diff options
author | Tapani Pälli <[email protected]> | 2014-06-02 15:05:51 +0300 |
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committer | Carl Worth <[email protected]> | 2015-01-16 13:47:40 -0800 |
commit | 165575d0a8ca2af582a7c78776a4a76a84cc2ed8 (patch) | |
tree | e6d5a81a0a51004a7b76bb12bb591d26211603c8 /src/glsl/blob.c | |
parent | 62d5b4b03aa63582cf0801d306d7ca055cca40a0 (diff) |
mesa: Add iterate method for string_to_uint_map
The upcoming shader cache needs this to be able to cache hash data
from the gl_shader_program structure.
Edited-by: Carl Worth <[email protected]>:
There is an internal implementation detail that the hash table
underlying the struct string_to_uint_map stores each value internally
as (value+1). The user needn't be very concerned with this (other than
knowing that a value of UINT_MAX cannot be stored) since put() adds 1
and get() subtracts 1.
So in this commit, rather than call the user's function directly with
hash_table_call_foreach, we call through a wrapper that fixes up the
off-by-one values before the caller's callback sees them.
And with this wrapper in place, we also give a better signature to the
callback function being passed to iterate(), so that this callback
function can actually expect a char* and an unsigned argument, (rather
than a couple of void* ).
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/blob.c')
0 files changed, 0 insertions, 0 deletions