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authorChad Versace <[email protected]>2011-07-27 13:00:02 -0700
committerChad Versace <[email protected]>2011-07-30 07:27:30 -0700
commita5ab9398e34287ed8cbb010d0758790e6692530c (patch)
tree051a045d1b0178149296816242f52a8d38e919d8 /src/glsl/ast_function.cpp
parent6efe1a849586e46028c1eb763175904166ec7076 (diff)
glsl: Fix conversions in array constructors
Array constructors obey narrower conversion rules than other constructors [1] --- they use the implicit conversion rules [2] instead of the scalar constructor conversions [3]. But process_array_constructor() was incorrectly applying the broader rules. [1] GLSL 1.50 spec, Section 5.4.4 Array Constructors, page 52 (58 of pdf) [2] GLSL 1.50 spec, Section 4.1.10 Implicit Conversions, page 25 (31 of pdf) [3] GLSL 1.50 spec, Section 5.4.1 Conversion, page 48 (54 of pdf) To fix this, first check (with glsl_type::can_be_implicitly_converted_to) if an implicit conversion is legal before performing the conversion. Fixes: piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert Note: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/ast_function.cpp')
-rw-r--r--src/glsl/ast_function.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index bdb73f48706..8bcf48dfd91 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -442,13 +442,21 @@ process_array_constructor(exec_list *instructions,
ir_rvalue *ir = (ir_rvalue *) n;
ir_rvalue *result = ir;
- /* Apply implicit conversions (not the scalar constructor rules!) */
+ /* Apply implicit conversions (not the scalar constructor rules!). See
+ * the spec quote above. */
if (constructor_type->element_type()->is_float()) {
const glsl_type *desired_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT,
ir->type->vector_elements,
ir->type->matrix_columns);
- result = convert_component(ir, desired_type);
+ if (result->type->can_implicitly_convert_to(desired_type)) {
+ /* Even though convert_component() implements the constructor
+ * conversion rules (not the implicit conversion rules), its safe
+ * to use it here because we already checked that the implicit
+ * conversion is legal.
+ */
+ result = convert_component(ir, desired_type);
+ }
}
if (result->type != constructor_type->element_type()) {