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authorEric Anholt <[email protected]>2010-08-23 12:39:35 -0700
committerEric Anholt <[email protected]>2010-08-23 12:58:07 -0700
commit47003a8f653db881fbafc96fca93aba38ea3ebc2 (patch)
tree6397c7f628a341f4870a01affad95e7c0f8e9ab2 /src/glsl/builtin_function.cpp
parent66afcb560771b6ba6ad668156e9f442e86b9a7a2 (diff)
glsl: Regenerate builtins with the new sorting.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp10178
1 files changed, 5089 insertions, 5089 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index b4138d0af76..517a6ad86d2 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -70,1222 +70,371 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
return sh;
}
-static const char *builtin_all =
- "((function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
- "\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
- "\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_textureProj =
- "((function textureProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_fwidth =
- "((function fwidth\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float +\n"
- " (expression float abs (expression float dFdx (var_ref p)))\n"
- " (expression float abs (expression float dFdy (var_ref p)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 +\n"
- " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
- " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 +\n"
- " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
- " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 +\n"
- " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
- " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_texture2DProj =
- "((function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_shadow1DProjLod =
- "((function shadow1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture3DLod =
- "((function texture3DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_textureCubeLod =
- "((function textureCubeLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture =
- "((function texture\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
- " (signature uvec4\n"
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- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
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- " (declare (in) sampler2D sampler)\n"
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- " (signature vec4\n"
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- " (declare (in) sampler3D sampler)\n"
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- "\n"
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- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
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- "\n"
- " (signature vec4\n"
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- "\n"
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- " (declare (in) vec2 P) \n"
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- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
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- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
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- " (declare (in) float bias) )\n"
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- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_degrees =
- "((function degrees\n"
+static const char *builtin_abs =
+ "((function abs\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
+ " ((return (expression float abs (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
+ " ((return (expression vec2 abs (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
+ " ((return (expression vec3 abs (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_texture2DArrayLod =
- "((function texture2DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
+ " ((return (expression vec4 abs (var_ref arg0)))))\n"
"))\n"
""
;
-static const char *builtin_ceil =
- "((function ceil\n"
+static const char *builtin_acos =
+ "((function acos\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float ceil (var_ref arg0)))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 ceil (var_ref arg0)))))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
" (signature vec3\n"
" (parameters\n"
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- " ((return (expression vec3 ceil (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 ceil (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_texture1D =
- "((function texture1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
"))\n"
""
;
-static const char *builtin_not =
- "((function not\n"
- " (signature bvec2\n"
+static const char *builtin_all =
+ "((function all\n"
+ " (signature bool\n"
" (parameters\n"
" (declare (in) bvec2 arg0))\n"
- " ((return (expression bvec2 ! (var_ref arg0)))))\n"
+ " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature bool\n"
" (parameters\n"
" (declare (in) bvec3 arg0))\n"
- " ((return (expression bvec3 ! (var_ref arg0)))))\n"
+ " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature bool\n"
" (parameters\n"
" (declare (in) bvec4 arg0))\n"
- " ((return (expression bvec4 ! (var_ref arg0)))))\n"
+ " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
"))\n"
""
;
-static const char *builtin_texture2DRectProj =
- "((function texture2DRectProj\n"
- " (signature vec4\n"
+static const char *builtin_any =
+ "((function any\n"
+ " (signature bool\n"
" (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bool\n"
" (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
"\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
"))\n"
""
;
-static const char *builtin_mod =
- "((function mod\n"
+static const char *builtin_asin =
+ "((function asin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n"
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- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float *\n"
+ " (expression float sign (var_ref x))\n"
+ " (expression float -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression float *\n"
+ " (expression float sqrt\n"
+ " (expression float -\n"
+ " (constant float (1.0))\n"
+ " (expression float abs (var_ref x))))\n"
+ " (expression float +\n"
+ " (constant float (1.5707288))\n"
+ " (expression float *\n"
+ " (expression float abs (var_ref x))\n"
+ " (expression float +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression float *\n"
+ " (constant float (0.0742610))\n"
+ " (expression float abs (var_ref x))))))))))))\n"
"\n"
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- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 *\n"
+ " (expression vec2 sign (var_ref x))\n"
+ " (expression vec2 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 sqrt\n"
+ " (expression vec2 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec2 abs (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 abs (var_ref x))\n"
+ " (expression vec2 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec2 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec2 abs (var_ref x))))))))))))\n"
"\n"
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- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 *\n"
+ " (expression vec3 sign (var_ref x))\n"
+ " (expression vec3 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 sqrt\n"
+ " (expression vec3 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec3 abs (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 abs (var_ref x))\n"
+ " (expression vec3 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec3 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec3 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 *\n"
+ " (expression vec4 sign (var_ref x))\n"
+ " (expression vec4 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 sqrt\n"
+ " (expression vec4 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec4 abs (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 abs (var_ref x))\n"
+ " (expression vec4 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec4 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec4 abs (var_ref x))))))))))))\n"
"))\n"
""
;
-static const char *builtin_radians =
- "((function radians\n"
+static const char *builtin_atan =
+ "((function atan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n"
+ " (declare (in) float x))\n"
+ " ((return (call asin ((expression float *\n"
+ " (var_ref x)\n"
+ " (expression float rsq\n"
+ " (expression float +\n"
+ " (expression float *\n"
+ " (var_ref x)\n"
+ " (var_ref x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ((return (call asin ((expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec2 rsq\n"
+ " (expression vec2 +\n"
+ " (expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ((return (call asin ((expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec3 rsq\n"
+ " (expression vec3 +\n"
+ " (expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n"
- "))\n"
- ""
-;
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- "((function smoothstep\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float edge0)\n"
- " (declare (in) float edge1)\n"
- " (declare (in) float x))\n"
- " ((declare () float t)\n"
- "\n"
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- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float edge0)\n"
- " (declare (in) float edge1)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (declare () vec2 retval)\n"
- "\n"
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- " (expression float min\n"
- " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
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- "\n"
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- " (constant float (1.0)))\n"
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- " (return (var_ref retval))\n"
- " ))\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ((return (call asin ((expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec4 rsq\n"
+ " (expression vec4 +\n"
+ " (expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
- " (signature vec3\n"
- " (parameters\n"
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- " (declare (in) float edge1)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (declare () vec3 retval)\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y)\n"
+ " (declare (in ) float x)\n"
+ " )\n"
+ " (\n"
+ " (declare () float r)\n"
+ " (declare ( ) float abs_retval)\n"
+ " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
+ ") \n"
+ " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
+ " (declare ( ) float atan_retval)\n"
+ " (assign (constant bool (1)) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n"
+ ") \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n"
+ " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
+ " (declare ( ) float assignment_tmp)\n"
+ " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
+ " )\n"
+ " (\n"
+ " (declare ( ) float assignment_tmp)\n"
+ " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) ) \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
+ " ))\n"
"\n"
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+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
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- " (expression float max\n"
- " (expression float min\n"
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- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
+ " )\n"
+ " (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
+ " (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n"
+ " )\n"
+ " (\n"
+ " (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n"
+ " ))\n"
"\n"
- " (assign (constant bool (1)) (swiz z (var_ref t))\n"
- " (expression float max\n"
- " (expression float min\n"
- " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n"
- " (return (var_ref retval))\n"
" ))\n"
"\n"
+ " (return (var_ref r) )\n"
+ " ))\n"
"\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float edge0)\n"
- " (declare (in) float edge1)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (declare () vec4 retval)\n"
- "\n"
- " (assign (constant bool (1)) (swiz x (var_ref t))\n"
- " (expression float max\n"
- " (expression float min\n"
- " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
- "\n"
- " (assign (constant bool (1)) (swiz y (var_ref t))\n"
- " (expression float max\n"
- " (expression float min\n"
- " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
- "\n"
- " (assign (constant bool (1)) (swiz z (var_ref t))\n"
- " (expression float max\n"
- " (expression float min\n"
- " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n"
"\n"
