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authorKenneth Graunke <[email protected]>2010-08-18 13:20:58 -0700
committerKenneth Graunke <[email protected]>2010-08-18 13:20:58 -0700
commitcf37ba34301374aecf16fea659ac70b000a11a55 (patch)
tree8dab6764b7896183cfa83d790d4645b8b9e49997 /src/glsl/builtin_function.cpp
parent011be6b5948e66adb468aef292a7c8e9be600a89 (diff)
glsl: Refresh autogenerated file builtin_function.cpp.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp20903
1 files changed, 6719 insertions, 14184 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 8f375cf47d9..b4138d0af76 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -4718,2413 +4718,1414 @@ static const char *prototypes_for_120_vert =
"(function radians\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float degrees@0x1db60b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 degrees@0x1db6430)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 degrees@0x1db6610)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 degrees@0x1db67f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
"(function degrees\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float radians@0x1db69d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 radians@0x1db6d50)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 radians@0x1db6f30)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 radians@0x1db7110)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
"(function sin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1db72f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1db7670)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x1db7850)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
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- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function cos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1db7c10)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1db7f90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x1db8170)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x1db8350)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function tan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1db8530)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1db88b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x1db8a90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
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- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
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+ " ()))\n"
"(function asin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1db8e50)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1db91d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
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- " )\n"
- " (\n"
- " ))\n"
- "\n"
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+ " ())\n"
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- "\n"
+ " (declare (in) vec4 angle))\n"
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" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1db9770)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
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- " )\n"
- " (\n"
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- "\n"
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+ " ())\n"
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- " (declare (in ) vec3 angle@0x1db9cd0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
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- " (\n"
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- "\n"
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- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function atan\n"
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- " (declare (in ) float x@0x1dba1a0)\n"
- " )\n"
- " (\n"
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+ " (declare (in) float x))\n"
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- " (declare (in ) vec2 x@0x1dba630)\n"
- " )\n"
- " (\n"
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- "\n"
+ " (declare (in) vec2 y)\n"
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+ " ())\n"
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- " (declare (in ) vec3 x@0x1dba920)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
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- " (declare (in ) vec4 x@0x1dbac10)\n"
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+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
"(function pow\n"
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- " (declare (in ) float y@0x1dbb6c0)\n"
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- " (\n"
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- " )\n"
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+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
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"(function exp\n"
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" (parameters\n"
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- " (declare (in ) vec4 coord@0x1de6b30)\n"
- " (declare (in ) float lod@0x1de6c40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function textureCube\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) samplerCube sampler@0x1de6fd0)\n"
- " (declare (in ) vec3 coord@0x1de70e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function textureCubeLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) samplerCube sampler@0x1de7470)\n"
- " (declare (in ) vec3 coord@0x1de7580)\n"
- " (declare (in ) float lod@0x1de7690)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1de7a20)\n"
- " (declare (in ) vec3 coord@0x1de7b30)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function shadow2D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1de7ec0)\n"
- " (declare (in ) vec3 coord@0x1de7fd0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function shadow1DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1de8360)\n"
- " (declare (in ) vec4 coord@0x1de8470)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
"(function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1de8800)\n"
