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authorEric Anholt <[email protected]>2010-06-24 15:47:38 -0700
committerEric Anholt <[email protected]>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/ast_to_hir.cpp
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
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1 files changed, 2453 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ast_to_hir.c
+ * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
+ *
+ * During the conversion to HIR, the majority of the symantic checking is
+ * preformed on the program. This includes:
+ *
+ * * Symbol table management
+ * * Type checking
+ * * Function binding
+ *
+ * The majority of this work could be done during parsing, and the parser could
+ * probably generate HIR directly. However, this results in frequent changes
+ * to the parser code. Since we do not assume that every system this complier
+ * is built on will have Flex and Bison installed, we have to store the code
+ * generated by these tools in our version control system. In other parts of
+ * the system we've seen problems where a parser was changed but the generated
+ * code was not committed, merge conflicts where created because two developers
+ * had slightly different versions of Bison installed, etc.
+ *
+ * I have also noticed that running Bison generated parsers in GDB is very
+ * irritating. When you get a segfault on '$$ = $1->foo', you can't very
+ * well 'print $1' in GDB.
+ *
+ * As a result, my preference is to put as little C code as possible in the
+ * parser (and lexer) sources.
+ */
+
+#include "main/imports.h"
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "ast.h"
+#include "glsl_types.h"
+#include "ir.h"
+
+void
+_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
+{
+ _mesa_glsl_initialize_variables(instructions, state);
+ _mesa_glsl_initialize_constructors(instructions, state);
+ _mesa_glsl_initialize_functions(instructions, state);
+
+ state->current_function = NULL;
+
+ foreach_list_typed (ast_node, ast, link, & state->translation_unit)
+ ast->hir(instructions, state);
+}
+
+
+/**
+ * If a conversion is available, convert one operand to a different type
+ *
+ * The \c from \c ir_rvalue is converted "in place".
+ *
+ * \param to Type that the operand it to be converted to
+ * \param from Operand that is being converted
+ * \param state GLSL compiler state
+ *
+ * \return
+ * If a conversion is possible (or unnecessary), \c true is returned.
+ * Otherwise \c false is returned.
+ */
+static bool
+apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ if (to->base_type == from->type->base_type)
+ return true;
+
+ /* This conversion was added in GLSL 1.20. If the compilation mode is
+ * GLSL 1.10, the conversion is skipped.
+ */
+ if (state->language_version < 120)
+ return false;
+
+ /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "There are no implicit array or structure conversions. For
+ * example, an array of int cannot be implicitly converted to an
+ * array of float. There are no implicit conversions between
+ * signed and unsigned integers."
+ */
+ /* FINISHME: The above comment is partially a lie. There is int/uint
+ * FINISHME: conversion for immediate constants.
+ */
+ if (!to->is_float() || !from->type->is_numeric())
+ return false;
+
+ switch (from->type->base_type) {
+ case GLSL_TYPE_INT:
+ from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_UINT:
+ from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_BOOL:
+ from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
+ break;
+ default:
+ assert(0);
+ }
+
+ return true;
+}
+
+
+static const struct glsl_type *
+arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ bool multiply,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
+ /* From GLSL 1.50 spec, page 56:
+ *
+ * "The arithmetic binary operators add (+), subtract (-),
+ * multiply (*), and divide (/) operate on integer and
+ * floating-point scalars, vectors, and matrices."
+ */
+ if (!type_a->is_numeric() || !type_b->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
+
+
+ /* "If one operand is floating-point based and the other is
+ * not, then the conversions from Section 4.1.10 "Implicit
+ * Conversions" are applied to the non-floating-point-based operand."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "arithmetic operator");
+ return glsl_type::error_type;
+ }
+ type_a = value_a->type;
+ type_b = value_b->type;
+
+ /* "If the operands are integer types, they must both be signed or
+ * both be unsigned."
+ *
+ * From this rule and the preceeding conversion it can be inferred that
+ * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
+ * The is_numeric check above already filtered out the case where either
+ * type is not one of these, so now the base types need only be tested for
+ * equality.
+ */
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state,
+ "base type mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
+
+ /* "All arithmetic binary operators result in the same fundamental type
+ * (signed integer, unsigned integer, or floating-point) as the
+ * operands they operate on, after operand type conversion. After
+ * conversion, the following cases are valid
+ *
+ * * The two operands are scalars. In this case the operation is
+ * applied, resulting in a scalar."
+ */
+ if (type_a->is_scalar() && type_b->is_scalar())
+ return type_a;
+
+ /* "* One operand is a scalar, and the other is a vector or matrix.
+ * In this case, the scalar operation is applied independently to each
+ * component of the vector or matrix, resulting in the same size
+ * vector or matrix."
+ */
+ if (type_a->is_scalar()) {
+ if (!type_b->is_scalar())
+ return type_b;
+ } else if (type_b->is_scalar()) {
+ return type_a;
+ }
+
+ /* All of the combinations of <scalar, scalar>, <vector, scalar>,
+ * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
+ * handled.
+ */
+ assert(!type_a->is_scalar());
+ assert(!type_b->is_scalar());
+
+ /* "* The two operands are vectors of the same size. In this case, the
+ * operation is done component-wise resulting in the same size
+ * vector."
+ */
+ if (type_a->is_vector() && type_b->is_vector()) {
+ if (type_a == type_b) {
+ return type_a;
+ } else {
+ _mesa_glsl_error(loc, state,
+ "vector size mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
+ }
+
+ /* All of the combinations of <scalar, scalar>, <vector, scalar>,
+ * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
+ * <vector, vector> have been handled. At least one of the operands must
+ * be matrix. Further, since there are no integer matrix types, the base
+ * type of both operands must be float.
+ */
+ assert(type_a->is_matrix() || type_b->is_matrix());
+ assert(type_a->base_type == GLSL_TYPE_FLOAT);
+ assert(type_b->base_type == GLSL_TYPE_FLOAT);
+
+ /* "* The operator is add (+), subtract (-), or divide (/), and the
+ * operands are matrices with the same number of rows and the same
+ * number of columns. In this case, the operation is done component-
+ * wise resulting in the same size matrix."
+ * * The operator is multiply (*), where both operands are matrices or
+ * one operand is a vector and the other a matrix. A right vector
+ * operand is treated as a column vector and a left vector operand as a
+ * row vector. In all these cases, it is required that the number of
+ * columns of the left operand is equal to the number of rows of the
+ * right operand. Then, the multiply (*) operation does a linear
+ * algebraic multiply, yielding an object that has the same number of
+ * rows as the left operand and the same number of columns as the right
+ * operand. Section 5.10 "Vector and Matrix Operations" explains in
+ * more detail how vectors and matrices are operated on."
+ */
+ if (! multiply) {
+ if (type_a == type_b)
+ return type_a;
+ } else {
+ if (type_a->is_matrix() && type_b->is_matrix()) {
+ /* Matrix multiply. The columns of A must match the rows of B. Given
+ * the other previously tested constraints, this means the vector type
+ * of a row from A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a->row_type() == type_b->column_type()) {
+ /* The resulting matrix has the number of columns of matrix B and
+ * the number of rows of matrix A. We get the row count of A by
+ * looking at the size of a vector that makes up a column. The
+ * transpose (size of a row) is done for B.