- " (assign (constant bool (1)) (swiz w (var_ref t))\n"
- " (expression float max\n"
- " (expression float min\n"
- " (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
- " (constant float (1.0)))\n"
- " (constant float (0.0))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n"
- " (return (var_ref retval))\n"
- " ))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 edge0)\n"
- " (declare (in) vec2 edge1)\n"
+ " (declare (in) vec2 y)\n"
" (declare (in) vec2 x))\n"
- " ((return (expression vec2 max\n"
- " (expression vec2 min\n"
- " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n"
- " (constant vec2 (1.0 1.0)))\n"
- " (constant vec2 (0.0 0.0))))))\n"
+ " ((declare () vec2 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 edge0)\n"
- " (declare (in) vec3 edge1)\n"
+ " (declare (in) vec3 y)\n"
" (declare (in) vec3 x))\n"
- " ((return (expression vec3 max\n"
- " (expression vec3 min\n"
- " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n"
- " (constant vec3 (1.0 1.0 1.0)))\n"
- " (constant vec3 (0.0 0.0 0.0))))))\n"
+ " ((declare () vec3 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz z (var_ref r))\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 edge0)\n"
- " (declare (in) vec4 edge1)\n"
+ " (declare (in) vec4 y)\n"
" (declare (in) vec4 x))\n"
- " ((return (expression vec4 max\n"
- " (expression vec4 min\n"
- " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n"
- " (constant vec4 (1.0 1.0 1.0 1.0)))\n"
- " (constant vec4 (0.0 0.0 0.0 0.0))))))\n"
- "))\n"
- "\n"
- ""
-;
-static const char *builtin_textureProjGrad =
- "((function textureProjGrad\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " ((declare () vec4 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz z (var_ref r))\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz w (var_ref r))\n"
+ " (call atan ((swiz w (var_ref y))\n"
+ " (swiz w (var_ref x)))))\n"
+ " (return (var_ref r)))))\n"
"\n"
"))\n"
""
;
-static const char *builtin_dFdx =
- "((function dFdx\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdx (var_ref p)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdx (var_ref p)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdx (var_ref p)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdx (var_ref p)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_dFdy =
- "((function dFdy\n"
+static const char *builtin_ceil =
+ "((function ceil\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdy (var_ref p)))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float ceil (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdy (var_ref p)))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 ceil (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdy (var_ref p)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdy (var_ref p)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_textureGrad =
- "((function textureGrad\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler3D sampler)\n"
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- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
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- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 ceil (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 ceil (var_ref arg0)))))\n"
"))\n"
""
;
@@ -1440,14 +589,27 @@ static const char *builtin_clamp =
"))\n"
""
;
-static const char *builtin_texture2DRect =
- "((function texture2DRect\n"
- " (signature vec4\n"
+static const char *builtin_cos =
+ "((function cos\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 cos (var_ref angle)))))\n"
"\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 cos (var_ref angle)))))\n"
"))\n"
""
;
@@ -1484,158 +646,161 @@ static const char *builtin_cosh =
"))\n"
""
;
-static const char *builtin_texture1DArrayLod =
- "((function texture1DArrayLod\n"
- " (signature vec4\n"
+static const char *builtin_cross =
+ "((function cross\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
-static const char *builtin_asin =
- "((function asin\n"
+static const char *builtin_dFdx =
+ "((function dFdx\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float *\n"
- " (expression float sign (var_ref x))\n"
- " (expression float -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression float *\n"
- " (expression float sqrt\n"
- " (expression float -\n"
- " (constant float (1.0))\n"
- " (expression float abs (var_ref x))))\n"
- " (expression float +\n"
- " (constant float (1.5707288))\n"
- " (expression float *\n"
- " (expression float abs (var_ref x))\n"
- " (expression float +\n"
- " (constant float (-0.2121144))\n"
- " (expression float *\n"
- " (constant float (0.0742610))\n"
- " (expression float abs (var_ref x))))))))))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdx (var_ref p)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 *\n"
- " (expression vec2 sign (var_ref x))\n"
- " (expression vec2 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec2 *\n"
- " (expression vec2 sqrt\n"
- " (expression vec2 -\n"
- " (constant float (1.0))\n"
- " (expression vec2 abs (var_ref x))))\n"
- " (expression vec2 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec2 *\n"
- " (expression vec2 abs (var_ref x))\n"
- " (expression vec2 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec2 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec2 abs (var_ref x))))))))))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdx (var_ref p)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 *\n"
- " (expression vec3 sign (var_ref x))\n"
- " (expression vec3 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec3 *\n"
- " (expression vec3 sqrt\n"
- " (expression vec3 -\n"
- " (constant float (1.0))\n"
- " (expression vec3 abs (var_ref x))))\n"
- " (expression vec3 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec3 *\n"
- " (expression vec3 abs (var_ref x))\n"
- " (expression vec3 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec3 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec3 abs (var_ref x))))))))))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdx (var_ref p)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 *\n"
- " (expression vec4 sign (var_ref x))\n"
- " (expression vec4 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec4 *\n"
- " (expression vec4 sqrt\n"
- " (expression vec4 -\n"
- " (constant float (1.0))\n"
- " (expression vec4 abs (var_ref x))))\n"
- " (expression vec4 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec4 *\n"
- " (expression vec4 abs (var_ref x))\n"
- " (expression vec4 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec4 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec4 abs (var_ref x))))))))))))\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdx (var_ref p)))))\n"
"))\n"
""
;
-static const char *builtin_texture1DProj =
- "((function texture1DProj\n"
- " (signature vec4\n"
+static const char *builtin_dFdy =
+ "((function dFdy\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdy (var_ref p)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdy (var_ref p)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdy (var_ref p)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdy (var_ref p)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_degrees =
+ "((function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_distance =
+ "((function distance\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p0)\n"
+ " (declare (in) float p1))\n"
+ " ((declare () float p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 p0)\n"
+ " (declare (in) vec2 p1))\n"
+ " ((declare () vec2 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 p0)\n"
+ " (declare (in) vec3 p1))\n"
+ " ((declare () vec3 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 p0)\n"
+ " (declare (in) vec4 p1))\n"
+ " ((declare () vec4 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_dot =
+ "((function dot\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
-static const char *builtin_lessThan =
- "((function lessThan\n"
+static const char *builtin_equal =
+ "((function equal\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -1643,9 +808,9 @@ static const char *builtin_lessThan =
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -1653,10 +818,10 @@ static const char *builtin_lessThan =
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -1664,8 +829,8 @@ static const char *builtin_lessThan =
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -1673,9 +838,9 @@ static const char *builtin_lessThan =
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -1683,10 +848,10 @@ static const char *builtin_lessThan =
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -1694,8 +859,8 @@ static const char *builtin_lessThan =
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -1703,9 +868,9 @@ static const char *builtin_lessThan =
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -1713,160 +878,59 @@ static const char *builtin_lessThan =
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"))\n"
""
;
-static const char *builtin_shadow2DProj =
- "((function shadow2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_textureLod =
- "((function textureLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature vec4\n"
+static const char *builtin_exp =
+ "((function exp\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature vec4\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_exp2 =
+ "((function exp2\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp2 (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
"))\n"
""
;
@@ -1910,74 +974,108 @@ static const char *builtin_faceforward =
"))\n"
""
;
-static const char *builtin_abs =
- "((function abs\n"
+static const char *builtin_floor =
+ "((function floor\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float abs (var_ref arg0)))))\n"
+ " ((return (expression float floor (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 abs (var_ref arg0)))))\n"
+ " ((return (expression vec2 floor (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 abs (var_ref arg0)))))\n"
+ " ((return (expression vec3 floor (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 abs (var_ref arg0)))))\n"
+ " ((return (expression vec4 floor (var_ref arg0)))))\n"
"))\n"
""
;
-static const char *builtin_log2 =
- "((function log2\n"
+static const char *builtin_fract =
+ "((function fract\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float log2 (var_ref arg0)))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float fract (var_ref x)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 log2 (var_ref arg0)))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 fract (var_ref x)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 fract (var_ref x)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 log2 (var_ref arg0)))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 fract (var_ref x)))))\n"
"))\n"
+ "\n"
""
;
-static const char *builtin_shadow2DRect =
- "((function shadow2DRect\n"
+static const char *builtin_ftransform =
+ "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
+ " (declare (in) vec4 gl_Vertex)\n"
+ " (function ftransform\n"
" (signature vec4\n"
+ " (parameters)\n"
+ " ((return (expression vec4 *\n"
+ " (var_ref gl_ModelViewProjectionMatrix)\n"
+ " (var_ref gl_Vertex)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_fwidth =
+ "((function fwidth\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float +\n"
+ " (expression float abs (expression float dFdx (var_ref p)))\n"
+ " (expression float abs (expression float dFdy (var_ref p)))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 +\n"
+ " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
+ " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
"\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 +\n"
+ " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
+ " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 +\n"
+ " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
+ " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
"))\n"
""
;
-static const char *builtin_lessThanEqual =
- "((function lessThanEqual\n"
+static const char *builtin_greaterThan =
+ "((function greaterThan\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -1985,9 +1083,9 @@ static const char *builtin_lessThanEqual =
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -1995,10 +1093,10 @@ static const char *builtin_lessThanEqual =
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -2006,8 +1104,8 @@ static const char *builtin_lessThanEqual =
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -2015,9 +1113,9 @@ static const char *builtin_lessThanEqual =
