diff options
author | Fabian Bieler <[email protected]> | 2014-03-05 13:43:17 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:26 +0200 |
commit | 1009b3311febe3909e82d4b5be38ceecad6afcc1 (patch) | |
tree | c5efbaf2e95c6656617e3b4efd2b3bb8372d53fc /src/glsl/ast_to_hir.cpp | |
parent | 1036b024d4c8ce2376ac41219dfda01d5a59b3ef (diff) |
glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 391bee0b53f..840299c3c48 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2487,6 +2487,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->data.stream = qual->stream; } + if (qual->flags.q.patch) + var->data.patch = 1; + if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) { var->type = glsl_type::error_type; _mesa_glsl_error(loc, state, @@ -3209,6 +3212,17 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state, num_vertices = state->out_qualifier->vertices; } + if (!var->type->is_array() && !var->data.patch) { + _mesa_glsl_error(&loc, state, + "tessellation control shader outputs must be arrays"); + + /* To avoid cascading failures, short circuit the checks below. */ + return; + } + + if (var->data.patch) + return; + validate_layout_qualifier_vertex_count(state, loc, var, num_vertices, &state->tcs_output_size, "geometry shader input"); @@ -3958,6 +3972,33 @@ ast_declarator_list::hir(exec_list *instructions, } + /* From section 4.3.4 of the GLSL 4.00 spec: + * "Input variables may not be declared using the patch in qualifier + * in tessellation control or geometry shaders." + * + * From section 4.3.6 of the GLSL 4.00 spec: + * "It is an error to use patch out in a vertex, tessellation + * evaluation, or geometry shader." + * + * This doesn't explicitly forbid using them in a fragment shader, but + * that's probably just an oversight. + */ + if (state->stage != MESA_SHADER_TESS_EVAL + && this->type->qualifier.flags.q.patch + && this->type->qualifier.flags.q.in) { + + _mesa_glsl_error(&loc, state, "'patch in' can only be used in a " + "tessellation evaluation shader"); + } + + if (state->stage != MESA_SHADER_TESS_CTRL + && this->type->qualifier.flags.q.patch + && this->type->qualifier.flags.q.out) { + + _mesa_glsl_error(&loc, state, "'patch out' can only be used in a " + "tessellation control shader"); + } + /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30. */ if (this->type->qualifier.precision != ast_precision_none) { @@ -5481,6 +5522,7 @@ ast_process_structure_or_interface_block(exec_list *instructions, interpret_interpolation_qualifier(qual, var_mode, state, &loc); fields[i].centroid = qual->flags.q.centroid ? 1 : 0; fields[i].sample = qual->flags.q.sample ? 1 : 0; + fields[i].patch = qual->flags.q.patch ? 1 : 0; /* Only save explicitly defined streams in block's field */ fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1; @@ -5815,6 +5857,8 @@ ast_interface_block::hir(exec_list *instructions, earlier_per_vertex->fields.structure[j].centroid; fields[i].sample = earlier_per_vertex->fields.structure[j].sample; + fields[i].patch = + earlier_per_vertex->fields.structure[j].patch; } } @@ -5994,6 +6038,7 @@ ast_interface_block::hir(exec_list *instructions, var->data.interpolation = fields[i].interpolation; var->data.centroid = fields[i].centroid; var->data.sample = fields[i].sample; + var->data.patch = fields[i].patch; var->init_interface_type(block_type); if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform) |