+ */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ type_b->row_type()->vector_elements);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ } else if (type_a->is_matrix()) {
+ /* A is a matrix and B is a column vector. Columns of A must match
+ * rows of B. Given the other previously tested constraints, this
+ * means the vector type of a row from A must be the same as the
+ * vector the type of B.
+ */
+ if (type_a->row_type() == type_b)
+ return type_b;
+ } else {
+ assert(type_b->is_matrix());
+
+ /* A is a row vector and B is a matrix. Columns of A must match rows
+ * of B. Given the other previously tested constraints, this means
+ * the type of A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a == type_b->column_type())
+ return type_a;
+ }
+
+ _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
+ return glsl_type::error_type;
+ }
+
+
+ /* "All other cases are illegal."
+ */
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+}
+
+
+static const struct glsl_type *
+unary_arithmetic_result_type(const struct glsl_type *type,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ /* From GLSL 1.50 spec, page 57:
+ *
+ * "The arithmetic unary operators negate (-), post- and pre-increment
+ * and decrement (-- and ++) operate on integer or floating-point
+ * values (including vectors and matrices). All unary operators work
+ * component-wise on their operands. These result with the same type
+ * they operated on."
+ */
+ if (!type->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
+
+ return type;
+}
+
+
+static const struct glsl_type *
+modulus_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ /* From GLSL 1.50 spec, page 56:
+ * "The operator modulus (%) operates on signed or unsigned integers or
+ * integer vectors. The operand types must both be signed or both be
+ * unsigned."
+ */
+ if (!type_a->is_integer() || !type_b->is_integer()
+ || (type_a->base_type != type_b->base_type)) {
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+ }
+
+ /* "The operands cannot be vectors of differing size. If one operand is
+ * a scalar and the other vector, then the scalar is applied component-
+ * wise to the vector, resulting in the same type as the vector. If both
+ * are vectors of the same size, the result is computed component-wise."
+ */
+ if (type_a->is_vector()) {
+ if (!type_b->is_vector()
+ || (type_a->vector_elements == type_b->vector_elements))
+ return type_a;
+ } else
+ return type_b;
+
+ /* "The operator modulus (%) is not defined for any other data types
+ * (non-integer types)."
+ */
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+}
+
+
+static const struct glsl_type *
+relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
+ /* From GLSL 1.50 spec, page 56:
+ * "The relational operators greater than (>), less than (<), greater
+ * than or equal (>=), and less than or equal (<=) operate only on
+ * scalar integer and scalar floating-point expressions."
+ */
+ if (!type_a->is_numeric()
+ || !type_b->is_numeric()
+ || !type_a->is_scalar()
+ || !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to relational operators must be scalar and "
+ "numeric");
+ return glsl_type::error_type;
+ }
+
+ /* "Either the operands' types must match, or the conversions from
+ * Section 4.1.10 "Implicit Conversions" will be applied to the integer
+ * operand, after which the types must match."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "relational operator");
+ return glsl_type::error_type;
+ }
+ type_a = value_a->type;
+ type_b = value_b->type;
+
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state, "base type mismatch");
+ return glsl_type::error_type;
+ }
+
+ /* "The result is scalar Boolean."
+ */
+ return glsl_type::bool_type;
+}
+
+
+/**
+ * Validates that a value can be assigned to a location with a specified type
+ *
+ * Validates that \c rhs can be assigned to some location. If the types are
+ * not an exact match but an automatic conversion is possible, \c rhs will be
+ * converted.
+ *
+ * \return
+ * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
+ * Otherwise the actual RHS to be assigned will be returned. This may be
+ * \c rhs, or it may be \c rhs after some type conversion.
+ *
+ * \note
+ * In addition to being used for assignments, this function is used to
+ * type-check return values.
+ */
+ir_rvalue *
+validate_assignment(struct _mesa_glsl_parse_state *state,
+ const glsl_type *lhs_type, ir_rvalue *rhs)
+{
+ const glsl_type *rhs_type = rhs->type;
+
+ /* If there is already some error in the RHS, just return it. Anything
+ * else will lead to an avalanche of error message back to the user.
+ */
+ if (rhs_type->is_error())
+ return rhs;
+
+ /* If the types are identical, the assignment can trivially proceed.
+ */
+ if (rhs_type == lhs_type)
+ return rhs;
+
+ /* If the array element types are the same and the size of the LHS is zero,
+ * the assignment is okay.
+ *
+ * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
+ * is handled by ir_dereference::is_lvalue.
+ */
+ if (lhs_type->is_array() && rhs->type->is_array()
+ && (lhs_type->element_type() == rhs->type->element_type())
+ && (lhs_type->array_size() == 0)) {
+ return rhs;
+ }
+
+ /* Check for implicit conversion in GLSL 1.20 */
+ if (apply_implicit_conversion(lhs_type, rhs, state)) {
+ rhs_type = rhs->type;
+ if (rhs_type == lhs_type)
+ return rhs;
+ }
+
+ return NULL;
+}
+
+ir_rvalue *
+do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
+ ir_rvalue *lhs, ir_rvalue *rhs,
+ YYLTYPE lhs_loc)
+{
+ void *ctx = talloc_parent(state);
+ bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+
+ if (!error_emitted) {
+ /* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */
+ if (!lhs->is_lvalue()) {
+ _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
+ error_emitted = true;
+ }
+ }
+
+ ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs);
+ if (new_rhs == NULL) {
+ _mesa_glsl_error(& lhs_loc, state, "type mismatch");
+ } else {
+ rhs = new_rhs;
+
+ /* If the LHS array was not declared with a size, it takes it size from
+ * the RHS. If the LHS is an l-value and a whole array, it must be a
+ * dereference of a variable. Any other case would require that the LHS
+ * is either not an l-value or not a whole array.
+ */
+ if (lhs->type->array_size() == 0) {
+ ir_dereference *const d = lhs->as_dereference();
+
+ assert(d != NULL);
+
+ ir_variable *const var = d->variable_referenced();
+
+ assert(var != NULL);
+
+ if (var->max_array_access >= unsigned(rhs->type->array_size())) {
+ /* FINISHME: This should actually log the location of the RHS. */
+ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
+ "previous access",
+ var->max_array_access);
+ }
+
+ var->type = glsl_type::get_array_instance(state,
+ lhs->type->element_type(),
+ rhs->type->array_size());
+ }
+ }
+
+ /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
+ * but not post_inc) need the converted assigned value as an rvalue
+ * to handle things like:
+ *
+ * i = j += 1;
+ *
+ * So we always just store the computed value being assigned to a
+ * temporary and return a deref of that temporary. If the rvalue
+ * ends up not being used, the temp will get copy-propagated out.
