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authorIan Romanick <[email protected]>2013-10-02 16:19:59 -0700
committerIan Romanick <[email protected]>2013-10-22 15:23:30 -0700
commit78b70ceae1c0155b3f832cb052dfb6fff3530ff4 (patch)
treeefc43a5f6f8ad624678d13c306ee77eae36ef6c3 /src/glsl/ast_to_hir.cpp
parent09ceed75872e15b175e362f8d0ea146a8c79ae08 (diff)
glsl: When constructing a variable with an interface type, set interface_type
Ever since the addition of interface blocks with instance names, we have had an implicit invariant: var->type->is_interface() == (var->type == var->interface_type) The odd use of == here is intentional because !var->type->is_interface() implies var->type != var->interface_type. Further, if var->type->is_array() is true, we have a related implicit invariant: var->type->fields.array->is_interface() == (var->type->fields.array == var->interface_type) However, the ir_variable constructor doesn't maintain either invariant. That seems kind of silly... and I tripped over it while writing some other code. This patch makes the constructor do the right thing, and it introduces some tests to verify that behavior. v2: Add general-ir-test to .gitignore. Update the description of the ir_variable invariant for arrays in the commit message. Both suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index dfa32d9200c..b644b22c7ad 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -4876,7 +4876,6 @@ ast_interface_block::hir(exec_list *instructions,
var_mode);
}
- var->init_interface_type(block_type);
if (state->target == geometry_shader && var_mode == ir_var_shader_in)
handle_geometry_shader_input_decl(state, loc, var);