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -2025,10 +1123,10 @@ static const char *builtin_lessThanEqual =
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -2036,8 +1134,8 @@ static const char *builtin_lessThanEqual =
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -2045,9 +1143,9 @@ static const char *builtin_lessThanEqual =
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -2055,316 +1153,259 @@ static const char *builtin_lessThanEqual =
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"))\n"
""
;
-static const char *builtin_transpose =
- "((function transpose\n"
- " (signature mat2\n"
+static const char *builtin_greaterThanEqual =
+ "((function greaterThanEqual\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) mat2 m))\n"
- " ((declare () mat2 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3x2\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) mat2x3 m))\n"
- " ((declare () mat3x2 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4x2\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) mat2x4 m))\n"
- " ((declare () mat4x2 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat2x3\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) mat3x2 m))\n"
- " ((declare () mat2x3 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) mat3 m))\n"
- " ((declare () mat3 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4x3\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) mat3x4 m))\n"
- " ((declare () mat4x3 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat2x4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) mat4x2 m))\n"
- " ((declare () mat2x4 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3x4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) mat4x3 m))\n"
- " ((declare () mat3x4 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n"
- "(return (var_ref t))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) mat4 m))\n"
- " ((declare () mat4 t)\n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n"
- " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (3))))) \n"
- "(return (var_ref t))))\n"
- ")\n"
- "\n"
- ")\n"
- "\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "))\n"
""
;
-static const char *builtin_step =
- "((function step\n"
+static const char *builtin_inversesqrt =
+ "((function inversesqrt\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) float x))\n"
- " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float rsq (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 rsq (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 edge)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 rsq (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 edge)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 rsq (var_ref arg0)))))\n"
"))\n"
- "\n"
""
;
-static const char *builtin_sinh =
- "((function sinh\n"
+static const char *builtin_length =
+ "((function length\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float * (constant float (0.5))\n"
- " (expression float -\n"
- " (expression float exp (var_ref x))\n"
- " (expression float exp (expression float neg (var_ref x))))))))\n"
- " (signature vec2\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 * (constant vec2 (0.5))\n"
- " (expression vec2 -\n"
- " (expression vec2 exp (var_ref x))\n"
- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
- " (signature vec3\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 * (constant vec3 (0.5))\n"
- " (expression vec3 -\n"
- " (expression vec3 exp (var_ref x))\n"
- " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
- " (signature vec4\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 * (constant vec4 (0.5))\n"
- " (expression vec4 -\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"))\n"
""
;
-static const char *builtin_cos =
- "((function cos\n"
- " (signature float\n"
+static const char *builtin_lessThan =
+ "((function lessThan\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float cos (var_ref angle)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec2\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 cos (var_ref angle)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec3\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 cos (var_ref angle)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 cos (var_ref angle)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_shadow2DProjLod =
- "((function shadow2DProjLod\n"
- " (signature vec4\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_shadow2DArray =
- "((function shadow2DArray\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
""
;
-static const char *builtin_equal =
- "((function equal\n"
+static const char *builtin_lessThanEqual =
+ "((function lessThanEqual\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -2372,9 +1413,9 @@ static const char *builtin_equal =
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -2382,10 +1423,10 @@ static const char *builtin_equal =
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -2393,8 +1434,8 @@ static const char *builtin_equal =
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -2402,9 +1443,9 @@ static const char *builtin_equal =
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -2412,10 +1453,10 @@ static const char *builtin_equal =
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -2423,8 +1464,8 @@ static const char *builtin_equal =
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -2432,9 +1473,9 @@ static const char *builtin_equal =
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -2442,60 +1483,59 @@ static const char *builtin_equal =
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"))\n"
""
;
-static const char *builtin_length =
- "((function length\n"
+static const char *builtin_log =
+ "((function log\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " ((return (expression float log (var_ref arg0)))))\n"
"\n"
- " (signature float\n"
+ " (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " ((return (expression vec2 log (var_ref arg0)))))\n"
"\n"
- " (signature float\n"
+ " (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " ((return (expression vec3 log (var_ref arg0)))))\n"
"\n"
- " (signature float\n"
+ " (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " ((return (expression vec4 log (var_ref arg0)))))\n"
"))\n"
""
;
-static const char *builtin_acos =
- "((function acos\n"
+static const char *builtin_log2 =
+ "((function log2\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log2 (var_ref arg0)))))\n"
+ "\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log2 (var_ref arg0)))))\n"
+ "\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ "\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log2 (var_ref arg0)))))\n"
"))\n"
""
;
@@ -2593,398 +1633,421 @@ static const char *builtin_matrixCompMult =
"))\n"
""
;
-static const char *builtin_pow =
- "((function pow\n"
+static const char *builtin_max =
+ "((function max\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0)\n"
" (declare (in) float arg1))\n"
- " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_texture2DProjLod =
- "((function texture2DProjLod\n"
- " (signature vec4\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_textureProjLod =
- "((function textureProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature uint\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
- "\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
-static const char *builtin_log =
- "((function log\n"
+static const char *builtin_min =
+ "((function min\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float log (var_ref arg0)))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 log (var_ref arg0)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 log (var_ref arg0)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 log (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_exp2 =
- "((function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp2 (var_ref arg0)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_fract =
- "((function fract\n"
- " (signature float\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float fract (var_ref x)))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 fract (var_ref x)))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec3\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 fract (var_ref x)))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 fract (var_ref x)))))\n"
- "))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- ""
-;
-static const char *builtin_shadow1DLod =
- "((function shadow1DLod\n"
- " (signature vec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_texture1DLod =
- "((function texture1DLod\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_texture2DArray =
- "((function texture2DArray\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uint\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_texture3DProj =
- "((function texture3DProj\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
-static const char *builtin_sign =
- "((function sign\n"
+static const char *builtin_mix =
+ "((function mix\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float sign (var_ref x)))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 sign (var_ref x)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 sign (var_ref x)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 sign (var_ref x)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature int\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) int x))\n"
- " ((return (expression int sign (var_ref x)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) ivec2 x))\n"
- " ((return (expression ivec2 sign (var_ref x)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 x))\n"
- " ((return (expression ivec3 sign (var_ref x)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) ivec4 x))\n"
- " ((return (expression ivec4 sign (var_ref x)))))\n"
- "))\n"
+ " (declare (in) float v1)\n"
+ " (declare (in) float v2)\n"
+ " (declare (in) bool a))\n"
+ " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 v1)\n"
+ " (declare (in) vec2 v2)\n"
+ " (declare (in) bvec2 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 v1)\n"
+ " (declare (in) vec3 v2)\n"
+ " (declare (in) bvec3 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
"\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 v1)\n"
+ " (declare (in) vec4 v2)\n"
+ " (declare (in) bvec4 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
+ " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "))\n"
""
;
-static const char *builtin_inversesqrt =
- "((function inversesqrt\n"
+static const char *builtin_mod =
+ "((function mod\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float rsq (var_ref arg0)))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 rsq (var_ref arg0)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 rsq (var_ref arg0)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 rsq (var_ref arg0)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
-static const char *builtin_distance =
- "((function distance\n"
+static const char *builtin_noise1 =
+ "((function noise1\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float p0)\n"
- " (declare (in) float p1))\n"
- " ((declare () float p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (constant float (0)))))\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) vec2 p0)\n"
- " (declare (in) vec2 p1))\n"
- " ((declare () vec2 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant float (0)))))\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) vec3 p0)\n"
- " (declare (in) vec3 p1))\n"
- " ((declare () vec3 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant float (0)))))\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) vec4 p0)\n"
- " (declare (in) vec4 p1))\n"
- " ((declare () vec4 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant float (0)))))\n"
"))\n"
""
;
@@ -3009,115 +2072,100 @@ static const char *builtin_noise2 =
"))\n"
""
;
-static const char *builtin_tanh =
- "((function tanh\n"
- " (signature float\n"
+static const char *builtin_noise3 =
+ "((function noise3\n"
+ " (signature vec3\n"
" (parameters\n"
" (declare (in) float x))\n"
- " ((return (expression float /\n"
- " (expression float -\n"
- " (expression float exp (var_ref x))\n"
- " (expression float exp (expression float neg (var_ref x))))\n"
- " (expression float +\n"
- " (expression float exp (var_ref x))\n"
- " (expression float exp (expression float neg (var_ref x))))))))\n"
