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authorPaul Berry <[email protected]>2014-01-06 09:09:31 -0800
committerPaul Berry <[email protected]>2014-02-05 09:03:44 -0800
commit0fa74e848fd11c71bb70ea0a69650944e4f07571 (patch)
treee9b9cd5e6888095286ce703847548cdf98528f02 /src/glsl/ast_to_hir.cpp
parent0398b69954eb8e73e9ae663ce200170ff70d216d (diff)
glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index fc28703ddc3..a55c9694238 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -77,6 +77,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
state->toplevel_ir = instructions;
state->gs_input_prim_type_specified = false;
+ state->cs_input_local_size_specified = false;
/* Section 4.2 of the GLSL 1.20 specification states:
* "The built-in functions are scoped in a scope outside the global scope
@@ -5303,6 +5304,84 @@ ast_gs_input_layout::hir(exec_list *instructions,
}
+ir_rvalue *
+ast_cs_input_layout::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc = this->get_location();
+
+ /* If any compute input layout declaration preceded this one, make sure it
+ * was consistent with this one.
+ */
+ if (state->cs_input_local_size_specified) {
+ for (int i = 0; i < 3; i++) {
+ if (state->cs_input_local_size[i] != this->local_size[i]) {
+ _mesa_glsl_error(&loc, state,
+ "compute shader input layout does not match"
+ " previous declaration");
+ return NULL;
+ }
+ }
+ }
+
+ /* From the ARB_compute_shader specification:
+ *
+ * If the local size of the shader in any dimension is greater
+ * than the maximum size supported by the implementation for that
+ * dimension, a compile-time error results.
+ *
+ * It is not clear from the spec how the error should be reported if
+ * the total size of the work group exceeds
+ * MAX_COMPUTE_WORK_GROUP_INVOCATIONS, but it seems reasonable to
+ * report it at compile time as well.
+ */
+ GLuint64 total_invocations = 1;
+ for (int i = 0; i < 3; i++) {
+ if (this->local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) {
+ _mesa_glsl_error(&loc, state,
+ "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE"
+ " (%d)", 'x' + i,
+ state->ctx->Const.MaxComputeWorkGroupSize[i]);
+ break;
+ }
+ total_invocations *= this->local_size[i];
+ if (total_invocations >
+ state->ctx->Const.MaxComputeWorkGroupInvocations) {
+ _mesa_glsl_error(&loc, state,
+ "product of local_sizes exceeds "
+ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS (%d)",
+ state->ctx->Const.MaxComputeWorkGroupInvocations);
+ break;
+ }
+ }
+
+ state->cs_input_local_size_specified = true;
+ for (int i = 0; i < 3; i++)
+ state->cs_input_local_size[i] = this->local_size[i];
+
+ /* We may now declare the built-in constant gl_WorkGroupSize (see
+ * builtin_variable_generator::generate_constants() for why we didn't
+ * declare it earlier).
+ */
+ ir_variable *var = new(state->symbols)
+ ir_variable(glsl_type::ivec3_type, "gl_WorkGroupSize", ir_var_auto);
+ var->data.how_declared = ir_var_declared_implicitly;
+ var->data.read_only = true;
+ instructions->push_tail(var);
+ state->symbols->add_variable(var);
+ ir_constant_data data;
+ memset(&data, 0, sizeof(data));
+ for (int i = 0; i < 3; i++)
+ data.i[i] = this->local_size[i];
+ var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data);
+ var->constant_initializer =
+ new(var) ir_constant(glsl_type::ivec3_type, &data);
+ var->data.has_initializer = true;
+
+ return NULL;
+}
+
+
static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
exec_list *instructions)