+ */
+ ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp");
+ ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
+ instructions->push_tail(var);
+ instructions->push_tail(new(ctx) ir_assignment(deref_var,
+ rhs,
+ NULL));
+ deref_var = new(ctx) ir_dereference_variable(var);
+
+ instructions->push_tail(new(ctx) ir_assignment(lhs,
+ deref_var,
+ NULL));
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+/**
+ * Generate a new temporary and add its declaration to the instruction stream
+ */
+static ir_variable *
+generate_temporary(const glsl_type *type, exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ char *name = (char *) malloc(sizeof(char) * 13);
+
+ snprintf(name, 13, "tmp_%08X", state->temp_index);
+ state->temp_index++;
+
+ ir_variable *const var = new(ctx) ir_variable(type, name);
+ instructions->push_tail(var);
+
+ return var;
+}
+
+
+static ir_rvalue *
+get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
+{
+ void *ctx = talloc_parent(lvalue);
+ ir_variable *var;
+
+ /* FINISHME: Give unique names to the temporaries. */
+ var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp");
+ var->mode = ir_var_auto;
+
+ instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
+ lvalue, NULL));
+
+ /* Once we've created this temporary, mark it read only so it's no
+ * longer considered an lvalue.
+ */
+ var->read_only = true;
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+ir_rvalue *
+ast_node::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ (void) instructions;
+ (void) state;
+
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_expression::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ static const int operations[AST_NUM_OPERATORS] = {
+ -1, /* ast_assign doesn't convert to ir_expression. */
+ -1, /* ast_plus doesn't convert to ir_expression. */
+ ir_unop_neg,
+ ir_binop_add,
+ ir_binop_sub,
+ ir_binop_mul,
+ ir_binop_div,
+ ir_binop_mod,
+ ir_binop_lshift,
+ ir_binop_rshift,
+ ir_binop_less,
+ ir_binop_greater,
+ ir_binop_lequal,
+ ir_binop_gequal,
+ ir_binop_equal,
+ ir_binop_nequal,
+ ir_binop_bit_and,
+ ir_binop_bit_xor,
+ ir_binop_bit_or,
+ ir_unop_bit_not,
+ ir_binop_logic_and,
+ ir_binop_logic_xor,
+ ir_binop_logic_or,
+ ir_unop_logic_not,
+
+ /* Note: The following block of expression types actually convert
+ * to multiple IR instructions.
+ */
+ ir_binop_mul, /* ast_mul_assign */
+ ir_binop_div, /* ast_div_assign */
+ ir_binop_mod, /* ast_mod_assign */
+ ir_binop_add, /* ast_add_assign */
+ ir_binop_sub, /* ast_sub_assign */
+ ir_binop_lshift, /* ast_ls_assign */
+ ir_binop_rshift, /* ast_rs_assign */
+ ir_binop_bit_and, /* ast_and_assign */
+ ir_binop_bit_xor, /* ast_xor_assign */
+ ir_binop_bit_or, /* ast_or_assign */
+
+ -1, /* ast_conditional doesn't convert to ir_expression. */
+ ir_binop_add, /* ast_pre_inc. */
+ ir_binop_sub, /* ast_pre_dec. */
+ ir_binop_add, /* ast_post_inc. */
+ ir_binop_sub, /* ast_post_dec. */
+ -1, /* ast_field_selection doesn't conv to ir_expression. */
+ -1, /* ast_array_index doesn't convert to ir_expression. */
+ -1, /* ast_function_call doesn't conv to ir_expression. */
+ -1, /* ast_identifier doesn't convert to ir_expression. */
+ -1, /* ast_int_constant doesn't convert to ir_expression. */
+ -1, /* ast_uint_constant doesn't conv to ir_expression. */
+ -1, /* ast_float_constant doesn't conv to ir_expression. */
+ -1, /* ast_bool_constant doesn't conv to ir_expression. */
+ -1, /* ast_sequence doesn't convert to ir_expression. */
+ };
+ ir_rvalue *result = NULL;
+ ir_rvalue *op[2];
+ const struct glsl_type *type = glsl_type::error_type;
+ bool error_emitted = false;
+ YYLTYPE loc;
+
+ loc = this->get_location();
+
+ switch (this->oper) {
+ case ast_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ result = do_assignment(instructions, state, op[0], op[1],
+ this->subexpressions[0]->get_location());
+ error_emitted = result->type->is_error();
+ type = result->type;
+ break;
+ }
+
+ case ast_plus:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ error_emitted = op[0]->type->is_error();
+ if (type->is_error())
+ op[0]->type = type;
+
+ result = op[0];
+ break;
+
+ case ast_neg:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
+
+ error_emitted = type->is_error();
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], NULL);
+ break;
+
+ case ast_add:
+ case ast_sub:
+ case ast_mul:
+ case ast_div:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul),
+ state, & loc);
+ error_emitted = type->is_error();
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ break;
+
+ case ast_mod:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+
+ assert(operations[this->oper] == ir_binop_mod);
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = type->is_error();
+ break;
+
+ case ast_lshift:
+ case ast_rshift:
+ _mesa_glsl_error(& loc, state, "FINISHME: implement bit-shift operators");
+ error_emitted = true;
+ break;
+
+ case ast_less:
+ case ast_greater:
+ case ast_lequal:
+ case ast_gequal:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = relational_result_type(op[0], op[1], state, & loc);
+
+ /* The relational operators must either generate an error or result
+ * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
+ */
+ assert(type->is_error()
+ || ((type->base_type == GLSL_TYPE_BOOL)
+ && type->is_scalar()));
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = type->is_error();
+ break;
+
+ case ast_nequal:
+ case ast_equal:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The equality operators equal (==), and not equal (!=)
+ * operate on all types. They result in a scalar Boolean. If
+ * the operand types do not match, then there must be a
+ * conversion from Section 4.1.10 "Implicit Conversions"
+ * applied to one operand that can make them match, in which
+ * case this conversion is done."
+ */
+ if ((!apply_implicit_conversion(op[0]->type, op[1], state)
+ && !apply_implicit_conversion(op[1]->type, op[0], state))
+ || (op[0]->type != op[1]->type)) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
+ } else if ((state->language_version <= 110)
+ && (op[0]->type->is_array() || op[1]->type->is_array())) {
+ _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
+ "GLSL 1.10");
+ error_emitted = true;
+ }
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
+
+ assert(result->type == glsl_type::bool_type);
+ break;
+
+ case ast_bit_and:
+ case ast_bit_xor:
+ case ast_bit_or:
+ case ast_bit_not:
+ _mesa_glsl_error(& loc, state, "FINISHME: implement bit-wise operators");
+ error_emitted = true;
+ break;
+
+ case ast_logic_and: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ } else {
+ result = op0_const;
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_variable *const tmp = generate_temporary(glsl_type::bool_type,
+ instructions, state);
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
+ }
+ break;
+ }
+
+ case ast_logic_or: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ result = op0_const;
+ } else {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ ir_variable *const tmp = generate_temporary(glsl_type::bool_type,
+ instructions, state);
+
+ op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[1], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
+ }
+ break;
+ }
+
+ case ast_logic_xor:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
+ break;
+
+ case ast_logic_not:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "operand of `!' must be scalar boolean");
+ error_emitted = true;
+ }
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], NULL);
+ type = glsl_type::bool_type;
+ break;
+
+ case ast_mul_assign:
+ case ast_div_assign:
+ case ast_add_assign:
+ case ast_sub_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul_assign),
+ state, & loc);
+
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ (ir_rvalue *)op[0]->clone(NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = (op[0]->type->is_error());
+
+ /* GLSL 1.10 does not allow array assignment. However, we don't have to
+ * explicitly test for this because none of the binary expression
+ * operators allow array operands either.
