diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-04 14:58:54 -0800 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-10 12:02:46 -0800 |
commit | 96b22fb080894ba1840af2372f28a46cc0f40c76 (patch) | |
tree | 197f2454ecfd1778eeea2d81146682ff35fce01e /src/glsl/ast_to_hir.cpp | |
parent | 60dd5287ff8dbbbe0dbe76bdff6d13c7a5ea9ef0 (diff) |
glsl: Use array deref for access to vector components
We've assumed that we could lower per-component vector access from
vec[i] = scalar
to
vec = ir_triop_vector_insert(vec, scalar, i)
but with SSBOs (and compute shader SLM and tesselation outputs) this is
no longer valid. If a vector is "externally visible", multiple threads
can write independent components simultaneously. With lowering to
ir_triop_vector_insert, each thread read the entire vector, changes one
component, then writes out the entire vector. This is racy.
Instead of generating a ir_binop_vector_extract when we see v[i], we
generate ir_dereference_array. We then add a lowering pass to lower the
ir_dereference_array to ir_binop_vector_extract for rvalues and for to
vector_insert for lvalues in a separate lowering pass.
The resulting IR is the same as before, but we now have a window between
ast->ir conversion and the lowering pass where v[i] appears in the IR as
an array deref. This lets us run lowering passes that lower the vector
access to I/O (eg for SSBO load/store) before we lower the per-component
access to full vector writes.
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 6f5f3c1b245..9d341e8cf92 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -850,43 +850,6 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, { void *ctx = state; bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); - ir_rvalue *extract_channel = NULL; - - /* If the assignment LHS comes back as an ir_binop_vector_extract - * expression, move it to the RHS as an ir_triop_vector_insert. - */ - if (lhs->ir_type == ir_type_expression) { - ir_expression *const lhs_expr = lhs->as_expression(); - - if (unlikely(lhs_expr->operation == ir_binop_vector_extract)) { - ir_rvalue *new_rhs = - validate_assignment(state, lhs_loc, lhs, - rhs, is_initializer); - - if (new_rhs == NULL) { - return lhs; - } else { - /* This converts: - * - LHS: (expression float vector_extract <vec> <channel>) - * - RHS: <scalar> - * into: - * - LHS: <vec> - * - RHS: (expression vec2 vector_insert <vec> <channel> <scalar>) - * - * The LHS type is now a vector instead of a scalar. Since GLSL - * allows assignments to be used as rvalues, we need to re-extract - * the channel from assignment_temp when returning the rvalue. - */ - extract_channel = lhs_expr->operands[1]; - rhs = new(ctx) ir_expression(ir_triop_vector_insert, - lhs_expr->operands[0]->type, - lhs_expr->operands[0], - new_rhs, - extract_channel); - lhs = lhs_expr->operands[0]->clone(ctx, NULL); - } - } - } ir_variable *lhs_var = lhs->variable_referenced(); if (lhs_var) @@ -984,12 +947,6 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, } ir_rvalue *rvalue = new(ctx) ir_dereference_variable(var); - if (extract_channel) { - rvalue = new(ctx) ir_expression(ir_binop_vector_extract, - rvalue, - extract_channel->clone(ctx, NULL)); - } - *out_rvalue = rvalue; } else { if (!error_emitted) |