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authorIan Romanick <[email protected]>2014-07-16 16:51:14 -0700
committerIan Romanick <[email protected]>2014-08-04 14:40:07 -0700
commit814d694160da436a2b6218976b212e52478802b7 (patch)
treef561daed5c3a30defa27b156aa0819069c8c83c6 /src/glsl/ast_to_hir.cpp
parentab7098c8dfeb0c6de508b02a34c592aa4e343dff (diff)
glsl: Track matrix layout of structure fields using two bits
v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED. Add comments in glsl_types.h explaining the layouts. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 397a575501d..89ac84e6b06 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5204,11 +5204,13 @@ ast_process_structure_or_interface_block(exec_list *instructions,
}
if (field_type->without_array()->is_matrix()) {
- fields[i].row_major = block_row_major;
+ fields[i].matrix_layout = block_row_major
+ ? GLSL_MATRIX_LAYOUT_ROW_MAJOR
+ : GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
if (qual->flags.q.row_major)
- fields[i].row_major = true;
+ fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
else if (qual->flags.q.column_major)
- fields[i].row_major = false;
+ fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
}
i++;