+ */
+
+ break;
+ }
+
+ case ast_mod_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+
+ assert(operations[this->oper] == ir_binop_mod);
+
+ struct ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ (ir_rvalue *)op[0]->clone(NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = type->is_error();
+ break;
+ }
+
+ case ast_ls_assign:
+ case ast_rs_assign:
+ _mesa_glsl_error(& loc, state,
+ "FINISHME: implement bit-shift assignment operators");
+ error_emitted = true;
+ break;
+
+ case ast_and_assign:
+ case ast_xor_assign:
+ case ast_or_assign:
+ _mesa_glsl_error(& loc, state,
+ "FINISHME: implement logic assignment operators");
+ error_emitted = true;
+ break;
+
+ case ast_conditional: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three
+ * expressions (exp1 ? exp2 : exp3). This operator evaluates the
+ * first expression, which must result in a scalar Boolean."
+ */
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
+ error_emitted = true;
+ }
+
+ /* The :? operator is implemented by generating an anonymous temporary
+ * followed by an if-statement. The last instruction in each branch of
+ * the if-statement assigns a value to the anonymous temporary. This
+ * temporary is the r-value of the expression.
+ */
+ exec_list then_instructions;
+ exec_list else_instructions;
+
+ op[1] = this->subexpressions[1]->hir(&then_instructions, state);
+ op[2] = this->subexpressions[2]->hir(&else_instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The second and third expressions can be any type, as
+ * long their types match, or there is a conversion in
+ * Section 4.1.10 "Implicit Conversions" that can be applied
+ * to one of the expressions to make their types match. This
+ * resulting matching type is the type of the entire
+ * expression."
+ */
+ if ((!apply_implicit_conversion(op[1]->type, op[2], state)
+ && !apply_implicit_conversion(op[2]->type, op[1], state))
+ || (op[1]->type != op[2]->type)) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
+ "operator must have matching types.");
+ error_emitted = true;
+ type = glsl_type::error_type;
+ } else {
+ type = op[1]->type;
+ }
+
+ ir_constant *cond_val = op[0]->constant_expression_value();
+ ir_constant *then_val = op[1]->constant_expression_value();
+ ir_constant *else_val = op[2]->constant_expression_value();
+
+ if (then_instructions.is_empty()
+ && else_instructions.is_empty()
+ && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
+ result = (cond_val->value.b[0]) ? then_val : else_val;
+ } else {
+ ir_variable *const tmp = generate_temporary(type,
+ instructions, state);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ then_instructions.move_nodes_to(& stmt->then_instructions);
+ ir_dereference *const then_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ else_instructions.move_nodes_to(& stmt->else_instructions);
+ ir_dereference *const else_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[2], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ }
+ break;
+ }
+
+ case ast_pre_inc:
+ case ast_pre_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new(ctx) ir_constant(1.0f);
+ else
+ op[1] = new(ctx) ir_constant(1);
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ struct ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ (ir_rvalue *)op[0]->clone(NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_post_inc:
+ case ast_post_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new(ctx) ir_constant(1.0f);
+ else
+ op[1] = new(ctx) ir_constant(1);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ struct ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ /* Get a temporary of a copy of the lvalue before it's modified.
+ * This may get thrown away later.
+ */
+ result = get_lvalue_copy(instructions, (ir_rvalue *)op[0]->clone(NULL));
+
+ (void)do_assignment(instructions, state,
+ (ir_rvalue *)op[0]->clone(NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_field_selection:
+ result = _mesa_ast_field_selection_to_hir(this, instructions, state);
+ type = result->type;
+ break;
+
+ case ast_array_index: {
+ YYLTYPE index_loc = subexpressions[1]->get_location();
+
+ op[0] = subexpressions[0]->hir(instructions, state);
+ op[1] = subexpressions[1]->hir(instructions, state);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ ir_rvalue *const array = op[0];
+
+ result = new(ctx) ir_dereference_array(op[0], op[1]);
+
+ /* Do not use op[0] after this point. Use array.
+ */
+ op[0] = NULL;
+
+
+ if (error_emitted)
+ break;
+
+ if (!array->type->is_array()
+ && !array->type->is_matrix()
+ && !array->type->is_vector()) {
+ _mesa_glsl_error(& index_loc, state,
+ "cannot dereference non-array / non-matrix / "
+ "non-vector");
+ error_emitted = true;
+ }
+
+ if (!op[1]->type->is_integer()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be integer type");
+ error_emitted = true;
+ } else if (!op[1]->type->is_scalar()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be scalar");
+ error_emitted = true;
+ }
+
+ /* If the array index is a constant expression and the array has a
+ * declared size, ensure that the access is in-bounds. If the array
+ * index is not a constant expression, ensure that the array has a
+ * declared size.
+ */
+ ir_constant *const const_index = op[1]->constant_expression_value();
+ if (const_index != NULL) {
+ const int idx = const_index->value.i[0];
+ const char *type_name;
+ unsigned bound = 0;
+
+ if (array->type->is_matrix()) {
+ type_name = "matrix";
+ } else if (array->type->is_vector()) {
+ type_name = "vector";
+ } else {
+ type_name = "array";
+ }
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is illegal to declare an array with a size, and then
+ * later (in the same shader) index the same array with an
+ * integral constant expression greater than or equal to the
+ * declared size. It is also illegal to index an array with a
+ * negative constant expression."
+ */
+ if (array->type->is_matrix()) {
+ if (array->type->row_type()->vector_elements <= idx) {
+ bound = array->type->row_type()->vector_elements;
+ }
+ } else if (array->type->is_vector()) {
+ if (array->type->vector_elements <= idx) {
+ bound = array->type->vector_elements;
+ }
+ } else {
+ if ((array->type->array_size() > 0)
+ && (array->type->array_size() <= idx)) {
+ bound = array->type->array_size();
+ }
+ }
+
+ if (bound > 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be < %u",
+ type_name, bound);
+ error_emitted = true;
+ } else if (idx < 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be >= 0",
+ type_name);
+ error_emitted = true;
+ }
+
+ if (array->type->is_array()) {
+ /* If the array is a variable dereference, it dereferences the
+ * whole array, by definition. Use this to get the variable.
+ *
+ * FINISHME: Should some methods for getting / setting / testing
+ * FINISHME: array access limits be added to ir_dereference?
+ */
+ ir_variable *const v = array->whole_variable_referenced();
+ if ((v != NULL) && (unsigned(idx) > v->max_array_access))
+ v->max_array_access = idx;
+ }
+ }
+
+ if (error_emitted)
+ result->type = glsl_type::error_type;
+
+ type = result->type;
+ break;
+ }
+
+ case ast_function_call:
+ /* Should *NEVER* get here. ast_function_call should always be handled
+ * by ast_function_expression::hir.
