diff options
author | Chris Forbes <[email protected]> | 2014-08-18 21:51:46 +1200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:27 +0200 |
commit | 64a0ae88b971e549852348b169de48d1d0b0869d (patch) | |
tree | 992d8a5d187d6f3ffc7773a289ad70b1c0039257 /src/glsl/ast_to_hir.cpp | |
parent | 2abbe941e1bfaf494eb739b9fb81503736298f14 (diff) |
glsl: relax unsized input/output block arrays for TCS/TES
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 37 |
1 files changed, 30 insertions, 7 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 840299c3c48..d6a8c77e6c2 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -5959,16 +5959,39 @@ ast_interface_block::hir(exec_list *instructions, * geometry shader inputs. All other input and output block * arrays must specify an array size. * + * The same applies to tessellation shaders. + * * The upshot of this is that the only circumstance where an * interface array size *doesn't* need to be specified is on a - * geometry shader input. + * geometry shader input, tessellation control shader input, + * tessellation control shader output, and tessellation evaluation + * shader input. */ - if (this->array_specifier->is_unsized_array && - (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) { - _mesa_glsl_error(&loc, state, - "only geometry shader inputs may be unsized " - "instance block arrays"); - + if (this->array_specifier->is_unsized_array) { + bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY || + state->stage == MESA_SHADER_TESS_CTRL || + state->stage == MESA_SHADER_TESS_EVAL; + bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL; + + if (this->layout.flags.q.in) { + if (!allow_inputs) + _mesa_glsl_error(&loc, state, + "unsized input block arrays not allowed in " + "%s shader", + _mesa_shader_stage_to_string(state->stage)); + } else if (this->layout.flags.q.out) { + if (!allow_outputs) + _mesa_glsl_error(&loc, state, + "unsized output block arrays not allowed in " + "%s shader", + _mesa_shader_stage_to_string(state->stage)); + } else { + /* by elimination, this is a uniform block array */ + _mesa_glsl_error(&loc, state, + "unsized uniform block arrays not allowed in " + "%s shader", + _mesa_shader_stage_to_string(state->stage)); + } } const glsl_type *block_array_type = |