diff options
author | Dave Airlie <[email protected]> | 2015-02-05 12:04:58 +0200 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:34 -0500 |
commit | ba3bab264d039926be391dcd6020dbf1c6313c41 (patch) | |
tree | f1784f9ee19daa60b57928df87ff6e7e9e250321 /src/glsl/ast_function.cpp | |
parent | 24626444c3a21b984d023feba1843776c7f5c7ea (diff) |
glsl/ast: Support double floats
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/ast_function.cpp')
-rw-r--r-- | src/glsl/ast_function.cpp | 66 |
1 files changed, 53 insertions, 13 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp index 151b0825ea9..918be6966d5 100644 --- a/src/glsl/ast_function.cpp +++ b/src/glsl/ast_function.cpp @@ -573,6 +573,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) result = new(ctx) ir_expression(ir_unop_i2u, new(ctx) ir_expression(ir_unop_b2i, src)); break; + case GLSL_TYPE_DOUBLE: + result = new(ctx) ir_expression(ir_unop_d2u, src); + break; } break; case GLSL_TYPE_INT: @@ -586,6 +589,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) case GLSL_TYPE_BOOL: result = new(ctx) ir_expression(ir_unop_b2i, src); break; + case GLSL_TYPE_DOUBLE: + result = new(ctx) ir_expression(ir_unop_d2i, src); + break; } break; case GLSL_TYPE_FLOAT: @@ -599,6 +605,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) case GLSL_TYPE_BOOL: result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL); break; + case GLSL_TYPE_DOUBLE: + result = new(ctx) ir_expression(ir_unop_d2f, desired_type, src, NULL); + break; } break; case GLSL_TYPE_BOOL: @@ -613,8 +622,27 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) case GLSL_TYPE_FLOAT: result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL); break; + case GLSL_TYPE_DOUBLE: + result = new(ctx) ir_expression(ir_unop_d2b, desired_type, src, NULL); + break; } break; + case GLSL_TYPE_DOUBLE: + switch (b) { + case GLSL_TYPE_INT: + result = new(ctx) ir_expression(ir_unop_i2d, src); + break; + case GLSL_TYPE_UINT: + result = new(ctx) ir_expression(ir_unop_u2d, src); + break; + case GLSL_TYPE_BOOL: + result = new(ctx) ir_expression(ir_unop_f2d, + new(ctx) ir_expression(ir_unop_b2f, src)); + break; + case GLSL_TYPE_FLOAT: + result = new(ctx) ir_expression(ir_unop_f2d, desired_type, src, NULL); + break; + } } assert(result != NULL); @@ -711,9 +739,9 @@ process_vec_mat_constructor(exec_list *instructions, /* Apply implicit conversions (not the scalar constructor rules!). See * the spec quote above. */ - if (constructor_type->is_float()) { + if (constructor_type->base_type != result->type->base_type) { const glsl_type *desired_type = - glsl_type::get_instance(GLSL_TYPE_FLOAT, + glsl_type::get_instance(constructor_type->base_type, ir->type->vector_elements, ir->type->matrix_columns); if (result->type->can_implicitly_convert_to(desired_type, state)) { @@ -847,13 +875,17 @@ process_array_constructor(exec_list *instructions, foreach_in_list_safe(ir_rvalue, ir, &actual_parameters) { ir_rvalue *result = ir; + const glsl_base_type element_base_type = + constructor_type->element_type()->base_type; + /* Apply implicit conversions (not the scalar constructor rules!). See * the spec quote above. */ - if (constructor_type->element_type()->is_float()) { - const glsl_type *desired_type = - glsl_type::get_instance(GLSL_TYPE_FLOAT, - ir->type->vector_elements, - ir->type->matrix_columns); + if (element_base_type != result->type->base_type) { + const glsl_type *desired_type = + glsl_type::get_instance(element_base_type, + ir->type->vector_elements, + ir->type->matrix_columns); + if (result->type->can_implicitly_convert_to(desired_type, state)) { /* Even though convert_component() implements the constructor * conversion rules (not the implicit conversion rules), its safe @@ -1012,6 +1044,9 @@ emit_inline_vector_constructor(const glsl_type *type, case GLSL_TYPE_FLOAT: data.f[i + base_component] = c->get_float_component(i); break; + case GLSL_TYPE_DOUBLE: + data.d[i + base_component] = c->get_double_component(i); + break; case GLSL_TYPE_BOOL: data.b[i + base_component] = c->get_bool_component(i); break; @@ -1167,16 +1202,21 @@ emit_inline_matrix_constructor(const glsl_type *type, /* Assign the scalar to the X component of a vec4, and fill the remaining * components with zero. */ + glsl_base_type param_base_type = first_param->type->base_type; + assert(param_base_type == GLSL_TYPE_FLOAT || + param_base_type == GLSL_TYPE_DOUBLE); ir_variable *rhs_var = - new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec", - ir_var_temporary); + new(ctx) ir_variable(glsl_type::get_instance(param_base_type, 4, 1), + "mat_ctor_vec", + ir_var_temporary); instructions->push_tail(rhs_var); ir_constant_data zero; - zero.f[0] = 0.0; - zero.f[1] = 0.0; - zero.f[2] = 0.0; - zero.f[3] = 0.0; + for (unsigned i = 0; i < 4; i++) + if (param_base_type == GLSL_TYPE_FLOAT) + zero.f[i] = 0.0; + else + zero.d[i] = 0.0; ir_instruction *inst = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var), |