diff options
author | Chris Forbes <[email protected]> | 2014-04-21 15:45:32 +1200 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2014-04-22 09:07:05 +1200 |
commit | 0dfa6e7cf5a1f5207b32140f48cd3870db8a189b (patch) | |
tree | 071d838554b96d301d22aa95abc2c5e9f314357b /src/glsl/ast_to_hir.cpp | |
parent | 0a0075666c7132cf284769802332017db42d42ed (diff) |
glsl: Only allow `invariant` on shader in/out between stages.
Previously this was special-cased for VS and FS; it never got updated
when geometry shaders came along. Generalize using is_varying_var() so
this won't be broken again with tessellation.
Note that there are two copies of the logic for `invariant`: It can be
present as part of a new declaration, and also as a redeclaration of an
existing variable or block member.
Fixes the four new piglits:
spec/glsl-1.50/compiler/invariant-qualifier-*.geom
Note for stable: This won't quite pick cleanly due to whitespace and
state->target -> state->stage renames. Should be straightforward
adjustments though.
Cc: "10.0 10.1" <[email protected]>
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 31 |
1 files changed, 8 insertions, 23 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 35d58e90830..0411befa9e7 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3065,16 +3065,10 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "undeclared variable `%s' cannot be marked " "invariant", decl->identifier); - } else if ((state->stage == MESA_SHADER_VERTEX) - && (earlier->data.mode != ir_var_shader_out)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only", decl->identifier); - } else if ((state->stage == MESA_SHADER_FRAGMENT) - && (earlier->data.mode != ir_var_shader_in)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only", decl->identifier); + } else if (!is_varying_var(earlier, state->stage)) { + _mesa_glsl_error(&loc, state, + "`%s' cannot be marked invariant; interfaces between " + "shader stages only.", decl->identifier); } else if (earlier->data.used) { _mesa_glsl_error(& loc, state, "variable `%s' may not be redeclared " @@ -3250,19 +3244,10 @@ ast_declarator_list::hir(exec_list *instructions, & loc, false); if (this->type->qualifier.flags.q.invariant) { - if ((state->stage == MESA_SHADER_VERTEX) && - var->data.mode != ir_var_shader_out) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only", var->name); - } else if ((state->stage == MESA_SHADER_FRAGMENT) && - var->data.mode != ir_var_shader_in) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature inval - */ - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only", var->name); + if (!is_varying_var(var, state->stage)) { + _mesa_glsl_error(&loc, state, + "`%s' cannot be marked invariant; interfaces between " + "shader stages only", var->name); } } |