diff options
author | Bryan Cain <[email protected]> | 2013-02-15 09:46:50 -0600 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-01 20:20:45 -0700 |
commit | 2548092ad80156a407281a124f833a6a93fbf2f3 (patch) | |
tree | e839a3d1c14eb45dbfe1362f5a8f4ce9afeb0c74 /src/glsl/ast_to_hir.cpp | |
parent | 844bd71736dd59808e1ea4319800db042a7c4267 (diff) |
glsl: support compilation of geometry shaders
This commit adds all of the parsing and semantics for GLSL 150 style
geometry shaders.
v2 (Paul Berry <[email protected]>): Add a few missing calls to
get_pipeline_stage(). Fix some signed/unsigned comparison warnings.
Fix handling of NULL consumer in assign_varying_locations().
v3 (Bryan Cain <[email protected]>): fix indexing order of 2D
arrays. Also, allow interpolation qualifiers in geometry shaders.
v4 (Paul Berry <[email protected]>): Eliminate
get_pipeline_stage()--it is no longer needed thanks to 030ca23 (mesa:
renumber shader indices according to their placement in pipeline).
Remove 2D stuff. Move vertices_per_prim() to ir.h, so that it will be
accessible from outside the linker. Remove
inject_num_vertices_visitor. Rework for GLSL 1.50.
Reviewed-by: Ian Romanick <[email protected]>
v5 (Paul Berry <[email protected]>): Split out
do_set_program_inouts() argument refactoring to a separate patch.
Move geom_array_resizing_visitor to later in the series.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 32 |
1 files changed, 26 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 598da92f8fb..4b5645221a4 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2056,12 +2056,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->interpolation = INTERP_QUALIFIER_NONE; if (var->interpolation != INTERP_QUALIFIER_NONE && - !(state->target == vertex_shader && var->mode == ir_var_shader_out) && - !(state->target == fragment_shader && var->mode == ir_var_shader_in)) { + ((state->target == vertex_shader && var->mode == ir_var_shader_in) || + (state->target == fragment_shader && var->mode == ir_var_shader_out))) { _mesa_glsl_error(loc, state, - "interpolation qualifier `%s' can only be applied to " - "vertex shader outputs and fragment shader inputs", - var->interpolation_string()); + "interpolation qualifier `%s' cannot be applied to " + "vertex shader inputs or fragment shader outputs", + var->interpolation_string()); } var->pixel_center_integer = qual->flags.q.pixel_center_integer; @@ -2662,6 +2662,26 @@ ast_declarator_list::hir(exec_list *instructions, var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto); + /* The 'varying in' and 'varying out' qualifiers can only be used with + * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support + * yet. + */ + if (this->type->qualifier.flags.q.varying) { + if (this->type->qualifier.flags.q.in) { + _mesa_glsl_error(& loc, state, + "`varying in' qualifier in declaration of " + "`%s' only valid for geometry shaders using " + "ARB_geometry_shader4 or EXT_geometry_shader4", + decl->identifier); + } else if (this->type->qualifier.flags.q.out) { + _mesa_glsl_error(& loc, state, + "`varying out' qualifier in declaration of " + "`%s' only valid for geometry shaders using " + "ARB_geometry_shader4 or EXT_geometry_shader4", + decl->identifier); + } + } + /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification; * * "Global variables can only use the qualifiers const, @@ -2906,7 +2926,7 @@ ast_declarator_list::hir(exec_list *instructions, } break; default: - assert(0); + break; } } |