- " (signature vec2\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
- " ((return (expression vec2 /\n"
- " (expression vec2 -\n"
- " (expression vec2 exp (var_ref x))\n"
- " (expression vec2 exp (expression vec2 neg (var_ref x))))\n"
- " (expression vec2 +\n"
- " (expression vec2 exp (var_ref x))\n"
- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
- " ((return (expression vec3 /\n"
- " (expression vec3 -\n"
- " (expression vec3 exp (var_ref x))\n"
- " (expression vec3 exp (expression vec3 neg (var_ref x))))\n"
- " (expression vec3 +\n"
- " (expression vec3 exp (var_ref x))\n"
- " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
- " (signature vec4\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
- " ((return (expression vec4 /\n"
- " (expression vec4 -\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))\n"
- " (expression vec4 +\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
"))\n"
""
;
-static const char *builtin_texture1DProjLod =
- "((function texture1DProjLod\n"
+static const char *builtin_noise4 =
+ "((function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
"))\n"
""
;
-static const char *builtin_texture1DArray =
- "((function texture1DArray\n"
- " (signature vec4\n"
+static const char *builtin_normalize =
+ "((function normalize\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"))\n"
""
;
-static const char *builtin_texture2D =
- "((function texture2D\n"
- " (signature vec4\n"
+static const char *builtin_not =
+ "((function not\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bvec2 ! (var_ref arg0)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bvec3 ! (var_ref arg0)))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bvec4 ! (var_ref arg0)))))\n"
"))\n"
""
;
-static const char *builtin_greaterThanEqual =
- "((function greaterThanEqual\n"
+static const char *builtin_notEqual =
+ "((function notEqual\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) vec2 arg0)\n"
" (declare (in) vec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -3125,9 +2173,9 @@ static const char *builtin_greaterThanEqual =
" (declare (in) vec3 arg0)\n"
" (declare (in) vec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -3135,10 +2183,10 @@ static const char *builtin_greaterThanEqual =
" (declare (in) vec4 arg0)\n"
" (declare (in) vec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -3146,8 +2194,8 @@ static const char *builtin_greaterThanEqual =
" (declare (in) ivec2 arg0)\n"
" (declare (in) ivec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -3155,9 +2203,9 @@ static const char *builtin_greaterThanEqual =
" (declare (in) ivec3 arg0)\n"
" (declare (in) ivec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -3165,10 +2213,10 @@ static const char *builtin_greaterThanEqual =
" (declare (in) ivec4 arg0)\n"
" (declare (in) ivec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec2\n"
@@ -3176,8 +2224,8 @@ static const char *builtin_greaterThanEqual =
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -3185,9 +2233,9 @@ static const char *builtin_greaterThanEqual =
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -3195,257 +2243,360 @@ static const char *builtin_greaterThanEqual =
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"))\n"
""
;
-static const char *builtin_texture3DProjLod =
- "((function texture3DProjLod\n"
- " (signature vec4\n"
+static const char *builtin_outerProduct =
+ "((function outerProduct\n"
+ " (signature mat2\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_tan =
- "((function tan\n"
- " (signature float\n"
+ " (signature mat2x3\n"
" (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature vec2\n"
+ " (signature mat2x4\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature vec3\n"
+ " (signature mat3x2\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))\n"
+ " ))\n"
"\n"
- " (signature vec4\n"
+ " (signature mat3\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_any =
- "((function any\n"
- " (signature bool\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat3x4\n"
" (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature bool\n"
+ " (signature mat4x2\n"
" (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature bool\n"
+ " (signature mat4x3\n"
" (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"))\n"
""
;
-static const char *builtin_normalize =
- "((function normalize\n"
+static const char *builtin_pow =
+ "((function pow\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_shadow1DProj =
- "((function shadow1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
- "\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
""
;
-static const char *builtin_floor =
- "((function floor\n"
+static const char *builtin_radians =
+ "((function radians\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float floor (var_ref arg0)))))\n"
+ " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 floor (var_ref arg0)))))\n"
+ " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 floor (var_ref arg0)))))\n"
+ " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 floor (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_cross =
- "((function cross\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
+ " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n"
"))\n"
""
;
-static const char *builtin_sqrt =
- "((function sqrt\n"
+static const char *builtin_reflect =
+ "((function reflect\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float sqrt (var_ref arg0)))))\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n))\n"
+ " ((return (expression float -\n"
+ " (var_ref i)\n"
+ " (expression float *\n"
+ " (constant float (2.0))\n"
+ " (expression float *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n))\n"
+ " ((return (expression vec2 -\n"
+ " (var_ref i)\n"
+ " (expression vec2 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec2 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n))\n"
+ " ((return (expression vec3 -\n"
+ " (var_ref i)\n"
+ " (expression vec3 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec3 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n))\n"
+ " ((return (expression vec4 -\n"
+ " (var_ref i)\n"
+ " (expression vec4 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec4 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_mix =
- "((function mix\n"
+static const char *builtin_refract =
+ "((function refract\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant float (0.0))))\n"
+ " ((return (expression float -\n"
+ " (expression float * (var_ref eta) (var_ref i))\n"
+ " (expression float *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) vec2 arg2))\n"
- " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec2 (0.0 0.0))))\n"
+ " ((return (expression vec2 -\n"
+ " (expression vec2 * (var_ref eta) (var_ref i))\n"
+ " (expression vec2 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) vec3 arg2))\n"
- " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec3 (0.0 0.0 0.0))))\n"
+ " ((return (expression vec3 -\n"
+ " (expression vec3 * (var_ref eta) (var_ref i))\n"
+ " (expression vec3 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) vec4 arg2))\n"
- " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
+ " ((return (expression vec4 -\n"
+ " (expression vec4 * (var_ref eta) (var_ref i))\n"
+ " (expression vec4 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1D =
+ "((function shadow1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float v1)\n"
- " (declare (in) float v2)\n"
- " (declare (in) bool a))\n"
- " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 v1)\n"
- " (declare (in) vec2 v2)\n"
- " (declare (in) bvec2 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DArray =
+ "((function shadow1DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 v1)\n"
- " (declare (in) vec3 v2)\n"
- " (declare (in) bvec3 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 v1)\n"
- " (declare (in) vec4 v2)\n"
- " (declare (in) bvec4 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
- " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
"))\n"
""
;
@@ -3461,39 +2612,45 @@ static const char *builtin_shadow1DArrayLod =
"))\n"
""
;
-static const char *builtin_ftransform =
- "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
- " (declare (in) vec4 gl_Vertex)\n"
- " (function ftransform\n"
+static const char *builtin_shadow1DLod =
+ "((function shadow1DLod\n"
" (signature vec4\n"
- " (parameters)\n"
- " ((return (expression vec4 *\n"
- " (var_ref gl_ModelViewProjectionMatrix)\n"
- " (var_ref gl_Vertex)))))\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_sin =
- "((function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float sin (var_ref angle)))))\n"
- "\n"
- " (signature vec2\n"
+static const char *builtin_shadow1DProj =
+ "((function shadow1DProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 sin (var_ref angle)))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 sin (var_ref angle)))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DProjLod =
+ "((function shadow1DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 sin (var_ref angle)))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
"))\n"
""
;
@@ -3515,6 +2672,17 @@ static const char *builtin_shadow2D =
"))\n"
""
;
+static const char *builtin_shadow2DArray =
+ "((function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
static const char *builtin_shadow2DLod =
"((function shadow2DLod\n"
" (signature vec4\n"
@@ -3527,6 +2695,47 @@ static const char *builtin_shadow2DLod =
"))\n"
""
;
+static const char *builtin_shadow2DProj =
+ "((function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DProjLod =
+ "((function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DRect =
+ "((function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
static const char *builtin_shadow2DRectProj =
"((function shadow2DRectProj\n"
" (signature vec4\n"
@@ -3538,369 +2747,425 @@ static const char *builtin_shadow2DRectProj =
"))\n"
""
;
-static const char *builtin_atan =
- "((function atan\n"
+static const char *builtin_sign =
+ "((function sign\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
- " ((return (call asin ((expression float *\n"
- " (var_ref x)\n"
- " (expression float rsq\n"
- " (expression float +\n"
- " (expression float *\n"
- " (var_ref x)\n"
- " (var_ref x))\n"
- " (constant float (1.0))))))))))\n"
+ " ((return (expression float sign (var_ref x)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ((return (call asin ((expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec2 rsq\n"
- " (expression vec2 +\n"
- " (expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 sign (var_ref x)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ((return (call asin ((expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec3 rsq\n"
- " (expression vec3 +\n"
- " (expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 sign (var_ref x)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ((return (call asin ((expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec4 rsq\n"
- " (expression vec4 +\n"
- " (expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in ) float y)\n"
- " (declare (in ) float x)\n"
- " )\n"
- " (\n"
- " (declare () float r)\n"
- " (declare ( ) float abs_retval)\n"
- " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
- ") \n"
- " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
- " (declare ( ) float atan_retval)\n"
- " (assign (constant bool (1)) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n"
- ") \n"
- " (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n"
- " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
- " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
- " (declare ( ) float assignment_tmp)\n"
- " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n"
- " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
- " )\n"
- " (\n"
- " (declare ( ) float assignment_tmp)\n"
- " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) ) \n"
- " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
- " ))\n"
- "\n"
- " )\n"
- " (\n"
- " ))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 sign (var_ref x)))))\n"
"\n"
- " )\n"
- " (\n"
- " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
- " (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n"
- " )\n"
- " (\n"
- " (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n"
- " ))\n"
+ " (signature int\n"
+ " (parameters\n"
+ " (declare (in) int x))\n"
+ " ((return (expression int sign (var_ref x)))))\n"
"\n"
- " ))\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x))\n"
