diff options
author | Chris Forbes <[email protected]> | 2013-09-26 19:37:30 +1200 |
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committer | Chris Forbes <[email protected]> | 2013-10-05 19:16:32 +1300 |
commit | 7a4754d7d961b06652cc940c37c4f87a9111dc2a (patch) | |
tree | 54e3d8cdf02806dc1502babd4e41ec4878ad2d24 /src/glsl/builtin_functions.cpp | |
parent | 6ce4e7672ed4ca2afe47ca5236f3444d4bc83a4e (diff) |
glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index df735ef31c9..40084f79f51 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -256,6 +256,13 @@ texture_cube_map_array(const _mesa_glsl_parse_state *state) } static bool +texture_query_levels(const _mesa_glsl_parse_state *state) +{ + return state->is_version(430, 0) || + state->ARB_texture_query_levels_enable; +} + +static bool texture_query_lod(const _mesa_glsl_parse_state *state) { return state->target == fragment_shader && @@ -504,6 +511,7 @@ private: B0(EndPrimitive) B2(textureQueryLod); + B1(textureQueryLevels); B1(dFdx); B1(dFdy); B1(fwidth); @@ -1603,6 +1611,39 @@ builtin_builder::create_builtins() _textureQueryLod(glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type), NULL); + add_function("textureQueryLevels", + _textureQueryLevels(glsl_type::sampler1D_type), + _textureQueryLevels(glsl_type::sampler2D_type), + _textureQueryLevels(glsl_type::sampler3D_type), + _textureQueryLevels(glsl_type::samplerCube_type), + _textureQueryLevels(glsl_type::sampler1DArray_type), + _textureQueryLevels(glsl_type::sampler2DArray_type), + _textureQueryLevels(glsl_type::samplerCubeArray_type), + _textureQueryLevels(glsl_type::sampler1DShadow_type), + _textureQueryLevels(glsl_type::sampler2DShadow_type), + _textureQueryLevels(glsl_type::samplerCubeShadow_type), + _textureQueryLevels(glsl_type::sampler1DArrayShadow_type), + _textureQueryLevels(glsl_type::sampler2DArrayShadow_type), + _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type), + + _textureQueryLevels(glsl_type::isampler1D_type), + _textureQueryLevels(glsl_type::isampler2D_type), + _textureQueryLevels(glsl_type::isampler3D_type), + _textureQueryLevels(glsl_type::isamplerCube_type), + _textureQueryLevels(glsl_type::isampler1DArray_type), + _textureQueryLevels(glsl_type::isampler2DArray_type), + _textureQueryLevels(glsl_type::isamplerCubeArray_type), + + _textureQueryLevels(glsl_type::usampler1D_type), + _textureQueryLevels(glsl_type::usampler2D_type), + _textureQueryLevels(glsl_type::usampler3D_type), + _textureQueryLevels(glsl_type::usamplerCube_type), + _textureQueryLevels(glsl_type::usampler1DArray_type), + _textureQueryLevels(glsl_type::usampler2DArray_type), + _textureQueryLevels(glsl_type::usamplerCubeArray_type), + + NULL); + add_function("texture1D", _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), @@ -3393,6 +3434,21 @@ builtin_builder::_textureQueryLod(const glsl_type *sampler_type, return sig; } +ir_function_signature * +builtin_builder::_textureQueryLevels(const glsl_type *sampler_type) +{ + ir_variable *s = in_var(sampler_type, "sampler"); + const glsl_type *return_type = glsl_type::int_type; + MAKE_SIG(return_type, texture_query_levels, 1, s); + + ir_texture *tex = new(mem_ctx) ir_texture(ir_query_levels); + tex->set_sampler(var_ref(s), return_type); + + body.emit(ret(tex)); + + return sig; +} + UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives) UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives) |