diff options
author | Fabian Bieler <[email protected]> | 2014-03-20 22:37:37 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:27 +0200 |
commit | c53aa26379ccee9d53fe1d1ea9bfa26d4d469618 (patch) | |
tree | e9609b0c59ea1acf80c14f61c83e8841435e47ad /src/glsl/blob.h | |
parent | 73a9a1539a85ae8fe22e11b4064105d588597736 (diff) |
glsl: add "in" or "out" prefix to name when flattening interface blocks
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/blob.h')
0 files changed, 0 insertions, 0 deletions