+ */
+ assert(0);
+ break;
+
+ case ast_identifier: {
+ /* ast_identifier can appear several places in a full abstract syntax
+ * tree. This particular use must be at location specified in the grammar
+ * as 'variable_identifier'.
+ */
+ ir_variable *var =
+ state->symbols->get_variable(this->primary_expression.identifier);
+
+ result = new(ctx) ir_dereference_variable(var);
+
+ if (var != NULL) {
+ type = result->type;
+ } else {
+ _mesa_glsl_error(& loc, state, "`%s' undeclared",
+ this->primary_expression.identifier);
+
+ error_emitted = true;
+ }
+ break;
+ }
+
+ case ast_int_constant:
+ type = glsl_type::int_type;
+ result = new(ctx) ir_constant(this->primary_expression.int_constant);
+ break;
+
+ case ast_uint_constant:
+ type = glsl_type::uint_type;
+ result = new(ctx) ir_constant(this->primary_expression.uint_constant);
+ break;
+
+ case ast_float_constant:
+ type = glsl_type::float_type;
+ result = new(ctx) ir_constant(this->primary_expression.float_constant);
+ break;
+
+ case ast_bool_constant:
+ type = glsl_type::bool_type;
+ result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
+ break;
+
+ case ast_sequence: {
+ /* It should not be possible to generate a sequence in the AST without
+ * any expressions in it.
+ */
+ assert(!this->expressions.is_empty());
+
+ /* The r-value of a sequence is the last expression in the sequence. If
+ * the other expressions in the sequence do not have side-effects (and
+ * therefore add instructions to the instruction list), they get dropped
+ * on the floor.
+ */
+ foreach_list_typed (ast_node, ast, link, &this->expressions)
+ result = ast->hir(instructions, state);
+
+ type = result->type;
+
+ /* Any errors should have already been emitted in the loop above.
+ */
+ error_emitted = true;
+ break;
+ }
+ }
+
+ if (type->is_error() && !error_emitted)
+ _mesa_glsl_error(& loc, state, "type mismatch");
+
+ return result;
+}
+
+
+ir_rvalue *
+ast_expression_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* It is possible to have expression statements that don't have an
+ * expression. This is the solitary semicolon:
+ *
+ * for (i = 0; i < 5; i++)
+ * ;
+ *
+ * In this case the expression will be NULL. Test for NULL and don't do
+ * anything in that case.
+ */
+ if (expression != NULL)
+ expression->hir(instructions, state);
+
+ /* Statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_compound_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (new_scope)
+ state->symbols->push_scope();
+
+ foreach_list_typed (ast_node, ast, link, &this->statements)
+ ast->hir(instructions, state);
+
+ if (new_scope)
+ state->symbols->pop_scope();
+
+ /* Compound statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+static const glsl_type *
+process_array_type(const glsl_type *base, ast_node *array_size,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned length = 0;
+
+ /* FINISHME: Reject delcarations of multidimensional arrays. */
+
+ if (array_size != NULL) {
+ exec_list dummy_instructions;
+ ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
+ YYLTYPE loc = array_size->get_location();
+
+ /* FINISHME: Verify that the grammar forbids side-effects in array
+ * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
+ */
+ assert(dummy_instructions.is_empty());
+
+ if (ir != NULL) {
+ if (!ir->type->is_integer()) {
+ _mesa_glsl_error(& loc, state, "array size must be integer type");
+ } else if (!ir->type->is_scalar()) {
+ _mesa_glsl_error(& loc, state, "array size must be scalar type");
+ } else {
+ ir_constant *const size = ir->constant_expression_value();
+
+ if (size == NULL) {
+ _mesa_glsl_error(& loc, state, "array size must be a "
+ "constant valued expression");
+ } else if (size->value.i[0] <= 0) {
+ _mesa_glsl_error(& loc, state, "array size must be > 0");
+ } else {
+ assert(size->type == ir->type);
+ length = size->value.u[0];
+ }
+ }
+ }
+ }
+
+ return glsl_type::get_array_instance(state, base, length);
+}
+
+
+const glsl_type *
+ast_type_specifier::glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state) const
+{
+ const struct glsl_type *type;
+
+ if ((this->type_specifier == ast_struct) && (this->type_name == NULL)) {
+ /* FINISHME: Handle annonymous structures. */
+ type = NULL;
+ } else {
+ type = state->symbols->get_type(this->type_name);
+ *name = this->type_name;
+
+ if (this->is_array) {
+ type = process_array_type(type, this->array_size, state);
+ }
+ }
+
+ return type;
+}
+
+
+static void
+apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
+ struct ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ if (qual->invariant)
+ var->invariant = 1;
+
+ /* FINISHME: Mark 'in' variables at global scope as read-only. */
+ if (qual->constant || qual->attribute || qual->uniform
+ || (qual->varying && (state->target == fragment_shader)))
+ var->read_only = 1;
+
+ if (qual->centroid)
+ var->centroid = 1;
+
+ if (qual->attribute && state->target != vertex_shader) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "`attribute' variables may not be declared in the "
+ "%s shader",
+ _mesa_glsl_shader_target_name(state->target));
+ }
+
+ /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The varying qualifier can be used only with the data types
+ * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
+ * these."
+ */
+ if (qual->varying) {
+ const glsl_type *non_array_type;
+
+ if (var->type && var->type->is_array())
+ non_array_type = var->type->fields.array;
+ else
+ non_array_type = var->type;
+
+ if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "varying variables must be of base type float");
+ }
+ }
+
+ if (qual->in && qual->out)
+ var->mode = ir_var_inout;
+ else if (qual->attribute || qual->in
+ || (qual->varying && (state->target == fragment_shader)))
+ var->mode = ir_var_in;
+ else if (qual->out || (qual->varying && (state->target == vertex_shader)))
+ var->mode = ir_var_out;
+ else if (qual->uniform)
+ var->mode = ir_var_uniform;
+ else
+ var->mode = ir_var_auto;
+
+ if (qual->uniform)
+ var->shader_in = true;
+
+ /* Any 'in' or 'inout' variables at global scope must be marked as being
+ * shader inputs. Likewise, any 'out' or 'inout' variables at global scope
+ * must be marked as being shader outputs.
+ */
+ if (state->current_function == NULL) {
+ switch (var->mode) {
+ case ir_var_in:
+ case ir_var_uniform:
+ var->shader_in = true;
+ break;
+ case ir_var_out:
+ var->shader_out = true;
+ break;
+ case ir_var_inout:
+ var->shader_in = true;
+ var->shader_out = true;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (qual->flat)
+ var->interpolation = ir_var_flat;
+ else if (qual->noperspective)
+ var->interpolation = ir_var_noperspective;
+ else
+ var->interpolation = ir_var_smooth;
+
+ if (var->type->is_array() && (state->language_version >= 120)) {
+ var->array_lvalue = true;
+ }
+}
+
+
+ir_rvalue *
+ast_declarator_list::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ const struct glsl_type *decl_type;
+ const char *type_name = NULL;
+ ir_rvalue *result = NULL;
+ YYLTYPE loc = this->get_location();
+
+ /* The type specifier may contain a structure definition. Process that
+ * before any of the variable declarations.
