diff options
author | Matt Turner <[email protected]> | 2014-06-24 21:58:35 -0700 |
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committer | Matt Turner <[email protected]> | 2014-07-01 08:55:51 -0700 |
commit | c6a16f6d0e489e6d2a1a75bcf34be00e892b3120 (patch) | |
tree | 493e9bd86b9bad457bca713372c5c48718b6eaa0 /src/glsl/ast_to_hir.cpp | |
parent | e0cb82d0c4ceba437c351d1e37fdb86fe5aed997 (diff) |
glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index eb9fe4b97b7..dd4a46c22be 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -112,8 +112,8 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) * applications depend on this behavior, and it matches what nearly all * other drivers do. */ - foreach_list_safe(node, instructions) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list_safe(ir_instruction, node, instructions) { + ir_variable *const var = node->as_variable(); if (var == NULL) continue; @@ -5619,8 +5619,8 @@ ast_interface_block::hir(exec_list *instructions, * thinking there are conflicting definitions of gl_PerVertex in the * shader. */ - foreach_list_safe(node, instructions) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list_safe(ir_instruction, node, instructions) { + ir_variable *const var = node->as_variable(); if (var != NULL && var->get_interface_type() == earlier_per_vertex && var->data.mode == var_mode) { @@ -5884,8 +5884,8 @@ remove_per_vertex_blocks(exec_list *instructions, /* Remove any ir_variable declarations that refer to the interface block * we're removing. */ - foreach_list_safe(node, instructions) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list_safe(ir_instruction, node, instructions) { + ir_variable *const var = node->as_variable(); if (var != NULL && var->get_interface_type() == per_vertex && var->data.mode == mode) { state->symbols->disable_variable(var->name); |