+ " ((return (expression ivec2 sign (var_ref x)))))\n"
"\n"
- " (return (var_ref r) )\n"
- " ))\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x))\n"
+ " ((return (expression ivec3 sign (var_ref x)))))\n"
"\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x))\n"
+ " ((return (expression ivec4 sign (var_ref x)))))\n"
+ "))\n"
"\n"
+ ""
+;
+static const char *builtin_sin =
+ "((function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float sin (var_ref angle)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 r)\n"
- " (assign (constant bool (1))\n"
- " (swiz x (var_ref r))\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (return (var_ref r))))\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 sin (var_ref angle)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 r)\n"
- " (assign (constant bool (1))\n"
- " (swiz x (var_ref r))\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz z (var_ref r))\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (return (var_ref r))))\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 sin (var_ref angle)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 r)\n"
- " (assign (constant bool (1))\n"
- " (swiz x (var_ref r))\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz z (var_ref r))\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz w (var_ref r))\n"
- " (call atan ((swiz w (var_ref y))\n"
- " (swiz w (var_ref x)))))\n"
- " (return (var_ref r)))))\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 sin (var_ref angle)))))\n"
"))\n"
""
;
-static const char *builtin_max =
- "((function max\n"
+static const char *builtin_sinh =
+ "((function sinh\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float * (constant float (0.5))\n"
+ " (expression float -\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 * (constant vec2 (0.5))\n"
+ " (expression vec2 -\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 * (constant vec3 (0.5))\n"
+ " (expression vec3 -\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 * (constant vec4 (0.5))\n"
+ " (expression vec4 -\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_smoothstep =
+ "((function smoothstep\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) float x))\n"
+ " ((declare () float t)\n"
+ "\n"
+ " (assign (constant bool (1)) (var_ref t)\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (declare () vec2 retval)\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
+ " (return (var_ref retval))\n"
+ " ))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (declare () vec3 retval)\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n"
+ " (return (var_ref retval))\n"
+ " ))\n"
+ "\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (declare () vec4 retval)\n"
"\n"
- " (signature int\n"
- " (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n"
"\n"
- " (signature ivec2\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n"
+ "\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t))\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n"
+ " (return (var_ref retval))\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 edge0)\n"
+ " (declare (in) vec2 edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 max\n"
+ " (expression vec2 min\n"
+ " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant vec2 (1.0 1.0)))\n"
+ " (constant vec2 (0.0 0.0))))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 edge0)\n"
+ " (declare (in) vec3 edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 max\n"
+ " (expression vec3 min\n"
+ " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant vec3 (1.0 1.0 1.0)))\n"
+ " (constant vec3 (0.0 0.0 0.0))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 edge0)\n"
+ " (declare (in) vec4 edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 max\n"
+ " (expression vec4 min\n"
+ " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant vec4 (1.0 1.0 1.0 1.0)))\n"
+ " (constant vec4 (0.0 0.0 0.0 0.0))))))\n"
+ "))\n"
"\n"
- " (signature ivec2\n"
+ ""
+;
+static const char *builtin_sqrt =
+ "((function sqrt\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (var_ref arg0)))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
"\n"
- " (signature uint\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_step =
+ "((function step\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"))\n"
+ "\n"
""
;
-static const char *builtin_reflect =
- "((function reflect\n"
+static const char *builtin_tan =
+ "((function tan\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float i)\n"
- " (declare (in) float n))\n"
- " ((return (expression float -\n"
- " (var_ref i)\n"
- " (expression float *\n"
- " (constant float (2.0))\n"
- " (expression float *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 i)\n"
- " (declare (in) vec2 n))\n"
- " ((return (expression vec2 -\n"
- " (var_ref i)\n"
- " (expression vec2 *\n"
- " (constant float (2.0))\n"
- " (expression vec2 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 i)\n"
- " (declare (in) vec3 n))\n"
- " ((return (expression vec3 -\n"
- " (var_ref i)\n"
- " (expression vec3 *\n"
- " (constant float (2.0))\n"
- " (expression vec3 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 i)\n"
- " (declare (in) vec4 n))\n"
- " ((return (expression vec4 -\n"
- " (var_ref i)\n"
- " (expression vec4 *\n"
- " (constant float (2.0))\n"
- " (expression vec4 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
"))\n"
""
;
-static const char *builtin_texture3D =
- "((function texture3D\n"
- " (signature vec4\n"
+static const char *builtin_tanh =
+ "((function tanh\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float /\n"
+ " (expression float -\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))\n"
+ " (expression float +\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 /\n"
+ " (expression vec2 -\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 /\n"
+ " (expression vec3 -\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
- "\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 /\n"
+ " (expression vec4 -\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
""
;
@@ -4014,706 +3279,1441 @@ static const char *builtin_texelFetch =
"))\n"
""
;
-static const char *builtin_noise4 =
- "((function noise4\n"
+static const char *builtin_texture =
+ "((function texture\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_notEqual =
- "((function notEqual\n"
- " (signature bvec2\n"
+static const char *builtin_texture1D =
+ "((function texture1D\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DArray =
+ "((function texture1DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DArrayLod =
+ "((function texture1DArrayLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature bvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DLod =
+ "((function texture1DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature bvec2\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DProj =
+ "((function texture1DProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_outerProduct =
- "((function outerProduct\n"
- " (signature mat2\n"
+static const char *builtin_texture1DProjLod =
+ "((function texture1DProjLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature mat2x3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2x3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature mat2x4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2D =
+ "((function texture2D\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2x4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature mat3x2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3x2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))\n"
- " ))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature mat3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DArray =
+ "((function texture2DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature mat3x4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3x4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature mat4x2\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DArrayLod =
+ "((function texture2DArrayLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4x2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature mat4x3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DLod =
+ "((function texture2DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4x3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature mat4\n"
- " (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
"))\n"
""
;
-static const char *builtin_shadow1D =
- "((function shadow1D\n"
+static const char *builtin_texture2DProj =
+ "((function texture2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 P) \n"
" (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
"))\n"
""
;
-static const char *builtin_noise1 =
- "((function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
+static const char *builtin_texture2DProjLod =
+ "((function texture2DProjLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DRect =
+ "((function texture2DRect\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant float (0)))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_refract =
- "((function refract\n"
- " (signature float\n"
+static const char *builtin_texture2DRectProj =
+ "((function texture2DRectProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float i)\n"
- " (declare (in) float n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant float (0.0))))\n"
- " ((return (expression float -\n"
- " (expression float * (var_ref eta) (var_ref i))\n"
- " (expression float *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 i)\n"
- " (declare (in) vec2 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec2 (0.0 0.0))))\n"
- " ((return (expression vec2 -\n"
- " (expression vec2 * (var_ref eta) (var_ref i))\n"
- " (expression vec2 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3D =
+ "((function texture3D\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 i)\n"
- " (declare (in) vec3 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec3 (0.0 0.0 0.0))))\n"
- " ((return (expression vec3 -\n"
- " (expression vec3 * (var_ref eta) (var_ref i))\n"
- " (expression vec3 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 i)\n"
- " (declare (in) vec4 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
- " ((return (expression vec4 -\n"
- " (expression vec4 * (var_ref eta) (var_ref i))\n"
- " (expression vec4 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
"))\n"
""
;
-static const char *builtin_noise3 =
- "((function noise3\n"
- " (signature vec3\n"
+static const char *builtin_texture3DLod =
+ "((function texture3DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3DProj =
+ "((function texture3DProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3DProjLod =
+ "((function texture3DProjLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_min =
- "((function min\n"
- " (signature float\n"
+static const char *builtin_textureCube =
+ "((function textureCube\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureCubeLod =
+ "((function textureCubeLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureGrad =
+ "((function textureGrad\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature int\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature uint\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_textureCube =
- "((function textureCube\n"
+static const char *builtin_textureLod =
+ "((function textureLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
"))\n"
""
;
-static const char *builtin_shadow1DArray =
- "((function shadow1DArray\n"
+static const char *builtin_textureProj =
+ "((function textureProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 P) \n"
" (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- "))\n"
- ""
-;
-static const char *builtin_exp =
- "((function exp\n"
- " (signature float\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp (var_ref arg0)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp (var_ref arg0)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp (var_ref arg0)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_greaterThan =
- "((function greaterThan\n"
- " (signature bvec2\n"
+static const char *builtin_textureProjGrad =
+ "((function textureProjGrad\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
"))\n"
""
;
-static const char *builtin_texture2DLod =
- "((function texture2DLod\n"
+static const char *builtin_textureProjLod =
+ "((function textureProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler1D sampler)\n"
" (declare (in) vec2 P) \n"