- " (declare (in ) vec4 coord@0x1de8910)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
"(function shadow1DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1de8ca0)\n"
- " (declare (in ) vec3 coord@0x1de8db0)\n"
- " (declare (in ) float lod@0x1de8ec0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1de9250)\n"
- " (declare (in ) vec3 coord@0x1de9360)\n"
- " (declare (in ) float lod@0x1de9470)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow1DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1de9800)\n"
- " (declare (in ) vec4 coord@0x1de9910)\n"
- " (declare (in ) float lod@0x1de9a20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1de9db0)\n"
- " (declare (in ) vec4 coord@0x1de9ec0)\n"
- " (declare (in ) float lod@0x1de9fd0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function noise1\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float x@0x1dea360)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1dea6e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1dea8c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1deaaa0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise2\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) float x@0x1deac80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1deb000)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1deb1e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1deb3c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise3\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) float x@0x1deb5a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1deb920)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1debb00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1debce0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) float x@0x1debec0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1dec240)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1dec420)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1dec600)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) vec4 x))\n"
+ " ())))"
;
static const char *functions_for_120_vert [] = {
builtin_clamp,
@@ -7207,76 +6208,45 @@ static const char *prototypes_for_EXT_texture_array_frag =
"(function texture1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArray sampler@0xd79bd0)\n"
- " (declare (in ) vec2 coord@0xd79ce0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArray sampler@0xd7a070)\n"
- " (declare (in ) vec2 coord@0xd7a180)\n"
- " (declare (in ) float bias@0xd7a290)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function texture2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DArray sampler@0xd7a470)\n"
- " (declare (in ) vec3 coord@0xd7a580)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DArray sampler@0xd7a910)\n"
- " (declare (in ) vec3 coord@0xd7aa20)\n"
- " (declare (in ) float bias@0xd7ab30)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArrayShadow sampler@0xd7ad10)\n"
- " (declare (in ) vec3 coord@0xd7ae20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArrayShadow sampler@0xd7b1b0)\n"
- " (declare (in ) vec3 coord@0xd7b2c0)\n"
- " (declare (in ) float bias@0xd7b3d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DArrayShadow sampler@0xd7b5b0)\n"
- " (declare (in ) vec4 coord@0xd7b6c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
;
static const char *functions_for_EXT_texture_array_frag [] = {
builtin_shadow2DArray,
@@ -7289,2224 +6259,1301 @@ static const char *prototypes_for_110_vert =
"(function radians\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float degrees@0x26861c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 degrees@0x2686540)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 degrees@0x2686720)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 degrees@0x2686900)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
"(function degrees\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float radians@0x2686ae0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 radians@0x2686e60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 radians@0x2687040)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 radians@0x2687220)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
"(function sin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x2687400)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x2687780)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x2687960)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x2687b40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function cos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x2687d20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x26880a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x2688280)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x2688460)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function tan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x2688640)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x26889c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x2688ba0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x2688d80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function asin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x2688f60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x26892e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x26894c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x26896a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function acos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x2689880)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x2689c00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x2689de0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
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- " (declare (in ) vec4 angle@0x2689fc0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function atan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float y@0x268a1a0)\n"
- " (declare (in ) float x@0x268a2b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 y@0x268a630)\n"
- " (declare (in ) vec2 x@0x268a740)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 y@0x268a920)\n"
- " (declare (in ) vec3 x@0x268aa30)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 y@0x268ac10)\n"
