diff options
author | Francisco Jerez <[email protected]> | 2015-08-17 01:25:11 +0300 |
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committer | Francisco Jerez <[email protected]> | 2015-08-20 12:26:54 +0300 |
commit | 241774aa03d6dda5fe4cd86c1988f1678d4c0e5f (patch) | |
tree | c84d88c476a87d640b2c4df70c7cc9418c7bc4b8 /src/glsl/ast_to_hir.cpp | |
parent | ebf1196d82eeed2f7863984ec33d26538a97b531 (diff) |
glsl: Add support for image binding qualifiers.
Support for binding an image to an image unit explicitly in the shader
source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
original ARB_shader_image_load_store extension.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 06cd6a5ec59..0bf7a1fbd83 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2181,10 +2181,20 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, return false; } + } else if (state->is_version(420, 310) && + var->type->without_array()->is_image()) { + assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); + if (max_index >= ctx->Const.MaxImageUnits) { + _mesa_glsl_error(loc, state, "Image binding %d exceeds the " + " maximum number of image units (%d)", max_index, + ctx->Const.MaxImageUnits); + return false; + } + } else { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniform " - "blocks, samplers, atomic counters, or arrays thereof"); + "blocks, opaque variables, or arrays thereof"); return false; } |