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author | Paul Berry <[email protected]> | 2013-04-10 06:48:42 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:22:59 -0700 |
commit | 3b0cf7027daebb8bea6af35d8d2ad4ed19fa7b5a (patch) | |
tree | d641b266ae5b24fb4b6a8584d24cf092191491b7 /src/glsl/builtin_compiler | |
parent | 40d469f9ac45dfb825364af7a0436346c13502d6 (diff) |
glsl/linker: Properly pack GS input varyings.
Since geometry shader inputs are arrays (where the array index
indicates which vertex is being examined), varying packing needs to
treat them differently.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtin_compiler')
0 files changed, 0 insertions, 0 deletions