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authorBrian Paul <[email protected]>2014-02-12 13:22:27 -0700
committerBrian Paul <[email protected]>2014-02-12 13:37:09 -0700
commit248606a5f065b88ee6328c233e54f163088de5d5 (patch)
tree8272721b2b5492ebae58aff2b7f6423db26b8462 /src/glsl/ast_function.cpp
parentfd0620ff6c2c629e4888f4c98cfd6655adbfb69e (diff)
glsl: rename _restrict to restrict_flag
To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword, though the docs only mention __restrict (with two underscores). Note: we may want to also rename _volatile to volatile_flag to be consistent. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900 Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast_function.cpp')
-rw-r--r--src/glsl/ast_function.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 8fa03dc2d4c..4b84470679e 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -120,7 +120,7 @@ verify_image_parameter(YYLTYPE *loc, _mesa_glsl_parse_state *state,
return false;
}
- if (actual->data.image._restrict && !formal->data.image._restrict) {
+ if (actual->data.image.restrict_flag && !formal->data.image.restrict_flag) {
_mesa_glsl_error(loc, state,
"function call parameter `%s' drops "
"`restrict' qualifier", formal->name);