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authorMatt Turner <[email protected]>2014-03-11 12:36:04 -0700
committerMatt Turner <[email protected]>2014-03-18 23:20:29 -0700
commit7988b4804f07b5cdb01cdca7dcbe75be30f1df9e (patch)
tree1aede44051cbe7718b48c6fac3506c98b25ffa70 /src/glsl/builtin_functions.cpp
parent651b8baa826609ca3a305a3cbcd085435931573c (diff)
glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
ARB_gpu_shader5 and ES 3.0 expose different subsets of ARB_shading_language_packing. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r--src/glsl/builtin_functions.cpp26
1 files changed, 17 insertions, 9 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index a52077d0634..3df2e3abf84 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -194,16 +194,17 @@ shader_integer_mix(const _mesa_glsl_parse_state *state)
}
static bool
-shader_packing(const _mesa_glsl_parse_state *state)
+shader_packing_or_es3(const _mesa_glsl_parse_state *state)
{
return state->ARB_shading_language_packing_enable ||
- state->is_version(400, 0);
+ state->is_version(400, 300);
}
static bool
-shader_packing_or_es3(const _mesa_glsl_parse_state *state)
+shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state *state)
{
return state->ARB_shading_language_packing_enable ||
+ state->ARB_gpu_shader5_enable ||
state->is_version(400, 300);
}
@@ -214,6 +215,13 @@ gpu_shader5(const _mesa_glsl_parse_state *state)
}
static bool
+shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state)
+{
+ return state->ARB_shading_language_packing_enable ||
+ gpu_shader5(state);
+}
+
+static bool
texture_array_lod(const _mesa_glsl_parse_state *state)
{
return lod_exists_in_stage(state) &&
@@ -991,14 +999,14 @@ builtin_builder::create_builtins()
_uintBitsToFloat(glsl_type::uvec4_type),
NULL);
- add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3), NULL);
+ add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL);
add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL);
- add_function("packUnorm4x8", _packUnorm4x8(shader_packing), NULL);
- add_function("packSnorm4x8", _packSnorm4x8(shader_packing), NULL);
- add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3), NULL);
+ add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5), NULL);
+ add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5), NULL);
+ add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL);
add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL);
- add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing), NULL);
- add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing), NULL);
+ add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5), NULL);
+ add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL);
add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL);
add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL);