diff options
author | Timothy Arceri <[email protected]> | 2015-11-15 00:55:29 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-11-21 07:27:30 +1100 |
commit | 64710db66461e5ccfaf7667971bc5e513b9ce547 (patch) | |
tree | 628fb3d39d4e6fadd949189a24491d0947901f30 /src/glsl/ast_to_hir.cpp | |
parent | db3c36aedfa2e92c2cf1c17a096c1b5e7cd51c42 (diff) |
glsl: encapsulate binding validation and setting
This change moves the binding layout handing code into an apply
function to be consistent with other helper functions in the ast
code, and to encapsulate the code so that when we introduce
compile time constants the code will be much cleaner.
One small downside is for unnamed interface blocks we will now
be revalidating the binding for each member its applied to.
However this seems a small sacrifice in order to have code which
is readable.
We also remove the incorrect comment in the named interface code
about propagating bindings to members which seems to have been
copied from the unnamed interface code.
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 60 |
1 files changed, 28 insertions, 32 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index bb0db7992e5..75928b036c0 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2536,22 +2536,23 @@ validate_stream_qualifier(YYLTYPE *loc, struct _mesa_glsl_parse_state *state, return true; } -static bool -validate_binding_qualifier(struct _mesa_glsl_parse_state *state, - YYLTYPE *loc, - const glsl_type *type, - const ast_type_qualifier *qual) +static void +apply_explicit_binding(struct _mesa_glsl_parse_state *state, + YYLTYPE *loc, + ir_variable *var, + const glsl_type *type, + const ast_type_qualifier *qual) { if (!qual->flags.q.uniform && !qual->flags.q.buffer) { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniforms and " "shader storage buffer objects"); - return false; + return; } if (qual->binding < 0) { _mesa_glsl_error(loc, state, "binding values must be >= 0"); - return false; + return; } const struct gl_context *const ctx = state->ctx; @@ -2576,7 +2577,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, "the maximum number of UBO binding points (%d)", qual->binding, elements, ctx->Const.MaxUniformBufferBindings); - return false; + return; } /* SSBOs. From page 67 of the GLSL 4.30 specification: @@ -2594,7 +2595,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, "the maximum number of SSBO binding points (%d)", qual->binding, elements, ctx->Const.MaxShaderStorageBufferBindings); - return false; + return; } } else if (base_type->is_sampler()) { /* Samplers. From page 63 of the GLSL 4.20 specification: @@ -2611,7 +2612,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, "exceeds the maximum number of texture image units " "(%d)", qual->binding, elements, limit); - return false; + return; } } else if (base_type->contains_atomic()) { assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS); @@ -2621,7 +2622,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, "(%d)", qual->binding, ctx->Const.MaxAtomicBufferBindings); - return false; + return; } } else if (state->is_version(420, 310) && base_type->is_image()) { assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); @@ -2629,17 +2630,20 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, _mesa_glsl_error(loc, state, "Image binding %d exceeds the " " maximum number of image units (%d)", max_index, ctx->Const.MaxImageUnits); - return false; + return; } } else { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniform " "blocks, opaque variables, or arrays thereof"); - return false; + return; } - return true; + var->data.explicit_binding = true; + var->data.binding = qual->binding; + + return; } @@ -3041,10 +3045,8 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual, _mesa_glsl_error(loc, state, "explicit index requires explicit location"); } - if (qual->flags.q.explicit_binding && - validate_binding_qualifier(state, loc, var->type, qual)) { - var->data.explicit_binding = true; - var->data.binding = qual->binding; + if (qual->flags.q.explicit_binding) { + apply_explicit_binding(state, loc, var, var->type, qual); } if (state->stage == MESA_SHADER_GEOMETRY && @@ -6694,8 +6696,6 @@ ast_interface_block::hir(exec_list *instructions, num_variables, packing, this->block_name); - if (this->layout.flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, block_type, &this->layout); if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) { YYLTYPE loc = this->get_location(); @@ -6826,10 +6826,6 @@ ast_interface_block::hir(exec_list *instructions, "not allowed"); } - if (this->layout.flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, block_array_type, - &this->layout); - var = new(state) ir_variable(block_array_type, this->instance_name, var_mode); @@ -6891,12 +6887,10 @@ ast_interface_block::hir(exec_list *instructions, earlier->reinit_interface_type(block_type); delete var; } else { - /* Propagate the "binding" keyword into this UBO's fields; - * the UBO declaration itself doesn't get an ir_variable unless it - * has an instance name. This is ugly. - */ - var->data.explicit_binding = this->layout.flags.q.explicit_binding; - var->data.binding = this->layout.binding; + if (this->layout.flags.q.explicit_binding) { + apply_explicit_binding(state, &loc, var, + var->get_interface_type(), &this->layout); + } var->data.stream = qual_stream; @@ -6975,8 +6969,10 @@ ast_interface_block::hir(exec_list *instructions, * The UBO declaration itself doesn't get an ir_variable unless it * has an instance name. This is ugly. */ - var->data.explicit_binding = this->layout.flags.q.explicit_binding; - var->data.binding = this->layout.binding; + if (this->layout.flags.q.explicit_binding) { + apply_explicit_binding(state, &loc, var, + var->get_interface_type(), &this->layout); + } if (var->type->is_unsized_array()) { if (var->is_in_shader_storage_block()) { |