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authorEric Anholt <[email protected]>2010-06-30 15:59:07 -0700
committerEric Anholt <[email protected]>2010-06-30 15:59:07 -0700
commit4e16a7b526bb4736cd11e512009cf6532b2d1dc5 (patch)
tree7be90e24cf75ee9643448a173f9fb5fd705381fe /src/glsl/builtin_function.cpp
parent285ff93819724b9a858984dc8c30858784a5ee5b (diff)
glsl2: Fix up the implementation of fract() for vector types.
There's no need to split each vector component out, just do vector ops.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index d248388a1ab..626ba4e2bf3 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -786,29 +786,17 @@ static const char *builtins_110_fract = {
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float - (swiz x (var_ref x)) (expression float floor (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float - (swiz y (var_ref x)) (expression float floor (swiz y (var_ref x)))))\n"
- " (return (var_ref t))))\n"
+ " ((return (expression vec2 - (var_ref x) (expression vec2 floor (var_ref x))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float - (swiz x (var_ref x)) (expression float floor (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float - (swiz y (var_ref x)) (expression float floor (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float - (swiz z (var_ref x)) (expression float floor (swiz z (var_ref x)))))\n"
- " (return (var_ref t))))\n"
+ " ((return (expression vec3 - (var_ref x) (expression vec3 floor (var_ref x))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float - (swiz x (var_ref x)) (expression float floor (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float - (swiz y (var_ref x)) (expression float floor (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float - (swiz z (var_ref x)) (expression float floor (swiz z (var_ref x)))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float - (swiz w (var_ref x)) (expression float floor (swiz w (var_ref x)))))\n"
- " (return (var_ref t))))\n"
+ " ((return (expression vec4 - (var_ref x) (expression vec4 floor (var_ref x))))))\n"
"))\n"
"\n"
};