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authorPaul Berry <[email protected]>2013-01-11 14:39:32 -0800
committerPaul Berry <[email protected]>2013-01-24 16:30:30 -0800
commit42a29d89fd85c86387f0d119950e243b6de76d79 (patch)
tree9eee8f2d609855dc9c6813aac84f5fdcd6786a54 /src/glsl/ast_function.cpp
parent7d51ead56e2b97d313c6a0fda22cc930b5c41e9d (diff)
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ast_function.cpp')
-rw-r--r--src/glsl/ast_function.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index dc7a58bf276..26f72cf8e95 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -132,12 +132,13 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
}
/* Verify that 'out' and 'inout' actual parameters are lvalues. */
- if (formal->mode == ir_var_out || formal->mode == ir_var_inout) {
+ if (formal->mode == ir_var_function_out
+ || formal->mode == ir_var_function_inout) {
const char *mode = NULL;
switch (formal->mode) {
- case ir_var_out: mode = "out"; break;
- case ir_var_inout: mode = "inout"; break;
- default: assert(false); break;
+ case ir_var_function_out: mode = "out"; break;
+ case ir_var_function_inout: mode = "inout"; break;
+ default: assert(false); break;
}
/* This AST-based check catches errors like f(i++). The IR-based
@@ -210,13 +211,13 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
if (formal->type->is_numeric() || formal->type->is_boolean()) {
switch (formal->mode) {
case ir_var_const_in:
- case ir_var_in: {
+ case ir_var_function_in: {
ir_rvalue *converted
= convert_component(actual, formal->type);
actual->replace_with(converted);
break;
}
- case ir_var_out:
+ case ir_var_function_out:
if (actual->type != formal->type) {
/* To convert an out parameter, we need to create a
* temporary variable to hold the value before conversion,
@@ -254,7 +255,7 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
actual->replace_with(deref_tmp_2);
}
break;
- case ir_var_inout:
+ case ir_var_function_inout:
/* Inout parameters should never require conversion, since that
* would require an implicit conversion to exist both to and
* from the formal parameter type, and there are no