- " (declare (in ) vec4 x@0x268ad20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float y_over_x@0x268af00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 y_over_x@0x268b0f0)\n"
- " )\n"
- " (\n"
- " ))\n"
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+ " (declare (in) vec4 coord))\n"
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+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
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" (signature vec4\n"
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- " (declare (in ) float lod@0x26b6090)\n"
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- " )\n"
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" (parameters\n"
- " (declare (in ) float x@0x26b7f80)\n"
- " )\n"
- " (\n"
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+ " (declare (in) vec4 x))\n"
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;
static const char *functions_for_110_vert [] = {
builtin_clamp,
@@ -9587,2275 +7634,1337 @@ static const char *prototypes_for_110_frag =
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" (parameters\n"
- " (declare (in ) float degrees@0x25c3280)\n"
- " )\n"
- " (\n"
- " ))\n"
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" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 degrees@0x25c3600)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
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+ " ())\n"
" (signature vec3\n"
" (parameters\n"
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- " )\n"
- " (\n"
- " ))\n"
- "\n"
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" (signature vec4\n"
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- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
"(function degrees\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float radians@0x25c3ba0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 radians@0x25c3f20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 radians))\n"
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" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 radians@0x25c4100)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
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+ " ())\n"
" (signature vec4\n"
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- " )\n"
- " (\n"
- " ))\n"
- "\n"
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- "\n"
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+ " ()))\n"
"(function sin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x25c44c0)\n"
- " )\n"
- " (\n"
- " ))\n"
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" (signature vec2\n"
" (parameters\n"
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- " )\n"
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- " (\n"
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- " ))\n"
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+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
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- " (declare (in ) vec4 coord@0x25ed590)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2D sampler@0x25edb70)\n"
- " (declare (in ) vec3 coord@0x25edc80)\n"
- " (declare (in ) float bias@0x25edd90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2D sampler@0x25edf70)\n"
- " (declare (in ) vec4 coord@0x25ee080)\n"
- " (declare (in ) float bias@0x25ee190)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function texture3D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler3D sampler@0x25ee370)\n"
- " (declare (in ) vec3 coord@0x25ee480)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler3D sampler@0x25eecb0)\n"
- " (declare (in ) vec3 coord@0x25eedc0)\n"
- " (declare (in ) float bias@0x25eeed0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function texture3DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler3D sampler@0x25ee810)\n"
- " (declare (in ) vec4 coord@0x25ee920)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler3D sampler@0x25ef0b0)\n"
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- " (declare (in ) float bias@0x25ef2d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function textureCube\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) samplerCube sampler@0x25ef4b0)\n"
- " (declare (in ) vec3 coord@0x25ef5c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) samplerCube sampler@0x25ef950)\n"
- " (declare (in ) vec3 coord@0x25efa60)\n"
- " (declare (in ) float bias@0x25efb70)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x25efd50)\n"
- " (declare (in ) vec3 coord@0x25efe60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x25f0fd0)\n"
- " (declare (in ) vec3 coord@0x25f10e0)\n"
- " (declare (in ) float bias@0x25f11f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow2D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x25f01f0)\n"
- " (declare (in ) vec3 coord@0x25f0300)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x25f13d0)\n"
- " (declare (in ) vec3 coord@0x25f14e0)\n"
- " (declare (in ) float bias@0x25f15f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow1DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x25f0690)\n"
- " (declare (in ) vec4 coord@0x25f07a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x25f17d0)\n"
- " (declare (in ) vec4 coord@0x25f18e0)\n"
- " (declare (in ) float bias@0x25f19f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x25f0b30)\n"
- " (declare (in ) vec4 coord@0x25f0c40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x25f1bd0)\n"
- " (declare (in ) vec4 coord@0x25f1ce0)\n"
- " (declare (in ) float bias@0x25f1df0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function dFdx\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float p@0x25f1fd0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float p))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 p@0x25f2350)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 p@0x25f2530)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 p@0x25f2710)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