" (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
"))\n"
""
;
-static const char *builtin_dot =
- "((function dot\n"
- " (signature float\n"
+static const char *builtin_transpose =
+ "((function transpose\n"
+ " (signature mat2\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2 m))\n"
+ " ((declare () mat2 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ "(return (var_ref t))))\n"
"\n"
- " (signature float\n"
+ " (signature mat3x2\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2x3 m))\n"
+ " ((declare () mat3x2 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
+ "(return (var_ref t))))\n"
"\n"
- " (signature float\n"
+ " (signature mat4x2\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2x4 m))\n"
+ " ((declare () mat4x2 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n"
+ "(return (var_ref t))))\n"
"\n"
- " (signature float\n"
+ " (signature mat2x3\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
+ " (declare (in) mat3x2 m))\n"
+ " ((declare () mat2x3 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 m))\n"
+ " ((declare () mat3 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 m))\n"
+ " ((declare () mat4x3 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 m))\n"
+ " ((declare () mat2x4 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 m))\n"
+ " ((declare () mat3x4 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 m))\n"
+ " ((declare () mat4 t)\n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n"
+ " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (3))))) \n"
+ "(return (var_ref t))))\n"
+ ")\n"
+ "\n"
+ ")\n"
+ "\n"
""
;
-static const char *prototypes_for_120_vert =
+static const char *prototypes_for_110_frag =
"(\n"
"(function radians\n"
" (signature float\n"
@@ -5434,10 +5434,6 @@ static const char *prototypes_for_120_vert =
" (parameters\n"
" (declare (in) vec4 x))\n"
" ()))\n"
- "(function ftransform\n"
- " (signature vec4\n"
- " (parameters)\n"
- " ()))\n"
"(function faceforward\n"
" (signature float\n"
" (parameters\n"
@@ -5524,119 +5520,6 @@ static const char *prototypes_for_120_vert =
" (parameters\n"
" (declare (in) mat4 x)\n"
" (declare (in) mat4 y))\n"
- " ())\n"
- " (signature mat2x3\n"
- " (parameters\n"
- " (declare (in) mat2x3 x)\n"
- " (declare (in) mat2x3 y))\n"
- " ())\n"
- " (signature mat2x4\n"
- " (parameters\n"
- " (declare (in) mat2x4 x)\n"
- " (declare (in) mat2x4 y))\n"
- " ())\n"
- " (signature mat3x2\n"
- " (parameters\n"
- " (declare (in) mat3x2 x)\n"
- " (declare (in) mat3x2 y))\n"
- " ())\n"
- " (signature mat3x4\n"
- " (parameters\n"
- " (declare (in) mat3x4 x)\n"
- " (declare (in) mat3x4 y))\n"
- " ())\n"
- " (signature mat4x2\n"
- " (parameters\n"
- " (declare (in) mat4x2 x)\n"
- " (declare (in) mat4x2 y))\n"
- " ())\n"
- " (signature mat4x3\n"
- " (parameters\n"
- " (declare (in) mat4x3 x)\n"
- " (declare (in) mat4x3 y))\n"
- " ()))\n"
- "(function outerProduct\n"
- " (signature mat2\n"
- " (parameters\n"
- " (declare (in) vec2 c)\n"
- " (declare (in) vec2 r))\n"
- " ())\n"
- " (signature mat3\n"
- " (parameters\n"
- " (declare (in) vec3 c)\n"
- " (declare (in) vec3 r))\n"
- " ())\n"
- " (signature mat4\n"
- " (parameters\n"
- " (declare (in) vec4 c)\n"
- " (declare (in) vec4 r))\n"
- " ())\n"
- " (signature mat2x3\n"
- " (parameters\n"
- " (declare (in) vec3 c)\n"
- " (declare (in) vec2 r))\n"
- " ())\n"
- " (signature mat3x2\n"
- " (parameters\n"
- " (declare (in) vec2 c)\n"
- " (declare (in) vec3 r))\n"
- " ())\n"
- " (signature mat2x4\n"
- " (parameters\n"
- " (declare (in) vec4 c)\n"
- " (declare (in) vec2 r))\n"
- " ())\n"
- " (signature mat4x2\n"
- " (parameters\n"
- " (declare (in) vec2 c)\n"
- " (declare (in) vec4 r))\n"
- " ())\n"
- " (signature mat3x4\n"
- " (parameters\n"
- " (declare (in) vec4 c)\n"
- " (declare (in) vec3 r))\n"
- " ())\n"
- " (signature mat4x3\n"
- " (parameters\n"
- " (declare (in) vec3 c)\n"
- " (declare (in) vec4 r))\n"
- " ()))\n"
- "(function transpose\n"
- " (signature mat2\n"
- " (parameters\n"
- " (declare (in) mat2 m))\n"
- " ())\n"
- " (signature mat3\n"
- " (parameters\n"
- " (declare (in) mat3 m))\n"
- " ())\n"
- " (signature mat4\n"
- " (parameters\n"
- " (declare (in) mat4 m))\n"
- " ())\n"
- " (signature mat2x3\n"
- " (parameters\n"
- " (declare (in) mat3x2 m))\n"
- " ())\n"
- " (signature mat3x2\n"
- " (parameters\n"
- " (declare (in) mat2x3 m))\n"
- " ())\n"
- " (signature mat2x4\n"
- " (parameters\n"
- " (declare (in) mat4x2 m))\n"
- " ())\n"
- " (signature mat4x2\n"
- " (parameters\n"
- " (declare (in) mat2x4 m))\n"
- " ())\n"
- " (signature mat3x4\n"
- " (parameters\n"
- " (declare (in) mat4x3 m))\n"
- " ())\n"
- " (signature mat4x3\n"
- " (parameters\n"
- " (declare (in) mat3x4 m))\n"
" ()))\n"
"(function lessThan\n"
" (signature bvec2\n"
@@ -5898,6 +5781,12 @@ static const char *prototypes_for_120_vert =
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
" (declare (in) float coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function texture1DProj\n"
" (signature vec4\n"
@@ -5909,32 +5798,30 @@ static const char *prototypes_for_120_vert =
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
" (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture1DProjLod\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
" (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) float bias))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
" (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function texture2D\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
" (declare (in) vec2 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function texture2DProj\n"
" (signature vec4\n"
@@ -5946,117 +5833,153 @@ static const char *prototypes_for_120_vert =
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
" (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2DProjLod\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) float bias))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
" (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function texture3D\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function texture3DProj\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord))\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
- "(function texture3DLod\n"
+ "(function texture3DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3DProjLod\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
" (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function textureCube\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function textureCubeLod\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function shadow1D\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1DShadow sampler)\n"
" (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function shadow2D\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function shadow1DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1DShadow sampler)\n"
" (declare (in) vec4 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
"(function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow1DLod\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
" ()))\n"
- "(function shadow2DLod\n"
+ "(function dFdx\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) vec4 p))\n"
" ()))\n"
- "(function shadow1DProjLod\n"
+ "(function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) vec4 p))\n"
" ()))\n"
- "(function shadow2DProjLod\n"
+ "(function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
+ " (declare (in) vec4 p))\n"
" ()))\n"
"(function noise1\n"
" (signature float\n"
@@ -6127,132 +6050,70 @@ static const char *prototypes_for_120_vert =
" (declare (in) vec4 x))\n"
" ())))"
;
-static const char *functions_for_120_vert [] = {
+static const char *functions_for_110_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
builtin_clamp,
- builtin_matrixCompMult,
- builtin_shadow2DProjLod,
- builtin_noise2,
- builtin_texture3DProjLod,
- builtin_pow,
- builtin_texture2DProj,
- builtin_greaterThanEqual,
- builtin_sign,
- builtin_texture3DProj,
- builtin_texture2D,
+ builtin_cos,
+ builtin_cross,
+ builtin_dFdx,
+ builtin_dFdy,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
builtin_equal,
+ builtin_exp,
+ builtin_exp2,
builtin_faceforward,
- builtin_tan,
- builtin_shadow2DProj,
- builtin_shadow1DProjLod,
- builtin_any,
- builtin_shadow1DProj,
- builtin_normalize,
- builtin_asin,
- builtin_texture1DProj,
- builtin_log,
builtin_floor,
- builtin_exp2,
- builtin_lessThan,
- builtin_cross,
- builtin_sqrt,
- builtin_texture3DLod,
builtin_fract,
- builtin_abs,
- builtin_degrees,
- builtin_shadow1DLod,
- builtin_ftransform,
- builtin_sin,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_all,
- builtin_log2,
- builtin_atan,
- builtin_notEqual,
- builtin_max,
- builtin_lessThanEqual,
- builtin_transpose,
- builtin_outerProduct,
- builtin_ceil,
- builtin_reflect,
- builtin_textureCubeLod,
- builtin_step,
- builtin_texture1D,
+ builtin_fwidth,
builtin_greaterThan,
- builtin_texture3D,
- builtin_not,
- builtin_texture2DProjLod,
+ builtin_greaterThanEqual,
builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
builtin_mod,
- builtin_noise4,
- builtin_distance,
- builtin_cos,
- builtin_shadow1D,
builtin_noise1,
- builtin_refract,
+ builtin_noise2,
builtin_noise3,
- builtin_texture2DLod,
- builtin_min,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DProj,
+ builtin_shadow2D,
+ builtin_shadow2DProj,
+ builtin_sign,
+ builtin_sin,
builtin_smoothstep,
- builtin_texture1DProjLod,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DProj,
+ builtin_texture2D,
+ builtin_texture2DProj,
+ builtin_texture3D,
+ builtin_texture3DProj,
builtin_textureCube,
- builtin_length,
- builtin_texture1DLod,
- builtin_exp,
- builtin_acos,
- builtin_mix,
- builtin_dot,
-};
-static const char *prototypes_for_EXT_texture_array_frag =
- "(\n"
- "(function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())))"
-;
-static const char *functions_for_EXT_texture_array_frag [] = {
- builtin_shadow2DArray,
- builtin_shadow1DArray,
- builtin_texture1DArray,
- builtin_texture2DArray,
};
static const char *prototypes_for_110_vert =
"(\n"
@@ -7556,80 +7417,80 @@ static const char *prototypes_for_110_vert =
" ())))"
;
static const char *functions_for_110_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
builtin_clamp,
- builtin_matrixCompMult,
- builtin_shadow2DProjLod,
- builtin_noise2,
- builtin_texture3DProjLod,
- builtin_pow,
- builtin_texture2DProj,
- builtin_greaterThanEqual,
- builtin_sign,
- builtin_texture3DProj,
- builtin_texture2D,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
builtin_equal,
+ builtin_exp,
+ builtin_exp2,
builtin_faceforward,
- builtin_tan,
- builtin_shadow2DProj,
- builtin_shadow1DProjLod,
- builtin_any,
- builtin_normalize,
- builtin_asin,
- builtin_texture1DProj,
- builtin_log,
builtin_floor,
- builtin_exp2,
- builtin_lessThan,
- builtin_cross,
- builtin_sqrt,
- builtin_texture3DLod,
builtin_fract,
- builtin_abs,
- builtin_degrees,
- builtin_shadow1DLod,
builtin_ftransform,
- builtin_sin,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_all,
- builtin_log2,
- builtin_atan,
- builtin_notEqual,
- builtin_max,
- builtin_lessThanEqual,
- builtin_shadow1DProj,
- builtin_ceil,
- builtin_reflect,
- builtin_textureCubeLod,
- builtin_step,
- builtin_texture1D,
builtin_greaterThan,
- builtin_texture3D,
- builtin_not,
- builtin_texture2DProjLod,
+ builtin_greaterThanEqual,
builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
builtin_mod,
- builtin_noise4,
- builtin_distance,
- builtin_cos,
- builtin_shadow1D,
builtin_noise1,
- builtin_refract,
+ builtin_noise2,
builtin_noise3,
- builtin_texture2DLod,
- builtin_min,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
builtin_texture1DProjLod,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
builtin_textureCube,
- builtin_length,
- builtin_texture1DLod,
- builtin_exp,
- builtin_acos,
- builtin_mix,
- builtin_dot,
+ builtin_textureCubeLod,
};
-static const char *prototypes_for_110_frag =
+static const char *prototypes_for_120_frag =
"(\n"
"(function radians\n"
" (signature float\n"
@@ -8436,6 +8297,119 @@ static const char *prototypes_for_110_frag =
" (parameters\n"
" (declare (in) mat4 x)\n"
" (declare (in) mat4 y))\n"
+ " ())\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) mat2x3 x)\n"
+ " (declare (in) mat2x3 y))\n"
+ " ())\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) mat2x4 x)\n"
+ " (declare (in) mat2x4 y))\n"
+ " ())\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) mat3x2 x)\n"
+ " (declare (in) mat3x2 y))\n"
+ " ())\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 x)\n"
