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authorDave Airlie <[email protected]>2012-11-03 20:53:33 +1000
committerDave Airlie <[email protected]>2012-11-10 06:20:46 +1000
commiteb44c36df842af010269eda1be77c4aea8ebe736 (patch)
tree33fa9c3c55a6e29f6d05c464fad5bc69b5d34278 /src/glsl/ast_function.cpp
parente9cf40142d43e8a757cf6485329882c7e1c3a1d3 (diff)
r600g: add initial cube map array support (v2)
This contains the evergreen support. Support is possible on rv670 upwards and the code in here should work, but it doesn't and I haven't debugged it to figure out why. Beyond just adding support for the cube map array sampling, r600 resinfo isn't conformant with the GL specification, which states the number of layers should be returned for the textureSize, so we have to track in an external constant buffer the layers for each sampler if we need them in the shader. v2: only update the sampler constants if the sampler views have changed, as suggested by Marek. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ast_function.cpp')
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