diff options
author | Chad Versace <[email protected]> | 2011-01-16 21:44:57 -0800 |
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committer | Chad Versace <[email protected]> | 2011-01-17 10:20:47 -0800 |
commit | 08a286c9cc8fecb081057e0f551c88a446c47b6f (patch) | |
tree | 6b8272d30e0d6a8111af47ccf7129c92a543ef0f /src/glsl/ast_to_hir.cpp | |
parent | 889e1a5b6c6602198d649ea5881e0010dec575e9 (diff) |
glsl: Add support for default precision statements
* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 764c549005f..e3164d8c617 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3239,6 +3239,58 @@ ir_rvalue * ast_type_specifier::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { + if (!this->is_precision_statement && this->structure == NULL) + return NULL; + + YYLTYPE loc = this->get_location(); + + if (this->precision != ast_precision_none + && state->language_version != 100 + && state->language_version < 130) { + _mesa_glsl_error(&loc, state, + "precision qualifiers exist only in " + "GLSL ES 1.00, and GLSL 1.30 and later"); + return NULL; + } + if (this->precision != ast_precision_none + && this->structure != NULL) { + _mesa_glsl_error(&loc, state, + "precision qualifiers do not apply to structures"); + return NULL; + } + + /* If this is a precision statement, check that the type to which it is + * applied is either float or int. + * + * From section 4.5.3 of the GLSL 1.30 spec: + * "The precision statement + * precision precision-qualifier type; + * can be used to establish a default precision qualifier. The type + * field can be either int or float [...]. Any other types or + * qualifiers will result in an error. + */ + if (this->is_precision_statement) { + assert(this->precision != ast_precision_none); + assert(this->structure == NULL); /* The check for structures was + * performed above. */ + if (this->is_array) { + _mesa_glsl_error(&loc, state, + "default precision statements do not apply to " + "arrays"); + return NULL; + } + if (this->type_specifier != ast_float + && this->type_specifier != ast_int) { + _mesa_glsl_error(&loc, state, + "default precision statements apply only to types " + "float and int"); + return NULL; + } + + /* FINISHME: Translate precision statements into IR. */ + return NULL; + } + if (this->structure != NULL) return this->structure->hir(instructions, state); |