"(function dFdy\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float p@0x25f28f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float p))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 p@0x25f2c70)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 p@0x25f2e50)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 p@0x25f3030)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
"(function fwidth\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float p@0x25f3210)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float p))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 p@0x25f3590)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 p@0x25f3770)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 p@0x25f3950)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
"(function noise1\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float x@0x25f3b30)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x25f3eb0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x25f4090)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x25f4270)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise2\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) float x@0x25f4450)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x25f47d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x25f49b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x25f4b90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise3\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) float x@0x25f4d70)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x25f50f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x25f52d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x25f54b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) float x@0x25f5690)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x25f5a10)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x25f5bf0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x25f5dd0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) vec4 x))\n"
+ " ())))"
;
static const char *functions_for_110_frag [] = {
builtin_clamp,
@@ -11927,85 +9036,48 @@ static const char *prototypes_for_EXT_texture_array_vert =
"(function texture1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArray sampler@0x1bf6290)\n"
- " (declare (in ) vec2 coord@0x1bf63a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
"(function texture1DArrayLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArray sampler@0x1bf6730)\n"
- " (declare (in ) vec2 coord@0x1bf6840)\n"
- " (declare (in ) float lod@0x1bf6950)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function texture2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DArray sampler@0x1bf6ce0)\n"
- " (declare (in ) vec3 coord@0x1bf6df0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function texture2DArrayLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DArray sampler@0x1bf7180)\n"
- " (declare (in ) vec3 coord@0x1bf7290)\n"
- " (declare (in ) float lod@0x1bf73a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArrayShadow sampler@0x1bf7730)\n"
- " (declare (in ) vec3 coord@0x1bf7840)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function shadow1DArrayLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DArrayShadow sampler@0x1bf7bd0)\n"
- " (declare (in ) vec3 coord@0x1bf7ce0)\n"
- " (declare (in ) float lod@0x1bf7df0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DArrayShadow sampler@0x1bf8180)\n"
- " (declare (in ) vec4 coord@0x1bf8290)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
;
static const char *functions_for_EXT_texture_array_vert [] = {
builtin_texture1DArrayLod,
@@ -12021,4817 +9093,3062 @@ static const char *prototypes_for_130_frag =
"(function radians\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float degrees@0x15ce070)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 degrees@0x15ce3f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 degrees@0x15ce5d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 degrees@0x15ce7b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
"(function degrees\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float radians@0x15ce990)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 radians@0x15ced10)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 radians@0x15ceef0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 radians@0x15cf0d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
"(function sin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x15cf2b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x15cf630)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x15cf810)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x15cf9f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function cos\n"
" (signature float\n"
" (parameters\n"
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" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x163bfc0)\n"
- " (declare (in ) vec4 coord@0x163c0d0)\n"
- " (declare (in ) float bias@0x163c1e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x163b320)\n"
- " (declare (in ) vec4 coord@0x163b430)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x163c3c0)\n"
- " (declare (in ) vec4 coord@0x163c4d0)\n"
- " (declare (in ) float bias@0x163c5e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow1DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x163c7c0)\n"
- " (declare (in ) vec3 coord@0x163c8d0)\n"
- " (declare (in ) float lod@0x163c9e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x163cd70)\n"
- " (declare (in ) vec3 coord@0x163ce80)\n"
- " (declare (in ) float lod@0x163cf90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow1DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x163d320)\n"
- " (declare (in ) vec4 coord@0x163d430)\n"
- " (declare (in ) float lod@0x163d540)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x163d8d0)\n"
- " (declare (in ) vec4 coord@0x163d9e0)\n"
- " (declare (in ) float lod@0x163daf0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function dFdx\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float p@0x163de80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float p))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 p@0x163e200)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 p@0x163e3e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 p@0x163e5c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
