diff options
author | Brian Paul <[email protected]> | 2012-01-06 12:42:40 -0700 |
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committer | Brian Paul <[email protected]> | 2012-01-06 14:00:34 -0700 |
commit | c87247f6a8c5505fea3fa29dac372f9f5316a118 (patch) | |
tree | 9f4ae7e0826979297d0e3b2a80c17c0903716b84 /src/glsl/ast_to_hir.cpp | |
parent | 21b28d520ff218d165e86aa71dbd02050a3aa0cd (diff) |
mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields
These were used by swrast to make a combined depth+stencil buffer look
like separate depth and stencil buffers. But that's no longer needed
after rewriting the depth/stencil code in swrast.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
0 files changed, 0 insertions, 0 deletions