+ */
+ (void) this->type->specifier->hir(instructions, state);
+
+ /* FINISHME: Handle vertex shader "invariant" declarations that do not
+ * FINISHME: include a type. These re-declare built-in variables to be
+ * FINISHME: invariant.
+ */
+
+ decl_type = this->type->specifier->glsl_type(& type_name, state);
+ if (this->declarations.is_empty()) {
+ /* There are only two valid cases where the declaration list can be
+ * empty.
+ *
+ * 1. The declaration is setting the default precision of a built-in
+ * type (e.g., 'precision highp vec4;').
+ *
+ * 2. Adding 'invariant' to an existing vertex shader output.
+ */
+
+ if (this->type->qualifier.invariant) {
+ } else if (decl_type != NULL) {
+ } else {
+ _mesa_glsl_error(& loc, state, "incomplete declaration");
+ }
+ }
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ const struct glsl_type *var_type;
+ struct ir_variable *var;
+
+ /* FINISHME: Emit a warning if a variable declaration shadows a
+ * FINISHME: declaration at a higher scope.
+ */
+
+ if ((decl_type == NULL) || decl_type->is_void()) {
+ if (type_name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ type_name, decl->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ decl->identifier);
+ }
+ continue;
+ }
+
+ if (decl->is_array) {
+ var_type = process_array_type(decl_type, decl->array_size, state);
+ } else {
+ var_type = decl_type;
+ }
+
+ var = new(ctx) ir_variable(var_type, decl->identifier);
+
+ /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
+ *
+ * "Global variables can only use the qualifiers const,
+ * attribute, uni form, or varying. Only one may be
+ * specified.
+ *
+ * Local variables can only use the qualifier const."
+ *
+ * This is relaxed in GLSL 1.30.
+ */
+ if (state->language_version < 120) {
+ if (this->type->qualifier.out) {
+ _mesa_glsl_error(& loc, state,
+ "`out' qualifier in declaration of `%s' "
+ "only valid for function parameters in GLSL 1.10.",
+ decl->identifier);
+ }
+ if (this->type->qualifier.in) {
+ _mesa_glsl_error(& loc, state,
+ "`in' qualifier in declaration of `%s' "
+ "only valid for function parameters in GLSL 1.10.",
+ decl->identifier);
+ }
+ /* FINISHME: Test for other invalid qualifiers. */
+ }
+
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
+ & loc);
+
+ /* Attempt to add the variable to the symbol table. If this fails, it
+ * means the variable has already been declared at this scope. Arrays
+ * fudge this rule a little bit.
+ *
+ * From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
+ *
+ * "It is legal to declare an array without a size and then
+ * later re-declare the same name as an array of the same
+ * type and specify a size."
+ */
+ if (state->symbols->name_declared_this_scope(decl->identifier)) {
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+
+ if ((earlier != NULL)
+ && (earlier->type->array_size() == 0)
+ && var->type->is_array()
+ && (var->type->element_type() == earlier->type->element_type())) {
+ /* FINISHME: This doesn't match the qualifiers on the two
+ * FINISHME: declarations. It's not 100% clear whether this is
+ * FINISHME: required or not.
+ */
+
+ if (var->type->array_size() <= (int)earlier->max_array_access) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->max_array_access);
+ }
+
+ earlier->type = var->type;
+ delete var;
+ var = NULL;
+ } else {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "`%s' redeclared",
+ decl->identifier);
+ }
+
+ continue;
+ }
+
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(decl->identifier, "gl_", 3) == 0) {
+ /* FINISHME: This should only trigger if we're not redefining
+ * FINISHME: a builtin (to add a qualifier, for example).
+ */
+ _mesa_glsl_error(& loc, state,
+ "identifier `%s' uses reserved `gl_' prefix",
+ decl->identifier);
+ }
+
+ instructions->push_tail(var);
+
+ if (state->current_function != NULL) {
+ const char *mode = NULL;
+ const char *extra = "";
+
+ /* There is no need to check for 'inout' here because the parser will
+ * only allow that in function parameter lists.
+ */
+ if (this->type->qualifier.attribute) {
+ mode = "attribute";
+ } else if (this->type->qualifier.uniform) {
+ mode = "uniform";
+ } else if (this->type->qualifier.varying) {
+ mode = "varying";
+ } else if (this->type->qualifier.in) {
+ mode = "in";
+ extra = " or in function parameter list";
+ } else if (this->type->qualifier.out) {
+ mode = "out";
+ extra = " or in function parameter list";
+ }
+
+ if (mode) {
+ _mesa_glsl_error(& loc, state,
+ "%s variable `%s' must be declared at "
+ "global scope%s",
+ mode, var->name, extra);
+ }
+ } else if (var->mode == ir_var_in) {
+ if (state->target == vertex_shader) {
+ bool error_emitted = false;
+
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs can also form arrays of these
+ * types, but not structures."
+ *
+ * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. They cannot be arrays or structures."
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The attribute qualifier can be used only with float,
+ * floating-point vectors, and matrices. Attribute variables
+ * cannot be declared as arrays or structures."
+ */
+ const glsl_type *check_type = var->type->is_array()
+ ? var->type->fields.array : var->type;
+
+ switch (check_type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->language_version > 120)
+ break;
+ /* FALLTHROUGH */
+ default:
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "type %s`%s'",
+ var->type->is_array() ? "array of " : "",
+ check_type->name);
+ error_emitted = true;
+ }
+
+ if (!error_emitted && (state->language_version <= 130)
+ && var->type->is_array()) {
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "array type");
+ error_emitted = true;
+ }
+ }
+ }
+
+ if (decl->initializer != NULL) {
+ YYLTYPE initializer_loc = decl->initializer->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "All uniform variables are read-only and are initialized either
+ * directly by an application via API commands, or indirectly by
+ * OpenGL."
+ */
+ if ((state->language_version <= 110)
+ && (var->mode == ir_var_uniform)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize uniforms in GLSL 1.10");
+ }
+
+ if (var->type->is_sampler()) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize samplers");
+ }
+
+ if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize %s shader input / %s",
+ _mesa_glsl_shader_target_name(state->target),
+ (state->target == vertex_shader)
+ ? "attribute" : "varying");
+ }
+
+ ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
+ ir_rvalue *rhs = decl->initializer->hir(instructions, state);
+
+ /* Calculate the constant value if this is a const or uniform
+ * declaration.
+ */
+ if (this->type->qualifier.constant || this->type->qualifier.uniform) {
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "initializer of %s variable `%s' must be a "
+ "constant expression",
+ (this->type->qualifier.constant)
+ ? "const" : "uniform",
+ decl->identifier);
+ } else {
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
+ }
+
+ if (rhs && !rhs->type->is_error()) {
+ bool temp = var->read_only;
+ if (this->type->qualifier.constant)
+ var->read_only = false;
+
+ /* Never emit code to initialize a uniform.
