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authorKenneth Graunke <[email protected]>2010-11-11 12:11:27 -0800
committerKenneth Graunke <[email protected]>2010-11-30 13:48:28 -0800
commitf5692f452f7ae77d1e710041ffebb468cc5ba87b (patch)
tree42cae3cfa1dd713f8eb54593926baaab1d10ef42 /src/glsl/builtin_function.cpp
parent01a25bb64ecae156729794320f9a39733ff8eeaa (diff)
glsl: Lazily import built-in function prototypes.
This makes a very simple 1.30 shader go from 196k of memory to 9k. NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is substantial. However, it's not a simple change, so it may be wiser to wait for 7.10.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index bc368141053..631aeac12ce 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -13590,7 +13590,6 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
builtin_profiles[profile_index] = sh;
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}