diff options
author | Paul Berry <[email protected]> | 2014-01-06 20:06:05 -0800 |
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committer | Paul Berry <[email protected]> | 2014-02-05 09:00:34 -0800 |
commit | c61ec8d8e34e9bf30b3c4c84afa08f0a5b66b932 (patch) | |
tree | f660a11f655b3f456e40e0374c7048f105718197 /src/glsl/ast_to_hir.cpp | |
parent | 28e526d5580739e8b4098cd08c644b9157fdc94c (diff) |
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum.
Also, where it is trivial to do so, it adds a compute shader case to
switch statements that switch based on the type of shader. This
avoids "unhandled switch case" compiler warnings.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 8d096ad0428..fc28703ddc3 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2155,6 +2155,12 @@ validate_explicit_location(const struct ast_type_qualifier *qual, fail = true; break; + + case MESA_SHADER_COMPUTE: + _mesa_glsl_error(loc, state, + "compute shader variables cannot be given " + "explicit locations"); + return; }; if (fail) { @@ -2337,6 +2343,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (var->data.mode == ir_var_shader_in) var->data.invariant = true; break; + case MESA_SHADER_COMPUTE: + /* Invariance isn't meaningful in compute shaders. */ + break; } } |