+ */
+ if (!this->type->qualifier.uniform)
+ result = do_assignment(instructions, state, lhs, rhs,
+ this->get_location());
+ var->read_only = temp;
+ }
+ }
+
+ /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "It is an error to write to a const variable outside of
+ * its declaration, so they must be initialized when
+ * declared."
+ */
+ if (this->type->qualifier.constant && decl->initializer == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "const declaration of `%s' must be initialized");
+ }
+
+ /* Add the vairable to the symbol table after processing the initializer.
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
+ */
+ const bool added_variable =
+ state->symbols->add_variable(decl->identifier, var);
+ assert(added_variable);
+ }
+
+
+ /* Generally, variable declarations do not have r-values. However,
+ * one is used for the declaration in
+ *
+ * while (bool b = some_condition()) {
+ * ...
+ * }
+ *
+ * so we return the rvalue from the last seen declaration here.
+ */
+ return result;
+}
+
+
+ir_rvalue *
+ast_parameter_declarator::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ const struct glsl_type *type;
+ const char *name = NULL;
+ YYLTYPE loc = this->get_location();
+
+ type = this->type->specifier->glsl_type(& name, state);
+
+ if (type == NULL) {
+ if (name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ name, this->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ this->identifier);
+ }
+
+ type = glsl_type::error_type;
+ }
+
+ /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Functions that accept no input arguments need not use void in the
+ * argument list because prototypes (or definitions) are required and
+ * therefore there is no ambiguity when an empty argument list "( )" is
+ * declared. The idiom "(void)" as a parameter list is provided for
+ * convenience."
+ *
+ * Placing this check here prevents a void parameter being set up
+ * for a function, which avoids tripping up checks for main taking
+ * parameters and lookups of an unnamed symbol.
+ */
+ if (type->is_void()) {
+ if (this->identifier != NULL)
+ _mesa_glsl_error(& loc, state,
+ "named parameter cannot have type `void'");
+
+ is_void = true;
+ return NULL;
+ }
+
+ if (formal_parameter && (this->identifier == NULL)) {
+ _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
+ return NULL;
+ }
+
+ is_void = false;
+ ir_variable *var = new(ctx) ir_variable(type, this->identifier);
+
+ /* FINISHME: Handle array declarations. Note that this requires
+ * FINISHME: complete handling of constant expressions.
+ */
+
+ /* Apply any specified qualifiers to the parameter declaration. Note that
+ * for function parameters the default mode is 'in'.
+ */
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
+ if (var->mode == ir_var_auto)
+ var->mode = ir_var_in;
+
+ instructions->push_tail(var);
+
+ /* Parameter declarations do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
+ bool formal,
+ exec_list *ir_parameters,
+ _mesa_glsl_parse_state *state)
+{
+ ast_parameter_declarator *void_param = NULL;
+ unsigned count = 0;
+
+ foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
+ param->formal_parameter = formal;
+ param->hir(ir_parameters, state);
+
+ if (param->is_void)
+ void_param = param;
+
+ count++;
+ }
+
+ if ((void_param != NULL) && (count > 1)) {
+ YYLTYPE loc = void_param->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`void' parameter must be only parameter");
+ }
+}
+
+
+ir_rvalue *
+ast_function::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ ir_function *f = NULL;
+ ir_function_signature *sig = NULL;
+ exec_list hir_parameters;
+
+
+ /* Convert the list of function parameters to HIR now so that they can be
+ * used below to compare this function's signature with previously seen
+ * signatures for functions with the same name.
+ */
+ ast_parameter_declarator::parameters_to_hir(& this->parameters,
+ is_definition,
+ & hir_parameters, state);
+
+ const char *return_type_name;
+ const glsl_type *return_type =
+ this->return_type->specifier->glsl_type(& return_type_name, state);
+
+ assert(return_type != NULL);
+
+ /* Verify that this function's signature either doesn't match a previously
+ * seen signature for a function with the same name, or, if a match is found,
+ * that the previously seen signature does not have an associated definition.
+ */
+ const char *const name = identifier;
+ f = state->symbols->get_function(name);
+ if (f != NULL) {
+ ir_function_signature *sig = f->exact_matching_signature(&hir_parameters);
+ if (sig != NULL) {
+ const char *badvar = sig->qualifiers_match(&hir_parameters);
+ if (badvar != NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
+ "qualifiers don't match prototype", name, badvar);
+ }
+
+ if (sig->return_type != return_type) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
+ "match prototype", name);
+ }
+
+ if (is_definition && sig->is_defined) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
+ sig = NULL;
+ }
+ }
+ } else if (state->symbols->name_declared_this_scope(name)) {
+ /* This function name shadows a non-function use of the same name.
+ */
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "function name `%s' conflicts with "
+ "non-function", name);
+ sig = NULL;
+ } else {
+ f = new(ctx) ir_function(name);
+ state->symbols->add_function(f->name, f);
+
+ /* Emit the new function header */
+ instructions->push_tail(f);
+ }
+
+ /* Verify the return type of main() */
+ if (strcmp(name, "main") == 0) {
+ if (! return_type->is_void()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must return void");
+ }
+
+ if (!hir_parameters.is_empty()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must not take any parameters");
+ }
+ }
+
+ /* Finish storing the information about this new function in its signature.
+ */
+ if (sig == NULL) {
+ sig = new(ctx) ir_function_signature(return_type);
+ f->add_signature(sig);
+ }
+
+ sig->replace_parameters(&hir_parameters);
+ signature = sig;
+
+ /* Function declarations (prototypes) do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_function_definition::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ prototype->is_definition = true;
+ prototype->hir(instructions, state);
+
+ ir_function_signature *signature = prototype->signature;
+
+ assert(state->current_function == NULL);
+ state->current_function = signature;
+
+ /* Duplicate parameters declared in the prototype as concrete variables.
+ * Add these to the symbol table.
+ */
+ state->symbols->push_scope();
+ foreach_iter(exec_list_iterator, iter, signature->parameters) {
+ ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
+
+ assert(var != NULL);
+
+ /* The only way a parameter would "exist" is if two parameters have
+ * the same name.
+ */
+ if (state->symbols->name_declared_this_scope(var->name)) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
+ } else {
+ state->symbols->add_variable(var->name, var);
+ }
+ }
+
+ /* Convert the body of the function to HIR. */
+ this->body->hir(&signature->body, state);
+ signature->is_defined = true;
+
+ state->symbols->pop_scope();
+
+ assert(state->current_function == signature);
+ state->current_function = NULL;
+
+ /* Function definitions do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_jump_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+
+ switch (mode) {
+ case ast_return: {
+ ir_return *inst;
+ assert(state->current_function);
+
+ if (opt_return_value) {
+ if (state->current_function->return_type->base_type ==
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return` with a value, in function `%s' "
+ "returning void",
+ state->current_function->function_name());
+ }
+
+ ir_expression *const ret = (ir_expression *)
+ opt_return_value->hir(instructions, state);
+ assert(ret != NULL);
+
+ /* FINISHME: Make sure the type of the return value matches the return
+ * FINISHME: type of the enclosing function.