+ " (declare (in) mat3x4 y))\n"
+ " ())\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 x)\n"
+ " (declare (in) mat4x2 y))\n"
+ " ())\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 x)\n"
+ " (declare (in) mat4x3 y))\n"
+ " ()))\n"
+ "(function outerProduct\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) vec2 c)\n"
+ " (declare (in) vec2 r))\n"
+ " ())\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) vec3 c)\n"
+ " (declare (in) vec3 r))\n"
+ " ())\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) vec4 c)\n"
+ " (declare (in) vec4 r))\n"
+ " ())\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 c)\n"
+ " (declare (in) vec2 r))\n"
+ " ())\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 c)\n"
+ " (declare (in) vec3 r))\n"
+ " ())\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) vec4 c)\n"
+ " (declare (in) vec2 r))\n"
+ " ())\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 c)\n"
+ " (declare (in) vec4 r))\n"
+ " ())\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) vec4 c)\n"
+ " (declare (in) vec3 r))\n"
+ " ())\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 c)\n"
+ " (declare (in) vec4 r))\n"
+ " ()))\n"
+ "(function transpose\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 m))\n"
+ " ())\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 m))\n"
+ " ())\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 m))\n"
+ " ())\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x2 m))\n"
+ " ())\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) mat2x3 m))\n"
+ " ())\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 m))\n"
+ " ())\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) mat2x4 m))\n"
+ " ())\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 m))\n"
+ " ())\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 m))\n"
" ()))\n"
"(function lessThan\n"
" (signature bvec2\n"
@@ -8966,127 +8940,1562 @@ static const char *prototypes_for_110_frag =
" (declare (in) vec4 x))\n"
" ())))"
;
-static const char *functions_for_110_frag [] = {
+static const char *functions_for_120_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
builtin_clamp,
- builtin_matrixCompMult,
- builtin_noise2,
- builtin_pow,
- builtin_texture2DProj,
- builtin_fwidth,
- builtin_greaterThanEqual,
- builtin_sign,
- builtin_texture3DProj,
- builtin_texture2D,
+ builtin_cos,
+ builtin_cross,
+ builtin_dFdx,
+ builtin_dFdy,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
builtin_equal,
+ builtin_exp,
+ builtin_exp2,
builtin_faceforward,
- builtin_tan,
- builtin_any,
- builtin_normalize,
- builtin_asin,
- builtin_texture1DProj,
- builtin_log,
builtin_floor,
- builtin_exp2,
- builtin_lessThan,
- builtin_cross,
- builtin_sqrt,
- builtin_shadow2DProj,
builtin_fract,
- builtin_abs,
- builtin_degrees,
- builtin_dFdx,
- builtin_sin,
- builtin_shadow2D,
- builtin_all,
- builtin_log2,
- builtin_atan,
- builtin_notEqual,
- builtin_max,
- builtin_lessThanEqual,
- builtin_shadow1DProj,
- builtin_ceil,
- builtin_reflect,
- builtin_step,
- builtin_texture1D,
+ builtin_fwidth,
builtin_greaterThan,
- builtin_texture3D,
- builtin_not,
+ builtin_greaterThanEqual,
builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
builtin_mod,
- builtin_noise4,
- builtin_distance,
- builtin_cos,
- builtin_shadow1D,
builtin_noise1,
- builtin_refract,
+ builtin_noise2,
builtin_noise3,
- builtin_min,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_outerProduct,
+ builtin_pow,
builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DProj,
+ builtin_shadow2D,
+ builtin_shadow2DProj,
+ builtin_sign,
+ builtin_sin,
builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DProj,
+ builtin_texture2D,
+ builtin_texture2DProj,
+ builtin_texture3D,
+ builtin_texture3DProj,
builtin_textureCube,
- builtin_length,
- builtin_dFdy,
- builtin_exp,
- builtin_acos,
- builtin_mix,
- builtin_dot,
+ builtin_transpose,
};
-static const char *prototypes_for_EXT_texture_array_vert =
+static const char *prototypes_for_120_vert =
"(\n"
- "(function texture1DArray\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
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+ " (parameters\n"
+ " (declare (in) mat2x4 x)\n"
+ " (declare (in) mat2x4 y))\n"
+ " ())\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) mat3x2 x)\n"
+ " (declare (in) mat3x2 y))\n"
+ " ())\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 x)\n"
+ " (declare (in) mat3x4 y))\n"
+ " ())\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 x)\n"
+ " (declare (in) mat4x2 y))\n"
+ " ())\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 x)\n"
+ " (declare (in) mat4x3 y))\n"
+ " ()))\n"
+ "(function outerProduct\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) vec2 c)\n"
+ " (declare (in) vec2 r))\n"
+ " ())\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) vec3 c)\n"
+ " (declare (in) vec3 r))\n"
+ " ())\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) vec4 c)\n"
+ " (declare (in) vec4 r))\n"
+ " ())\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 c)\n"
+ " (declare (in) vec2 r))\n"
+ " ())\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 c)\n"
+ " (declare (in) vec3 r))\n"
+ " ())\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) vec4 c)\n"
+ " (declare (in) vec2 r))\n"
+ " ())\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 c)\n"
+ " (declare (in) vec4 r))\n"
+ " ())\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) vec4 c)\n"
+ " (declare (in) vec3 r))\n"
+ " ())\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 c)\n"
+ " (declare (in) vec4 r))\n"
+ " ()))\n"
+ "(function transpose\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 m))\n"
+ " ())\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 m))\n"
+ " ())\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 m))\n"
+ " ())\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x2 m))\n"
+ " ())\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) mat2x3 m))\n"
+ " ())\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 m))\n"
+ " ())\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) mat2x4 m))\n"
+ " ())\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 m))\n"
+ " ())\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 m))\n"
+ " ()))\n"
+ "(function lessThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function lessThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function greaterThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function greaterThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function equal\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function texture1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float coord))\n"
+ " ()))\n"
+ "(function texture1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
" (declare (in) vec2 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 coord))\n"
" ()))\n"
- "(function texture1DArrayLod\n"
+ "(function texture1DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
" (declare (in) vec2 coord)\n"
" (declare (in) float lod))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
" ()))\n"
- "(function texture2DArray\n"
+ "(function texture2D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord))\n"
" ()))\n"
- "(function texture2DArrayLod\n"
+ "(function texture2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
" (declare (in) vec3 coord)\n"
" (declare (in) float lod))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
" ()))\n"
- "(function shadow1DArray\n"
+ "(function texture3D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 coord))\n"
" ()))\n"
- "(function shadow1DArrayLod\n"
+ "(function texture3DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function texture3DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 coord)\n"
" (declare (in) float lod))\n"
" ()))\n"
- "(function shadow2DArray\n"
+ "(function texture3DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function shadow1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
" ())))"
;
-static const char *functions_for_EXT_texture_array_vert [] = {
- builtin_texture1DArrayLod,
- builtin_shadow2DArray,
- builtin_texture2DArrayLod,
- builtin_shadow1DArrayLod,
- builtin_shadow1DArray,
- builtin_texture2DArray,
- builtin_texture1DArray,
+static const char *functions_for_120_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_ftransform,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_outerProduct,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+ builtin_transpose,
};
static const char *prototypes_for_130_frag =
"(\n"
@@ -12064,130 +13473,92 @@ static const char *prototypes_for_130_frag =
" ())))"
;
static const char *functions_for_130_frag [] = {
+ builtin_abs,
+ builtin_acos,
builtin_all,
- builtin_textureProj,
- builtin_fwidth,
- builtin_texture2DProj,
- builtin_shadow1DProjLod,
- builtin_texture3DLod,
- builtin_mix,
- builtin_texture,
- builtin_degrees,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
builtin_ceil,
- builtin_texture1D,
- builtin_not,
- builtin_mod,
- builtin_radians,
- builtin_smoothstep,
- builtin_textureProjGrad,
- builtin_lessThan,
- builtin_dFdy,
- builtin_textureGrad,
builtin_clamp,
+ builtin_cos,
builtin_cosh,
- builtin_asin,
- builtin_texture1DProj,
+ builtin_cross,
builtin_dFdx,
- builtin_shadow2DProj,
- builtin_textureLod,
- builtin_faceforward,
- builtin_abs,
- builtin_log2,
- builtin_lessThanEqual,
- builtin_transpose,
- builtin_step,
- builtin_sinh,
- builtin_cos,
- builtin_shadow2DProjLod,
+ builtin_dFdy,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
builtin_equal,
- builtin_length,
- builtin_texelFetch,
- builtin_matrixCompMult,
- builtin_pow,
- builtin_texture2DProjLod,
- builtin_textureProjLod,
- builtin_log,
+ builtin_exp,
builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
builtin_fract,
- builtin_shadow1DLod,
- builtin_texture1DLod,
+ builtin_fwidth,
builtin_greaterThan,
- builtin_texture3DProj,
- builtin_sign,
- builtin_inversesqrt,
- builtin_distance,
- builtin_refract,
- builtin_tanh,
- builtin_texture1DProjLod,
- builtin_texture2D,
builtin_greaterThanEqual,
- builtin_texture3DProjLod,
- builtin_tan,
- builtin_any,
- builtin_normalize,
- builtin_shadow1DProj,
- builtin_floor,
- builtin_cross,
- builtin_sqrt,
- builtin_textureCubeLod,
- builtin_sin,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_atan,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
builtin_max,
- builtin_reflect,
- builtin_texture3D,
- builtin_acos,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
builtin_noise4,
+ builtin_normalize,
+ builtin_not,
builtin_notEqual,
builtin_outerProduct,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
builtin_shadow1D,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_min,
- builtin_textureCube,
- builtin_exp,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
+ builtin_sinh,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_tanh,
+ builtin_texelFetch,
+ builtin_texture,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
builtin_texture2DLod,
- builtin_dot,
-};
-static const char *prototypes_for_ARB_texture_rectangle_vert =
- "(\n"
- "(function texture2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())))"
-;
-static const char *functions_for_ARB_texture_rectangle_vert [] = {
- builtin_texture2DRect,
- builtin_shadow2DRectProj,
- builtin_shadow2DRect,
- builtin_texture2DRectProj,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+ builtin_textureGrad,
+ builtin_textureLod,
+ builtin_textureProj,
+ builtin_textureProjGrad,
+ builtin_textureProjLod,
+ builtin_transpose,
};
static const char *prototypes_for_130_vert =
"(\n"
@@ -15118,90 +16489,90 @@ static const char *prototypes_for_130_vert =
" ())))"
;
static const char *functions_for_130_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
builtin_clamp,
- builtin_shadow2DLod,
- builtin_matrixCompMult,
- builtin_textureProj,
- builtin_noise2,
- builtin_texture3DProjLod,
- builtin_pow,
- builtin_texture2DProj,
- builtin_greaterThanEqual,
+ builtin_cos,
builtin_cosh,
- builtin_texture3DProj,
- builtin_textureProjLod,
- builtin_texture,
- builtin_texture2D,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
builtin_equal,
+ builtin_exp,
+ builtin_exp2,
builtin_faceforward,
- builtin_tan,
- builtin_shadow2DProj,
- builtin_shadow1DProjLod,
- builtin_any,
- builtin_shadow1DProj,
- builtin_normalize,
- builtin_asin,
- builtin_texture1DProj,
- builtin_log,
builtin_floor,
- builtin_exp2,
- builtin_lessThan,
- builtin_cross,
- builtin_sqrt,
- builtin_texture3DLod,
- builtin_textureLod,
