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authorMatt Turner <[email protected]>2015-03-10 11:41:57 -0700
committerMatt Turner <[email protected]>2015-03-13 10:42:38 -0700
commitdac2e7deaae2540645a6b485c7d1f47195689116 (patch)
tree4168a4bdc7f1dacc9459af876bcd43ce23310bb8 /src/glsl/builtin_functions.cpp
parentb43bbfa90ace596c8b2e0b3954a5f69924726c59 (diff)
egl: Create queryable strings in eglInitialize().
Creating/recreating the strings in eglQueryString() is extra work and isn't thread-safe, as exhibited by shader-db's run.c using libepoxy. Multiple threads in run.c call eglReleaseThread() around the same time. libepoxy calls eglQueryString() to determine whether eglReleaseThread() exists, and our EGL implementation passes a pointer to the version string to libepoxy while simultaneously overwriting the string, leading to a failure in libepoxy. Moreover, the EGL spec says (emphasis mine): "eglQueryString returns a pointer to a *static*, zero-terminated string" This patch moves some auxiliary functions from eglmisc.c to eglapi.c so that they may be used to create the extension, API, and version strings once during eglInitialize(). The auxiliary functions are renamed from _eglUpdate* to _eglCreate*, and some checks made unnecessary by calling the functions from eglInitialize() are removed. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
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