diff options
author | Eric Anholt <[email protected]> | 2010-08-04 20:33:57 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-08-04 20:52:33 -0700 |
commit | 046bef235744e891e4a48076e1a3ff9a61a63092 (patch) | |
tree | 1ddd953a9e7ec14e1726d16011985910e372742a /src/glsl/ast_to_hir.cpp | |
parent | a08f27940ac72538ce0b264917207111d629f097 (diff) |
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
I introduced this for ir_dead_code to distinguish function parameter
outvals from varying outputs. Only, since ast_to_hir's
current_function is unset when setting up function parameters (they're
needed for making the function signature in the first place), all
function parameter outvals were marked as shader outputs anyway. This
meant that an inlined function's cloned outval was marked as a shader
output and couldn't be dead-code eliminated. Instead, since
ir_dead_code doesn't even look at function parameters, just use
var->mode.
The longest Mesa IR coming out of ir_to_mesa for Yo Frankie drops from
725 instructions to 636.
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 37 |
1 files changed, 10 insertions, 27 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 14c528075bb..292c7be6217 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1510,31 +1510,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, else if (qual->uniform) var->mode = ir_var_uniform; - if (qual->uniform) - var->shader_in = true; - - /* Any 'in' or 'inout' variables at global scope must be marked as being - * shader inputs. Likewise, any 'out' or 'inout' variables at global scope - * must be marked as being shader outputs. - */ - if (state->current_function == NULL) { - switch (var->mode) { - case ir_var_in: - case ir_var_uniform: - var->shader_in = true; - break; - case ir_var_out: - var->shader_out = true; - break; - case ir_var_inout: - var->shader_in = true; - var->shader_out = true; - break; - default: - break; - } - } - if (qual->flat) var->interpolation = ir_var_flat; else if (qual->noperspective) @@ -1702,11 +1677,19 @@ ast_declarator_list::hir(exec_list *instructions, & loc); if (this->type->qualifier.invariant) { - if ((state->target == vertex_shader) && !var->shader_out) { + if ((state->target == vertex_shader) && !(var->mode == ir_var_out || + var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature outval + */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only\n", var->name); - } else if ((state->target == fragment_shader) && !var->shader_in) { + } else if ((state->target == fragment_shader) && + !(var->mode == ir_var_in || var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature inval + */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " "inputs only\n", var->name); |