"(function dFdy\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float p@0x163e7a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float p))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 p@0x163eb20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 p@0x163ed00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 p@0x163eee0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
"(function fwidth\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float p@0x163f0c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float p))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 p@0x163f440)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 p@0x163f620)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 p@0x163f800)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
"(function noise1\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float x@0x163f9e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x163fd60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x163ff40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1640120)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise2\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) float x@0x1640300)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1640680)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1640860)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1640a40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise3\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) float x@0x1640c20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1640fa0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1641180)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1641360)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) float x@0x1641540)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x16418c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1641aa0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1641c80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) vec4 x))\n"
+ " ())))"
;
static const char *functions_for_130_frag [] = {
+ builtin_all,
+ builtin_textureProj,
+ builtin_fwidth,
+ builtin_texture2DProj,
+ builtin_shadow1DProjLod,
+ builtin_texture3DLod,
+ builtin_mix,
+ builtin_texture,
+ builtin_degrees,
+ builtin_ceil,
+ builtin_texture1D,
+ builtin_not,
+ builtin_mod,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_textureProjGrad,
+ builtin_lessThan,
+ builtin_dFdy,
+ builtin_textureGrad,
builtin_clamp,
+ builtin_cosh,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_dFdx,
+ builtin_shadow2DProj,
+ builtin_textureLod,
+ builtin_faceforward,
+ builtin_abs,
+ builtin_log2,
+ builtin_lessThanEqual,
+ builtin_transpose,
+ builtin_step,
+ builtin_sinh,
+ builtin_cos,
+ builtin_shadow2DProjLod,
+ builtin_equal,
+ builtin_length,
+ builtin_texelFetch,
builtin_matrixCompMult,
- builtin_textureProj,
- builtin_noise2,
- builtin_texture3DProjLod,
builtin_pow,
- builtin_texture2DProj,
- builtin_fwidth,
- builtin_greaterThanEqual,
- builtin_sign,
- builtin_texture3DProj,
+ builtin_texture2DProjLod,
builtin_textureProjLod,
- builtin_texture,
+ builtin_log,
+ builtin_exp2,
+ builtin_fract,
+ builtin_shadow1DLod,
+ builtin_texture1DLod,
+ builtin_greaterThan,
+ builtin_texture3DProj,
+ builtin_sign,
+ builtin_inversesqrt,
+ builtin_distance,
+ builtin_refract,
+ builtin_tanh,
+ builtin_texture1DProjLod,
builtin_texture2D,
- builtin_equal,
- builtin_faceforward,
+ builtin_greaterThanEqual,
+ builtin_texture3DProjLod,
builtin_tan,
- builtin_shadow2DProj,
- builtin_shadow1DProjLod,
builtin_any,
- builtin_shadow1DProj,
builtin_normalize,
- builtin_asin,
- builtin_texture1DProj,
- builtin_log,
+ builtin_shadow1DProj,
builtin_floor,
- builtin_exp2,
- builtin_lessThan,
builtin_cross,
builtin_sqrt,
- builtin_texture3DLod,
- builtin_textureLod,
- builtin_fract,
- builtin_abs,
- builtin_degrees,
- builtin_shadow1DLod,
- builtin_dFdx,
+ builtin_textureCubeLod,
builtin_sin,
builtin_shadow2D,
builtin_shadow2DLod,
- builtin_all,
- builtin_log2,
- builtin_textureGrad,
builtin_atan,
- builtin_notEqual,
builtin_max,
- builtin_lessThanEqual,
- builtin_transpose,
- builtin_outerProduct,
- builtin_ceil,
builtin_reflect,
- builtin_textureCubeLod,
- builtin_step,
- builtin_texture1D,
- builtin_greaterThan,
builtin_texture3D,
- builtin_shadow2DProjLod,
- builtin_not,
- builtin_texture2DProjLod,
- builtin_dFdy,
- builtin_inversesqrt,
- builtin_mod,
+ builtin_acos,
builtin_noise4,
- builtin_distance,
- builtin_cos,
+ builtin_notEqual,
+ builtin_outerProduct,
builtin_shadow1D,
builtin_noise1,
- builtin_refract,
+ builtin_noise2,
builtin_noise3,
- builtin_texelFetch,
builtin_min,
- builtin_radians,
- builtin_smoothstep,
- builtin_textureProjGrad,
- builtin_texture1DProjLod,
builtin_textureCube,
- builtin_length,
- builtin_texture1DLod,
- builtin_texture2DLod,
builtin_exp,
- builtin_acos,
- builtin_mix,
+ builtin_texture2DLod,
builtin_dot,
};
static const char *prototypes_for_ARB_texture_rectangle_vert =
@@ -16839,57 +12156,32 @@ static const char *prototypes_for_ARB_texture_rectangle_vert =
"(function texture2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRect sampler@0x7e97b0)\n"
- " (declare (in ) vec2 coord@0x7e98c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
"(function texture2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRect sampler@0x7e9c50)\n"
- " (declare (in ) vec3 coord@0x7e9d60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRect sampler@0x7ea0f0)\n"
- " (declare (in ) vec4 coord@0x7ea200)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
"(function shadow2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRectShadow sampler@0x7ea3e0)\n"
- " (declare (in ) vec3 coord@0x7ea4f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function shadow2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRectShadow sampler@0x7ea880)\n"
- " (declare (in ) vec4 coord@0x7ea990)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
;
static const char *functions_for_ARB_texture_rectangle_vert [] = {
builtin_texture2DRect,
@@ -16902,4652 +12194,2932 @@ static const char *prototypes_for_130_vert =
