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author | Eric Anholt <[email protected]> | 2014-10-02 14:01:29 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-10-02 18:28:45 -0700 |
commit | 24d998056275f4fab9bf3e98c962d91245ef1b7b (patch) | |
tree | 3930f42c2853390c7b849e1d9a2a799eff1a3725 /src/glsl/ast_function.cpp | |
parent | 3dd9a0d6fdea1ff5b1fe903fce206bf1d1515400 (diff) |
vc4: Add support for sampling from sRGB.
This isn't perfect -- the filtering is happening on the srgb values, and
we're decoding afterwards, which is not what you want. I think that's the
cause of some additional texwrap(GL_CLAMP, LINEAR) failures, though many
other texwrap tests on srgb start to pass since unfiltered values come out
correct.
Diffstat (limited to 'src/glsl/ast_function.cpp')
0 files changed, 0 insertions, 0 deletions