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author | Rob Clark <[email protected]> | 2014-05-16 20:29:44 -0400 |
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committer | Rob Clark <[email protected]> | 2014-05-16 20:48:40 -0400 |
commit | 5646319f25c7880b3706bb7590e24c84fd8de0fc (patch) | |
tree | fc3e93035712212456c5277890a53d234cbcda4d /src/glsl/ast_function.cpp | |
parent | 9227e6c98c956ac75b834b76be5917858a25dfd2 (diff) |
freedreno/a3xx: add sRBG texture support
That was easy. Turns out it is just a matter of setting one bit.
Enable sampling from sRGB texture, and therefore enable GL 2.1 :-)
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/ast_function.cpp')
0 files changed, 0 insertions, 0 deletions