diff options
author | Timothy Arceri <t_arceri@yahoo.com.au> | 2014-08-18 21:46:44 -1000 |
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committer | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-04-27 21:31:08 +1000 |
commit | ca9e280d897a307c485ef4dc7163e1f6900dc768 (patch) | |
tree | 8b2f6d012f15346e7c76b559c90d250956e22c8d /src/glsl/ast_to_hir.cpp | |
parent | f00c5f85b82efe9535b18dbf97c4591fb28aeae6 (diff) |
glsl: replace while loop with without_array function
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 78369360f19..18b82e3bec9 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3532,9 +3532,7 @@ ast_declarator_list::hir(exec_list *instructions, * vectors. Vertex shader inputs cannot be arrays or * structures." */ - const glsl_type *check_type = var->type; - while (check_type->is_array()) - check_type = check_type->element_type(); + const glsl_type *check_type = var->type->without_array(); switch (check_type->base_type) { case GLSL_TYPE_FLOAT: |