec2_type), @@ -4849,6 +4980,27 @@ builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail) } ir_function_signature * +builtin_builder::_atomic_ssbo_intrinsic2(builtin_available_predicate avail, + const glsl_type *type) +{ + ir_variable *atomic = in_var(type, "atomic"); + ir_variable *data = in_var(type, "data"); + MAKE_INTRINSIC(type, avail, 2, atomic, data); + return sig; +} + +ir_function_signature * +builtin_builder::_atomic_ssbo_intrinsic3(builtin_available_predicate avail, + const glsl_type *type) +{ + ir_variable *atomic = in_var(type, "atomic"); + ir_variable *data1 = in_var(type, "data1"); + ir_variable *data2 = in_var(type, "data2"); + MAKE_INTRINSIC(type, avail, 3, atomic, data1, data2); + return sig; +} + +ir_function_signature * builtin_builder::_atomic_counter_op(const char *intrinsic, builtin_available_predicate avail) { @@ -4863,6 +5015,39 @@ builtin_builder::_atomic_counter_op(const char *intrinsic, } ir_function_signature * +builtin_builder::_atomic_ssbo_op2(const char *intrinsic, + builtin_available_predicate avail, + const glsl_type *type) +{ + ir_variable *atomic = in_var(type, "atomic_var"); + ir_variable *data = in_var(type, "atomic_data"); + MAKE_SIG(type, avail, 2, atomic, data); + + ir_variable *retval = body.make_temp(type, "atomic_retval"); + body.emit(call(shader->symbols->get_function(intrinsic), retval, + sig->parameters)); + body.emit(ret(retval)); + return sig; +} + +ir_function_signature * +builtin_builder::_atomic_ssbo_op3(const char *intrinsic, + builtin_available_predicate avail, + const glsl_type *type) +{ + ir_variable *atomic = in_var(type, "atomic_var"); + ir_variable *data1 = in_var(type, "atomic_data1"); + ir_variable *data2 = in_var(type, "atomic_data2"); + MAKE_SIG(type, avail, 3, atomic, data1, data2); + + ir_variable *retval = body.make_temp(type, "atomic_retval"); + body.emit(call(shader->symbols->get_function(intrinsic), retval, + sig->parameters)); + body.emit(ret(retval)); + return sig; +} + +ir_function_signature * builtin_builder::_min3(const glsl_type *type) { ir_variable *x = in_var(type, "x"); |