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authorEric Anholt <[email protected]>2010-08-30 12:20:25 -0700
committerEric Anholt <[email protected]>2010-08-30 13:12:24 -0700
commit8b3d36d56378355f188dd419e35676b2e4086a73 (patch)
tree95ac3844024a10b624f73e9ad9eea5b8806e1246 /src/glsl/builtin_function.cpp
parent33fe364e5aa7de3ce5f46077ff0868dcec4084bb (diff)
glsl: Clear the static values of builtin function profiles at release.
When releasing the builtin functions, we were just freeing the memory, not telling the builtin function loader that we had freed its memory. I wish I had done ARB_ES2_compatibility so we had regression testing of this path. Fixes segfault on changing video options in nexuiz.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp200
1 files changed, 67 insertions, 133 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 975e092807f..d3484cbcd33 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -16759,183 +16759,117 @@ static const char *functions_for_EXT_texture_array_vert [] = {
builtin_texture2DArray,
builtin_texture2DArrayLod,
};
+static gl_shader *builtin_profiles[10];
void *builtin_mem_ctx = NULL;
void
_mesa_glsl_release_functions(void)
{
- talloc_free(builtin_mem_ctx);
- builtin_mem_ctx = NULL;
+ talloc_free(builtin_mem_ctx);
+ builtin_mem_ctx = NULL;
+}
+
+static void
+_mesa_read_profile(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions,
+ int profile_index,
+ const char *prototypes,
+ const char **functions,
+ int count)
+{
+ gl_shader *sh = builtin_profiles[profile_index];
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
+ talloc_steal(builtin_mem_ctx, sh);
+ builtin_profiles[profile_index] = sh;
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
}
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- if (builtin_mem_ctx == NULL)
+ if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
+ memset(&builtin_profiles, 0, sizeof(builtin_profiles));
+ }
state->num_builtins_to_link = 0;
if (state->target == fragment_shader && state->language_version == 110) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_110_frag,
- functions_for_110_frag,
- Elements(functions_for_110_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 0,
+ prototypes_for_110_frag,
+ functions_for_110_frag,
+ Elements(functions_for_110_frag));
}
if (state->target == vertex_shader && state->language_version == 110) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_110_vert,
- functions_for_110_vert,
- Elements(functions_for_110_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 1,
+ prototypes_for_110_vert,
+ functions_for_110_vert,
+ Elements(functions_for_110_vert));
}
if (state->target == fragment_shader && state->language_version == 120) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_120_frag,
- functions_for_120_frag,
- Elements(functions_for_120_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 2,
+ prototypes_for_120_frag,
+ functions_for_120_frag,
+ Elements(functions_for_120_frag));
}
if (state->target == vertex_shader && state->language_version == 120) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_120_vert,
- functions_for_120_vert,
- Elements(functions_for_120_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 3,
+ prototypes_for_120_vert,
+ functions_for_120_vert,
+ Elements(functions_for_120_vert));
}
if (state->target == fragment_shader && state->language_version == 130) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_130_frag,
- functions_for_130_frag,
- Elements(functions_for_130_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 4,
+ prototypes_for_130_frag,
+ functions_for_130_frag,
+ Elements(functions_for_130_frag));
}
if (state->target == vertex_shader && state->language_version == 130) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_130_vert,
- functions_for_130_vert,
- Elements(functions_for_130_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 5,
+ prototypes_for_130_vert,
+ functions_for_130_vert,
+ Elements(functions_for_130_vert));
}
if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_ARB_texture_rectangle_frag,
- functions_for_ARB_texture_rectangle_frag,
- Elements(functions_for_ARB_texture_rectangle_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 6,
+ prototypes_for_ARB_texture_rectangle_frag,
+ functions_for_ARB_texture_rectangle_frag,
+ Elements(functions_for_ARB_texture_rectangle_frag));
}
if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_ARB_texture_rectangle_vert,
- functions_for_ARB_texture_rectangle_vert,
- Elements(functions_for_ARB_texture_rectangle_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 7,
+ prototypes_for_ARB_texture_rectangle_vert,
+ functions_for_ARB_texture_rectangle_vert,
+ Elements(functions_for_ARB_texture_rectangle_vert));
}
if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_EXT_texture_array_frag,
- functions_for_EXT_texture_array_frag,
- Elements(functions_for_EXT_texture_array_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 8,
+ prototypes_for_EXT_texture_array_frag,
+ functions_for_EXT_texture_array_frag,
+ Elements(functions_for_EXT_texture_array_frag));
}
if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_EXT_texture_array_vert,
- functions_for_EXT_texture_array_vert,
- Elements(functions_for_EXT_texture_array_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 9,
+ prototypes_for_EXT_texture_array_vert,
+ functions_for_EXT_texture_array_vert,
+ Elements(functions_for_EXT_texture_array_vert));
}
}