"(function radians\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float degrees@0x1e1bfa0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 degrees@0x1e1c320)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 degrees@0x1e1c500)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 degrees@0x1e1c6e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
"(function degrees\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float radians@0x1e1c8c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 radians@0x1e1cc40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 radians@0x1e1ce20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 radians@0x1e1d000)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
"(function sin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1e1d1e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1e1d560)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x1e1d740)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x1e1d920)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function cos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1e1db00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1e1de80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x1e1e060)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x1e1e240)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function tan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x1e1e420)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x1e1e7a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x1e1e980)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x1e1eb60)\n"
- " )\n"
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- " (declare (in ) vec3 coord@0x1e89a80)\n"
- " (declare (in ) float bias@0x1e89b90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow2D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1e88b90)\n"
- " (declare (in ) vec3 coord@0x1e88ca0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1e89d70)\n"
- " (declare (in ) vec3 coord@0x1e89e80)\n"
- " (declare (in ) float bias@0x1e89f90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow1DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1e89030)\n"
- " (declare (in ) vec4 coord@0x1e89140)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1e8a170)\n"
- " (declare (in ) vec4 coord@0x1e8a280)\n"
- " (declare (in ) float bias@0x1e8a390)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1e894d0)\n"
- " (declare (in ) vec4 coord@0x1e895e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1e8a570)\n"
- " (declare (in ) vec4 coord@0x1e8a680)\n"
- " (declare (in ) float bias@0x1e8a790)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
"(function shadow1DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1e8a970)\n"
- " (declare (in ) vec3 coord@0x1e8aa80)\n"
- " (declare (in ) float lod@0x1e8ab90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1e8af20)\n"
- " (declare (in ) vec3 coord@0x1e8b030)\n"
- " (declare (in ) float lod@0x1e8b140)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow1DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler1DShadow sampler@0x1e8b4d0)\n"
- " (declare (in ) vec4 coord@0x1e8b5e0)\n"
- " (declare (in ) float lod@0x1e8b6f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function shadow2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DShadow sampler@0x1e8ba80)\n"
- " (declare (in ) vec4 coord@0x1e8bb90)\n"
- " (declare (in ) float lod@0x1e8bca0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
"(function noise1\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float x@0x1e8c030)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1e8c3b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1e8c590)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1e8c770)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise2\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) float x@0x1e8c950)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1e8ccd0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1e8ceb0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1e8d090)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise3\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) float x@0x1e8d270)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1e8d5f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1e8d7d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1e8d9b0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) float x@0x1e8db90)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x1e8df10)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x1e8e0f0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x1e8e2d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) vec4 x))\n"
+ " ())))"
;
static const char *functions_for_130_vert [] = {
builtin_clamp,
+ builtin_shadow2DLod,
builtin_matrixCompMult,
builtin_textureProj,
builtin_noise2,
@@ -21555,7 +15127,7 @@ static const char *functions_for_130_vert [] = {
builtin_pow,
builtin_texture2DProj,
builtin_greaterThanEqual,
- builtin_sign,
+ builtin_cosh,
builtin_texture3DProj,
builtin_textureProjLod,
builtin_texture,
@@ -21585,7 +15157,8 @@ static const char *functions_for_130_vert [] = {
builtin_ftransform,
builtin_sin,
builtin_shadow2D,
- builtin_shadow2DLod,
+ builtin_noise3,
+ builtin_texture2DProjLod,
builtin_all,
builtin_log2,
builtin_textureGrad,
@@ -21602,9 +15175,10 @@ static const char *functions_for_130_vert [] = {
builtin_texture1D,
builtin_greaterThan,
builtin_texture3D,
+ builtin_sinh,
builtin_shadow2DProjLod,
builtin_not,
- builtin_texture2DProjLod,
+ builtin_sign,
builtin_inversesqrt,
builtin_mod,
builtin_noise4,
@@ -21613,7 +15187,7 @@ static const char *functions_for_130_vert [] = {
builtin_shadow1D,
builtin_noise1,
builtin_refract,
- builtin_noise3,
+ builtin_tanh,
builtin_texelFetch,
builtin_min,
builtin_radians,
@@ -21634,57 +15208,32 @@ static const char *prototypes_for_ARB_texture_rectangle_frag =
"(function texture2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRect sampler@0xd610f0)\n"
- " (declare (in ) vec2 coord@0xd61200)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
"(function texture2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRect sampler@0xd61590)\n"
