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authorDave Airlie <[email protected]>2015-06-01 10:55:47 +1000
committerDave Airlie <[email protected]>2015-07-23 17:25:35 +1000
commit65ac360823ee12ac2d1f3bb6758d352fcd0d9210 (patch)
treede2edd21bf0689d01de91985add95b77663a1955 /src/glsl/ast_to_hir.cpp
parent884df9ef834d6b77226d0dfd778c5317365a2394 (diff)
glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for shader subroutines. The code creates a subroutine type in the parser, and uses that there to validate the identifiers. The parser also distinguishes between subroutine types/function prototypes /uniforms and subroutine defintions for functions. Then in the AST conversion it recreates the types, and stores the subroutine definition info or subroutine info into the ir_function along with a side lookup table in the parser state. It also converts subroutine calls into the enhanced ir_call. v2: move to handling method calls in function handling not in field selection. v3: merge Chris's previous parser patches in here, to make it clearer what's changed in one place. v3.1: add more documentation, drop unused include v3.2: drop is_subroutine_def Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp96
1 files changed, 86 insertions, 10 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 3b836f8d33c..68f71c6393e 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -54,6 +54,7 @@
#include "ast.h"
#include "glsl_types.h"
#include "program/hash_table.h"
+#include "main/shaderobj.h"
#include "ir.h"
#include "ir_builder.h"
@@ -2522,6 +2523,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
}
+ if (qual->flags.q.subroutine && !qual->flags.q.uniform) {
+ _mesa_glsl_error(loc, state,
+ "`subroutine' may only be applied to uniforms, "
+ "subroutine type declarations, or function definitions");
+ }
+
if (qual->flags.q.constant || qual->flags.q.attribute
|| qual->flags.q.uniform
|| (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
@@ -3597,7 +3604,7 @@ ast_declarator_list::hir(exec_list *instructions,
foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
const struct glsl_type *var_type;
ir_variable *var;
-
+ const char *identifier = decl->identifier;
/* FINISHME: Emit a warning if a variable declaration shadows a
* FINISHME: declaration at a higher scope.
*/
@@ -3615,10 +3622,24 @@ ast_declarator_list::hir(exec_list *instructions,
continue;
}
+ if (this->type->qualifier.flags.q.subroutine) {
+ const glsl_type *t;
+ const char *name;
+
+ t = state->symbols->get_type(this->type->specifier->type_name);
+ if (!t)
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ decl->identifier);
+ name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), decl->identifier);
+
+ identifier = name;
+
+ }
var_type = process_array_type(&loc, decl_type, decl->array_specifier,
state);
- var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
+ var = new(ctx) ir_variable(var_type, identifier, ir_var_auto);
/* The 'varying in' and 'varying out' qualifiers can only be used with
* ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
@@ -3690,6 +3711,8 @@ ast_declarator_list::hir(exec_list *instructions,
*/
if (this->type->qualifier.flags.q.attribute) {
mode = "attribute";
+ } else if (this->type->qualifier.flags.q.subroutine) {
+ mode = "subroutine uniform";
} else if (this->type->qualifier.flags.q.uniform) {
mode = "uniform";
} else if (this->type->qualifier.flags.q.varying) {
@@ -3930,6 +3953,9 @@ ast_declarator_list::hir(exec_list *instructions,
if (state->stage == MESA_SHADER_TESS_CTRL) {
handle_tess_ctrl_shader_output_decl(state, loc, var);
}
+ } else if (var->type->contains_subroutine()) {
+ /* declare subroutine uniforms as hidden */
+ var->data.how_declared = ir_var_hidden;
}
/* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
@@ -4394,6 +4420,7 @@ ast_function::hir(exec_list *instructions,
ir_function *f = NULL;
ir_function_signature *sig = NULL;
exec_list hir_parameters;
+ YYLTYPE loc = this->get_location();
const char *const name = identifier;
@@ -4445,6 +4472,17 @@ ast_function::hir(exec_list *instructions,
return_type = glsl_type::error_type;
}
+ /* ARB_shader_subroutine states:
+ * "Subroutine declarations cannot be prototyped. It is an error to prepend
+ * subroutine(...) to a function declaration."
+ */
+ if (this->return_type->qualifier.flags.q.subroutine_def && !is_definition) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "function declaration `%s' cannot have subroutine prepended",
+ name);
+ }
+
/* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
* "No qualifier is allowed on the return type of a function."
*/
@@ -4482,15 +4520,15 @@ ast_function::hir(exec_list *instructions,
f = state->symbols->get_function(name);
if (f == NULL) {
f = new(ctx) ir_function(name);
- if (!state->symbols->add_function(f)) {
- /* This function name shadows a non-function use of the same name. */
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
- "non-function", name);
- return NULL;
+ if (!this->return_type->qualifier.flags.q.subroutine) {
+ if (!state->symbols->add_function(f)) {
+ /* This function name shadows a non-function use of the same name. */
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
+ "non-function", name);
+ return NULL;
+ }
}
-
emit_function(state, f);
}
@@ -4577,6 +4615,44 @@ ast_function::hir(exec_list *instructions,
sig->replace_parameters(&hir_parameters);
signature = sig;
+ if (this->return_type->qualifier.flags.q.subroutine_def) {
+ int idx;
+
+ f->num_subroutine_types = this->return_type->qualifier.subroutine_list->declarations.length();
+ f->subroutine_types = ralloc_array(state, const struct glsl_type *,
+ f->num_subroutine_types);
+ idx = 0;
+ foreach_list_typed(ast_declaration, decl, link, &this->return_type->qualifier.subroutine_list->declarations) {
+ const struct glsl_type *type;
+ /* the subroutine type must be already declared */
+ type = state->symbols->get_type(decl->identifier);
+ if (!type) {
+ _mesa_glsl_error(& loc, state, "unknown type '%s' in subroutine function definition", decl->identifier);
+ }
+ f->subroutine_types[idx++] = type;
+ }
+ state->subroutines = (ir_function **)reralloc(state, state->subroutines,
+ ir_function *,
+ state->num_subroutines + 1);
+ state->subroutines[state->num_subroutines] = f;
+ state->num_subroutines++;
+
+ }
+
+ if (this->return_type->qualifier.flags.q.subroutine) {
+ if (!state->symbols->add_type(this->identifier, glsl_type::get_subroutine_instance(this->identifier))) {
+ _mesa_glsl_error(& loc, state, "type '%s' previously defined", this->identifier);
+ return NULL;
+ }
+ state->subroutine_types = (ir_function **)reralloc(state, state->subroutine_types,
+ ir_function *,
+ state->num_subroutine_types + 1);
+ state->subroutine_types[state->num_subroutine_types] = f;
+ state->num_subroutine_types++;
+
+ f->is_subroutine = true;
+ }
+
/* Function declarations (prototypes) do not have r-values.
*/
return NULL;