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authorIan Romanick <[email protected]>2013-03-15 15:23:19 -0700
committerIan Romanick <[email protected]>2013-04-08 15:17:05 -0700
commit58d93e324718a5a54f7e12b83d58ff5535be1c9c (patch)
treea2e478d70c27f3854eaa9ad788082374d4793c32 /src/glsl/ast_to_hir.cpp
parenta131b87706a6e59be35997d24b2236130aa09689 (diff)
glsl: Don't early-out for error-type inputs
Check the type of the array operand and the index operand before doing other checks. This simplifies the code a bit now (eliminating the error_emitted parameter), and enables some later functional changes. The shader uniform float x[6]; uniform sampler2D s; void main() { gl_Position.x = xx[s + 1]; } still generates (only) the two expected errors: 0:3(33): error: `xx' undeclared 0:3(39): error: Operands to arithmetic operators must be numeric Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index e9fa4a8cabf..a0ec71cde7b 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1514,10 +1514,8 @@ ast_expression::hir(exec_list *instructions,
op[0] = subexpressions[0]->hir(instructions, state);
op[1] = subexpressions[1]->hir(instructions, state);
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
- loc, index_loc, error_emitted);
+ loc, index_loc);
if (result->type->is_error())
error_emitted = true;