diff options
author | Ian Romanick <[email protected]> | 2011-10-25 17:49:07 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-10-28 13:28:55 -0700 |
commit | f5ba4d055ee27bfd741ad019e3b3d4b1a1ce9bd9 (patch) | |
tree | 5fd5a9817d772c4bdabafb774cef9b1b15efa8d3 /src/glsl/ast_to_hir.cpp | |
parent | a04211ecb8c907eaef69832abc2e16cd6f9887a0 (diff) |
glsl: Clean-up spurious error message on bad structure definitions
Previously a shader like
int X;
struct X { int i; };
void main() { gl_Position = vec4(0.0); }
would generate two error message:
0:2(19): error: struct `X' previously defined
0:2(20): error: incomplete declaration
The first one is the real error, and the second is spurious.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 30 |
1 files changed, 24 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index a60711d8055..7584fdf8c67 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2455,14 +2455,32 @@ ast_declarator_list::hir(exec_list *instructions, decl_type = this->type->specifier->glsl_type(& type_name, state); if (this->declarations.is_empty()) { - if (decl_type != NULL) { - /* Warn if this empty declaration is not for declaring a structure. - */ - if (this->type->specifier->structure == NULL) { + /* If there is no structure involved in the program text, there are two + * possible scenarios: + * + * - The program text contained something like 'vec4;'. This is an + * empty declaration. It is valid but weird. Emit a warning. + * + * - The program text contained something like 'S;' and 'S' is not the + * name of a known structure type. This is both invalid and weird. + * Emit an error. + * + * Note that if decl_type is NULL and there is a structure involved, + * there must have been some sort of error with the structure. In this + * case we assume that an error was already generated on this line of + * code for the structure. There is no need to generate an additional, + * confusing error. + */ + assert(this->type->specifier->structure == NULL || decl_type != NULL + || state->error); + if (this->type->specifier->structure == NULL) { + if (decl_type != NULL) { _mesa_glsl_warning(&loc, state, "empty declaration"); + } else { + _mesa_glsl_error(&loc, state, + "invalid type `%s' in empty declaration", + type_name); } - } else { - _mesa_glsl_error(& loc, state, "incomplete declaration"); } } |