- " (declare (in ) vec3 coord@0xd616a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRect sampler@0xd61a30)\n"
- " (declare (in ) vec4 coord@0xd61b40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
"(function shadow2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRectShadow sampler@0xd61d20)\n"
- " (declare (in ) vec3 coord@0xd61e30)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
"(function shadow2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) sampler2DRectShadow sampler@0xd621c0)\n"
- " (declare (in ) vec4 coord@0xd622d0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
;
static const char *functions_for_ARB_texture_rectangle_frag [] = {
builtin_texture2DRect,
@@ -21697,2464 +15246,1450 @@ static const char *prototypes_for_120_frag =
"(function radians\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float degrees@0x20d2340)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 degrees@0x20d26c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 degrees@0x20d28a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 degrees@0x20d2a80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
"(function degrees\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float radians@0x20d2c60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 radians@0x20d2fe0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 radians@0x20d31c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 radians@0x20d33a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
"(function sin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x20d3580)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x20d3900)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x20d3ae0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x20d3cc0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function cos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x20d3ea0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x20d4220)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x20d4400)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x20d45e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function tan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x20d47c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x20d4b40)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x20d4d20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x20d4f00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function asin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x20d50e0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x20d5460)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x20d5640)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x20d5820)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function acos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float angle@0x20d5a00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 angle@0x20d5d80)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 angle@0x20d5f60)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 angle@0x20d6140)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
"(function atan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in ) float y@0x20d6320)\n"
- " (declare (in ) float x@0x20d6430)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in ) vec2 y@0x20d67b0)\n"
- " (declare (in ) vec2 x@0x20d68c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec3 y@0x20d6aa0)\n"
- " (declare (in ) vec3 x@0x20d6bb0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 y@0x20d6d90)\n"
- " (declare (in ) vec4 x@0x20d6ea0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec4 y)\n"
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- " (declare (in ) mat2 y@0x20eff30)\n"
- " )\n"
- " (\n"
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- "\n"
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- " (declare (in ) mat3 y@0x20f03d0)\n"
- " )\n"
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- "\n"
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- " (declare (in ) mat4 x@0x20f05b0)\n"
- " (declare (in ) mat4 y@0x20f06c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) mat4 x)\n"
+ " (declare (in) mat4 y))\n"
+ " ())\n"
" (signature mat2x3\n"
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- " (declare (in ) mat2x3 y@0x20f09b0)\n"
- " )\n"
- " (\n"
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- "\n"
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+ " (declare (in) mat2x3 y))\n"
+ " ())\n"
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- " )\n"
- " (\n"
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- "\n"
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- " )\n"
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- "\n"
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- "\n"
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- "\n"
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- " (declare (in ) vec3 r@0x20f1ff0)\n"
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- " (\n"
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- "\n"
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- " (declare (in ) vec4 r@0x20f22e0)\n"
- " )\n"
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- " ))\n"
- "\n"
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+ " (declare (in) vec4 r))\n"
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- " )\n"
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- "\n"
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- " (\n"
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+ " ())\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x21085c0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
"(function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) float x@0x21087a0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec2 x@0x2108b20)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec3 x@0x2108d00)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in ) vec4 x@0x2108ee0)\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- ")\n"
- "\n"
- "\n"
- ")"
+ " (declare (in) vec4 x))\n"
+ " ())))"
;
static const char *functions_for_120_frag [] = {
builtin_clamp,