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authorPaul Berry <[email protected]>2011-09-06 10:01:51 -0700
committerPaul Berry <[email protected]>2011-09-08 09:37:24 -0700
commit93b9758d01e2542ec3c2b8672cca0ae19b257aac (patch)
treeee7ee3db4f32f602c1b9a199655eb6e44c53b8e6 /src/glsl/ast_to_hir.cpp
parent36c4b1a3da44a80624eab9da6543540b4b253f1d (diff)
glsl: Rework oversize array check for gl_TexCoord.
The check now applies both when explicitly declaring the size of gl_TexCoord and when implicitly setting the size of gl_TexCoord by accessing it using integral constant expressions. This is prep work for adding similar size checks to gl_ClipDistance. Fixes piglit tests texcoord/implicit-access-max.{frag,vert}. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp45
1 files changed, 33 insertions, 12 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 9e7496b4b43..fbb2c146140 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -893,6 +893,29 @@ get_scalar_boolean_operand(exec_list *instructions,
return new(ctx) ir_constant(true);
}
+/**
+ * If name refers to a builtin array whose maximum allowed size is less than
+ * size, report an error and return true. Otherwise return false.
+ */
+static bool
+check_builtin_array_max_size(const char *name, unsigned size,
+ YYLTYPE loc, struct _mesa_glsl_parse_state *state)
+{
+ if ((strcmp("gl_TexCoord", name) == 0)
+ && (size > state->Const.MaxTextureCoords)) {
+ /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The size [of gl_TexCoord] can be at most
+ * gl_MaxTextureCoords."
+ */
+ _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
+ "be larger than gl_MaxTextureCoords (%u)\n",
+ state->Const.MaxTextureCoords);
+ return true;
+ }
+ return false;
+}
+
ir_rvalue *
ast_expression::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@@ -1550,8 +1573,15 @@ ast_expression::hir(exec_list *instructions,
* FINISHME: array access limits be added to ir_dereference?
*/
ir_variable *const v = array->whole_variable_referenced();
- if ((v != NULL) && (unsigned(idx) > v->max_array_access))
+ if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
v->max_array_access = idx;
+
+ /* Check whether this access will, as a side effect, implicitly
+ * cause the size of a built-in array to be too large.
+ */
+ if (check_builtin_array_max_size(v->name, idx+1, loc, state))
+ error_emitted = true;
+ }
}
} else if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
@@ -2121,18 +2151,9 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
* FINISHME: required or not.
*/
- /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
- *
- * "The size [of gl_TexCoord] can be at most
- * gl_MaxTextureCoords."
- */
const unsigned size = unsigned(var->type->array_size());
- if ((strcmp("gl_TexCoord", var->name) == 0)
- && (size > state->Const.MaxTextureCoords)) {
- _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
- "be larger than gl_MaxTextureCoords (%u)\n",
- state->Const.MaxTextureCoords);
- } else if ((size > 0) && (size <= earlier->max_array_access)) {
+ check_builtin_array_max_size(var->name, size, loc, state);
+ if ((size > 0) && (size <= earlier->max_array_access)) {
_mesa_glsl_error(& loc, state, "array size must be > %u due to "
"previous access",
earlier->max_array_access);