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authorMatt Turner <[email protected]>2014-06-24 21:58:35 -0700
committerMatt Turner <[email protected]>2014-07-01 08:55:51 -0700
commitc6a16f6d0e489e6d2a1a75bcf34be00e892b3120 (patch)
tree493e9bd86b9bad457bca713372c5c48718b6eaa0 /src/glsl/ast_to_hir.cpp
parente0cb82d0c4ceba437c351d1e37fdb86fe5aed997 (diff)
glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index eb9fe4b97b7..dd4a46c22be 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -112,8 +112,8 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
* applications depend on this behavior, and it matches what nearly all
* other drivers do.
*/
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list_safe(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
if (var == NULL)
continue;
@@ -5619,8 +5619,8 @@ ast_interface_block::hir(exec_list *instructions,
* thinking there are conflicting definitions of gl_PerVertex in the
* shader.
*/
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list_safe(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
if (var != NULL &&
var->get_interface_type() == earlier_per_vertex &&
var->data.mode == var_mode) {
@@ -5884,8 +5884,8 @@ remove_per_vertex_blocks(exec_list *instructions,
/* Remove any ir_variable declarations that refer to the interface block
* we're removing.
*/
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list_safe(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
if (var != NULL && var->get_interface_type() == per_vertex &&
var->data.mode == mode) {
state->symbols->disable_variable(var->name);