+ */
+
+ inst = new(ctx) ir_return(ret);
+ } else {
+ if (state->current_function->return_type->base_type !=
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with no value, in function %s returning "
+ "non-void",
+ state->current_function->function_name());
+ }
+ inst = new(ctx) ir_return;
+ }
+
+ instructions->push_tail(inst);
+ break;
+ }
+
+ case ast_discard:
+ /* FINISHME: discard support */
+ if (state->target != fragment_shader) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`discard' may only appear in a fragment shader");
+ }
+ break;
+
+ case ast_break:
+ case ast_continue:
+ /* FINISHME: Handle switch-statements. They cannot contain 'continue',
+ * FINISHME: and they use a different IR instruction for 'break'.
+ */
+ /* FINISHME: Correctly handle the nesting. If a switch-statement is
+ * FINISHME: inside a loop, a 'continue' is valid and will bind to the
+ * FINISHME: loop.
+ */
+ if (state->loop_or_switch_nesting == NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`%s' may only appear in a loop",
+ (mode == ast_break) ? "break" : "continue");
+ } else {
+ ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
+
+ if (loop != NULL) {
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump((mode == ast_break)
+ ? ir_loop_jump::jump_break
+ : ir_loop_jump::jump_continue);
+ instructions->push_tail(jump);
+ }
+ }
+
+ break;
+ }
+
+ /* Jump instructions do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_selection_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+
+ ir_rvalue *const condition = this->condition->hir(instructions, state);
+
+ /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Any expression whose type evaluates to a Boolean can be used as the
+ * conditional expression bool-expression. Vector types are not accepted
+ * as the expression to if."
+ *
+ * The checks are separated so that higher quality diagnostics can be
+ * generated for cases where both rules are violated.
+ */
+ if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
+ YYLTYPE loc = this->condition->get_location();
+
+ _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
+ "boolean");
+ }
+
+ ir_if *const stmt = new(ctx) ir_if(condition);
+
+ if (then_statement != NULL)
+ then_statement->hir(& stmt->then_instructions, state);
+
+ if (else_statement != NULL)
+ else_statement->hir(& stmt->else_instructions, state);
+
+ instructions->push_tail(stmt);
+
+ /* if-statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_iteration_statement::condition_to_hir(ir_loop *stmt,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+
+ if (condition != NULL) {
+ ir_rvalue *const cond =
+ condition->hir(& stmt->body_instructions, state);
+
+ if ((cond == NULL)
+ || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+ YYLTYPE loc = condition->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "loop condition must be scalar boolean");
+ } else {
+ /* As the first code in the loop body, generate a block that looks
+ * like 'if (!condition) break;' as the loop termination condition.
+ */
+ ir_rvalue *const not_cond =
+ new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
+ NULL);
+
+ ir_if *const if_stmt = new(ctx) ir_if(not_cond);
+
+ ir_jump *const break_stmt =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+
+ if_stmt->then_instructions.push_tail(break_stmt);
+ stmt->body_instructions.push_tail(if_stmt);
+ }
+ }
+}
+
+
+ir_rvalue *
+ast_iteration_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+
+ /* For-loops and while-loops start a new scope, but do-while loops do not.
+ */
+ if (mode != ast_do_while)
+ state->symbols->push_scope();
+
+ if (init_statement != NULL)
+ init_statement->hir(instructions, state);
+
+ ir_loop *const stmt = new(ctx) ir_loop();
+ instructions->push_tail(stmt);
+
+ /* Track the current loop and / or switch-statement nesting.
+ */
+ ir_instruction *const nesting = state->loop_or_switch_nesting;
+ state->loop_or_switch_nesting = stmt;
+
+ if (mode != ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (body != NULL)
+ body->hir(& stmt->body_instructions, state);
+
+ if (rest_expression != NULL)
+ rest_expression->hir(& stmt->body_instructions, state);
+
+ if (mode == ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (mode != ast_do_while)
+ state->symbols->pop_scope();
+
+ /* Restore previous nesting before returning.
+ */
+ state->loop_or_switch_nesting = nesting;
+
+ /* Loops do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_type_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (this->structure != NULL)
+ return this->structure->hir(instructions, state);
+
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_struct_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = talloc_parent(state);
+ unsigned decl_count = 0;
+
+ /* Make an initial pass over the list of structure fields to determine how
+ * many there are. Each element in this list is an ast_declarator_list.
+ * This means that we actually need to count the number of elements in the
+ * 'declarations' list in each of the elements.
+ */
+ foreach_list_typed (ast_declarator_list, decl_list, link,
+ &this->declarations) {
+ foreach_list_const (decl_ptr, & decl_list->declarations) {
+ decl_count++;
+ }
+ }
+
+
+ /* Allocate storage for the structure fields and process the field
+ * declarations. As the declarations are processed, try to also convert
+ * the types to HIR. This ensures that structure definitions embedded in
+ * other structure definitions are processed.
+ */
+ glsl_struct_field *const fields = (glsl_struct_field *)
+ malloc(sizeof(*fields) * decl_count);
+
+ unsigned i = 0;
+ foreach_list_typed (ast_declarator_list, decl_list, link,
+ &this->declarations) {
+ const char *type_name;
+
+ decl_list->type->specifier->hir(instructions, state);
+
+ const glsl_type *decl_type =
+ decl_list->type->specifier->glsl_type(& type_name, state);
+
+ foreach_list_typed (ast_declaration, decl, link,
+ &decl_list->declarations) {
+ const struct glsl_type *const field_type =
+ (decl->is_array)
+ ? process_array_type(decl_type, decl->array_size, state)
+ : decl_type;
+
+ fields[i].type = (field_type != NULL)
+ ? field_type : glsl_type::error_type;
+ fields[i].name = decl->identifier;
+ i++;
+ }
+ }
+
+ assert(i == decl_count);
+
+ const char *name;
+ if (this->name == NULL) {
+ static unsigned anon_count = 1;
+ char buf[32];
+
+ snprintf(buf, sizeof(buf), "#anon_struct_%04x", anon_count);
+ anon_count++;
+
+ name = strdup(buf);
+ } else {
+ name = this->name;
+ }
+
+ glsl_type *t = new(ctx) glsl_type(fields, decl_count, name);
+
+ YYLTYPE loc = this->get_location();
+ if (!state->symbols->add_type(name, t)) {
+ _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
+ } else {
+ /* This logic is a bit tricky. It is an error to declare a structure at
+ * global scope if there is also a function with the same name.
+ */
+ if ((state->current_function == NULL)
+ && (state->symbols->get_function(name) != NULL)) {
+ _mesa_glsl_error(& loc, state, "name `%s' previously defined", name);
+ } else {
+ t->generate_constructor(state->symbols);
+ }
+
+ const glsl_type **s = (const glsl_type **)
+ realloc(state->user_structures,
+ sizeof(state->user_structures[0]) *
+ (state->num_user_structures + 1));
+ if (s != NULL) {
+ s[state->num_user_structures] = t;
+ state->user_structures = s;
+ state->num_user_structures++;
+ }
+ }
+
+ /* Structure type definitions do not have r-values.
+ */
+ return NULL;
+}