builtin_fract,
- builtin_abs,
- builtin_degrees,
- builtin_shadow1DLod,
builtin_ftransform,
- builtin_sin,
- builtin_shadow2D,
- builtin_noise3,
- builtin_texture2DProjLod,
- builtin_all,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
builtin_log2,
- builtin_textureGrad,
- builtin_atan,
- builtin_notEqual,
+ builtin_matrixCompMult,
builtin_max,
- builtin_lessThanEqual,
- builtin_transpose,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
builtin_outerProduct,
- builtin_ceil,
+ builtin_pow,
+ builtin_radians,
builtin_reflect,
- builtin_textureCubeLod,
- builtin_step,
- builtin_texture1D,
- builtin_greaterThan,
- builtin_texture3D,
- builtin_sinh,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
builtin_shadow2DProjLod,
- builtin_not,
builtin_sign,
- builtin_inversesqrt,
- builtin_mod,
- builtin_noise4,
- builtin_distance,
- builtin_cos,
- builtin_shadow1D,
- builtin_noise1,
- builtin_refract,
+ builtin_sin,
+ builtin_sinh,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
builtin_tanh,
builtin_texelFetch,
- builtin_min,
- builtin_radians,
- builtin_smoothstep,
- builtin_textureProjGrad,
- builtin_texture1DProjLod,
- builtin_textureCube,
- builtin_length,
+ builtin_texture,
+ builtin_texture1D,
builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
builtin_texture2DLod,
- builtin_exp,
- builtin_acos,
- builtin_mix,
- builtin_dot,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+ builtin_textureGrad,
+ builtin_textureLod,
+ builtin_textureProj,
+ builtin_textureProjGrad,
+ builtin_textureProjLod,
+ builtin_transpose,
};
static const char *prototypes_for_ARB_texture_rectangle_frag =
"(\n"
@@ -15236,1527 +16607,156 @@ static const char *prototypes_for_ARB_texture_rectangle_frag =
" ())))"
;
static const char *functions_for_ARB_texture_rectangle_frag [] = {
- builtin_texture2DRect,
- builtin_shadow2DRectProj,
builtin_shadow2DRect,
+ builtin_shadow2DRectProj,
+ builtin_texture2DRect,
builtin_texture2DRectProj,
};
-static const char *prototypes_for_120_frag =
+static const char *prototypes_for_ARB_texture_rectangle_vert =
"(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function inversesqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sign\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function floor\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function ceil\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function fract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function mod\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function min\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
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- " (declare (in) vec3 N)\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 Nref))\n"
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" (signature vec4\n"
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- " (declare (in) vec4 Nref))\n"
+ " (declare (in) sampler2DRect sampler)\n"
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- " (declare (in) vec3 I)\n"
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+ " (declare (in) vec3 coord))\n"
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- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
- "(function any\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 coord))\n"
" ()))\n"
- "(function texture1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord))\n"
- " ())\n"
+ "(function shadow2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float bias))\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
" ()))\n"
- "(function texture1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
+ "(function shadow2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
" (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2D\n"
+ " ())))"
+;
+static const char *functions_for_ARB_texture_rectangle_vert [] = {
+ builtin_shadow2DRect,
+ builtin_shadow2DRectProj,
+ builtin_texture2DRect,
+ builtin_texture2DRectProj,
+};
+static const char *prototypes_for_EXT_texture_array_frag =
+ "(\n"
+ "(function texture1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler1DArray sampler)\n"
" (declare (in) vec2 coord))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler1DArray sampler)\n"
" (declare (in) vec2 coord)\n"
" (declare (in) float bias))\n"
" ()))\n"
- "(function texture2DProj\n"
+ "(function texture2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 coord))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 coord)\n"
" (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
" ()))\n"
- "(function texture3D\n"
+ "(function shadow1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 coord))\n"
" ())\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 coord)\n"
" (declare (in) float bias))\n"
" ()))\n"
- "(function texture3DProj\n"
+ "(function shadow2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
" (declare (in) vec4 coord))\n"
- " ())\n"
+ " ())))"
+;
+static const char *functions_for_EXT_texture_array_frag [] = {
+ builtin_shadow1DArray,
+ builtin_shadow2DArray,
+ builtin_texture1DArray,
+ builtin_texture2DArray,
+};
+static const char *prototypes_for_EXT_texture_array_vert =
+ "(\n"
+ "(function texture1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord))\n"
" ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
+ "(function texture1DArrayLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float lod))\n"
" ()))\n"
- "(function shadow1D\n"
+ "(function texture2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 coord))\n"
- " ())\n"
+ " ()))\n"
+ "(function texture2DArrayLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
+ " (declare (in) float lod))\n"
" ()))\n"
- "(function shadow2D\n"
+ "(function shadow1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
" ()))\n"
- "(function shadow1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
+ "(function shadow1DArrayLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
" ()))\n"
- "(function shadow2DProj\n"
+ "(function shadow2DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
" (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function dFdx\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function dFdy\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function fwidth\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
" ())))"
;
-static const char *functions_for_120_frag [] = {
- builtin_clamp,
- builtin_matrixCompMult,
- builtin_noise2,
- builtin_pow,
- builtin_texture2DProj,
- builtin_fwidth,
- builtin_greaterThanEqual,
- builtin_sign,
- builtin_texture3DProj,
- builtin_texture2D,
- builtin_equal,
- builtin_faceforward,
- builtin_tan,
- builtin_any,
- builtin_shadow1DProj,
- builtin_normalize,
- builtin_asin,
- builtin_texture1DProj,
- builtin_log,
- builtin_floor,
- builtin_exp2,
- builtin_lessThan,
- builtin_cross,
- builtin_sqrt,
- builtin_shadow2DProj,
- builtin_fract,
- builtin_abs,
- builtin_degrees,
- builtin_dFdx,
- builtin_sin,
- builtin_shadow2D,
- builtin_all,
- builtin_log2,
- builtin_atan,
- builtin_notEqual,
- builtin_max,
- builtin_lessThanEqual,
- builtin_transpose,
- builtin_outerProduct,
- builtin_ceil,
- builtin_reflect,
- builtin_step,
- builtin_texture1D,
- builtin_greaterThan,
- builtin_texture3D,
- builtin_not,
- builtin_inversesqrt,
- builtin_mod,
- builtin_noise4,
- builtin_distance,
- builtin_cos,
- builtin_shadow1D,
- builtin_noise1,
- builtin_refract,
- builtin_noise3,
- builtin_min,
- builtin_radians,
- builtin_smoothstep,
- builtin_textureCube,
- builtin_length,
- builtin_dFdy,
- builtin_exp,
- builtin_acos,
- builtin_mix,
- builtin_dot,
+static const char *functions_for_EXT_texture_array_vert [] = {
+ builtin_shadow1DArray,
+ builtin_shadow1DArrayLod,
+ builtin_shadow2DArray,
+ builtin_texture1DArray,
+ builtin_texture1DArrayLod,
+ builtin_texture2DArray,
+ builtin_texture2DArrayLod,
};
void *builtin_mem_ctx = NULL;
@@ -16776,13 +16776,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link = 0;
- if (state->target == vertex_shader && state->language_version == 120) {
+ if (state->target == fragment_shader && state->language_version == 110) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_120_vert,
- functions_for_120_vert,
- Elements(functions_for_120_vert ));
+ prototypes_for_110_frag,
+ functions_for_110_frag,
+ Elements(functions_for_110_frag ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16792,13 +16792,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->EXT_texture_array_enable) {
+ if (state->target == vertex_shader && state->language_version == 110) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_EXT_texture_array_frag,
- functions_for_EXT_texture_array_frag,
- Elements(functions_for_EXT_texture_array_frag ));
+ prototypes_for_110_vert,
+ functions_for_110_vert,
+ Elements(functions_for_110_vert ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16808,13 +16808,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == vertex_shader && state->language_version == 110) {
+ if (state->target == fragment_shader && state->language_version == 120) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_110_vert,
- functions_for_110_vert,
- Elements(functions_for_110_vert ));
+ prototypes_for_120_frag,
+ functions_for_120_frag,
+ Elements(functions_for_120_frag ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16824,13 +16824,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->language_version == 110) {
+ if (state->target == vertex_shader && state->language_version == 120) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_110_frag,
- functions_for_110_frag,
- Elements(functions_for_110_frag ));
+ prototypes_for_120_vert,
+ functions_for_120_vert,
+ Elements(functions_for_120_vert ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16840,13 +16840,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == vertex_shader && state->EXT_texture_array_enable) {
+ if (state->target == fragment_shader && state->language_version == 130) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_EXT_texture_array_vert,
- functions_for_EXT_texture_array_vert,
- Elements(functions_for_EXT_texture_array_vert ));
+ prototypes_for_130_frag,
+ functions_for_130_frag,
+ Elements(functions_for_130_frag ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16856,13 +16856,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->language_version == 130) {
+ if (state->target == vertex_shader && state->language_version == 130) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_130_frag,
- functions_for_130_frag,
- Elements(functions_for_130_frag ));
+ prototypes_for_130_vert,
+ functions_for_130_vert,
+ Elements(functions_for_130_vert ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16872,13 +16872,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
+ if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_ARB_texture_rectangle_vert,
- functions_for_ARB_texture_rectangle_vert,
- Elements(functions_for_ARB_texture_rectangle_vert ));
+ prototypes_for_ARB_texture_rectangle_frag,
+ functions_for_ARB_texture_rectangle_frag,
+ Elements(functions_for_ARB_texture_rectangle_frag ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16888,13 +16888,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == vertex_shader && state->language_version == 130) {
+ if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_130_vert,
- functions_for_130_vert,
- Elements(functions_for_130_vert ));
+ prototypes_for_ARB_texture_rectangle_vert,
+ functions_for_ARB_texture_rectangle_vert,
+ Elements(functions_for_ARB_texture_rectangle_vert ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16904,13 +16904,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
+ if (state->target == fragment_shader && state->EXT_texture_array_enable) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_ARB_texture_rectangle_frag,
- functions_for_ARB_texture_rectangle_frag,
- Elements(functions_for_ARB_texture_rectangle_frag ));
+ prototypes_for_EXT_texture_array_frag,
+ functions_for_EXT_texture_array_frag,
+ Elements(functions_for_EXT_texture_array_frag ));
talloc_steal(builtin_mem_ctx, sh);
}
@@ -16920,13 +16920,13 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->language_version == 120) {
+ if (state->target == vertex_shader && state->EXT_texture_array_enable) {
static gl_shader *sh = NULL;
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_120_frag,
- functions_for_120_frag,
- Elements(functions_for_120_frag ));
+ prototypes_for_EXT_texture_array_vert,
+ functions_for_EXT_texture_array_vert,
+ Elements(functions_for_EXT_texture_array_vert ));
talloc_steal(builtin_mem_ctx, sh);
}