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authorMarek Olšák <[email protected]>2015-10-04 18:23:33 +0200
committerMarek Olšák <[email protected]>2015-10-09 22:02:18 +0200
commitb55b986dc9c89a3a4fb3956dcd269216f59b06ee (patch)
treebe3c0c26794c7d374acc69327a1ddcf27def74c2 /src/glsl/ast_to_hir.cpp
parentf4ec81032bb9c1460794d3d843d0ffe47a181291 (diff)
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
- there is no connection to user fragment shaders, so having these as shader variants makes no sense - don't use Mesa IR, use TGSI - don't create gl_fragment_program, just create the shader CSO v2: generate exactly the same shader as before to fix llvmpipe Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
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