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authorFabian Bieler <[email protected]>2014-03-20 22:37:37 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:27 +0200
commitc53aa26379ccee9d53fe1d1ea9bfa26d4d469618 (patch)
treee9609b0c59ea1acf80c14f61c83e8841435e47ad /src/glsl/blob.h
parent73a9a1539a85ae8fe22e11b4064105d588597736 (diff)
glsl: add "in" or "out" prefix to name when flattening interface blocks
This is to prevent a name conflict in tessellation shaders built-in interface blocks. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
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