diff options
author | Tapani Pälli <[email protected]> | 2015-08-17 12:11:03 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-08-19 07:26:19 +0300 |
commit | 89759381dbfe3784bc780a3ab6e0fe13e77e06ef (patch) | |
tree | 7596fd8e215ebc387b8eaf9a74e74f9319559e02 /src/glsl/builtin_functions.cpp | |
parent | 6a8e08cb890b47394e667ec86d9a678060c19e61 (diff) |
glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplers
Patch separates array samplers from the texture_multisample check so that we
can enable only [iu]sampler2DMS, [iu]sampler2DMSArray are not supported.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 2175c66cbd7..04ad6174b8e 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -270,6 +270,13 @@ texture_array(const _mesa_glsl_parse_state *state) static bool texture_multisample(const _mesa_glsl_parse_state *state) { + return state->is_version(150, 310) || + state->ARB_texture_multisample_enable; +} + +static bool +texture_multisample_array(const _mesa_glsl_parse_state *state) +{ return state->is_version(150, 0) || state->ARB_texture_multisample_enable; } @@ -1367,9 +1374,9 @@ builtin_builder::create_builtins() _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type), _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type), - _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type), - _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type), - _textureSize(texture_multisample, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type), + _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type), + _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type), + _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type), NULL); add_function("texture", @@ -1632,9 +1639,9 @@ builtin_builder::create_builtins() _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type), _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMS_type, glsl_type::ivec2_type), - _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type), - _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type), - _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type), + _texelFetch(texture_multisample_array, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type), + _texelFetch(texture_multisample_array, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type), + _texelFetch(texture_multisample_array, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type), NULL); add_function("texelFetchOffset", |