diff options
author | Paul Berry <[email protected]> | 2013-08-12 06:39:23 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-13 20:02:54 -0700 |
commit | 91c8fea924c05801a1e05edcee00e53ea73e48b8 (patch) | |
tree | c87e621a2b462fad80f30a9bd338b5fa11f4db60 /src/glsl/ast_to_hir.cpp | |
parent | 336351e971d6232bbed11d9812ebf05341b6aa36 (diff) |
glsl/ast: Fix assertion failure when GS input declared as non-array.
Previously, if a geometry shader input was declared as a non-array, we
would flag the proper compiler error, but then before we got a chance
to report it to the client, handle_geometry_shader_input_decl() would
assertion fail.
With this patch, handle_geometry_shader_input_decl() ignores
non-arrays.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 3610014a00c..8e1e6e5008e 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2546,9 +2546,8 @@ process_initializer(ir_variable *var, ast_declaration *decl, /** - * Do additional processing necessary for geometry shader input array - * declarations (this covers both interface blocks arrays and input variable - * arrays). + * Do additional processing necessary for geometry shader input declarations + * (this covers both interface blocks arrays and bare input variables). */ static void handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state, @@ -2559,7 +2558,16 @@ handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state, num_vertices = vertices_per_prim(state->gs_input_prim_type); } - assert(var->type->is_array()); + /* Geometry shader input variables must be arrays. Caller should have + * reported an error for this. + */ + if (!var->type->is_array()) { + assert(state->error); + + /* To avoid cascading failures, short circuit the checks below. */ + return; + } + if (var->type->length == 0) { /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: * |